George

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  • invisible officer replied to the topic SDKFZ 10 in the forum Bolt Action 3 years, 8 months ago

    Lol.  For reasons like that the ring was attached, it’s a barbed wire holder.   It worked but was not fitted to later vehicles.

    Modellers would have a closer look at the back. The later ones had a stronger construction for heavier tows.  And for those with hydraulic breaks a pump was added, easy seen is the big air drum over the coupling on the…[Read more]

  • Nat replied to the topic Exploding houses in the forum Bolt Action 3 years, 8 months ago

    copy and paste from v1 at a guess…I would go with the rulebook ie 10 hits bringing down the house

  • SteveT started the topic Exploding houses in the forum Bolt Action 3 years, 8 months ago

    Rulebook says 10 damage of HE brings the house down.  (p.125)

    But the entry for Goliath in the German armies book specifically reminds us of the rules for a heavy howitzer bringing down a building on 12 damage.

    Anyone know why there is a disagreement?

    Thanks

  • @paul. …ah just a different way of getting the same result as making the mmg team count as artillery (which protects the mmg from all small arms not just snipers)

  • invisible officer replied to the topic SDKFZ 10 in the forum Bolt Action 3 years, 8 months ago

    No, that device was a metal ring.  Just a fraction of the SdKfz 10 had it.

  • I guess that the pts of Essex class are influenced by number of ships available. With the few CV available in 41/42 they should be more expensive in a historical based game.

     

    Well, my friends and I never care for points. Using historical OOB.   Points systems all give just an illusion of ballanced game.

  • Ok, so here is how it works. Your brigade commander (brigadier) can issue an order to each unit individually, or his entire brigade as a single order (there are conditions to that). If he tries to order a single unit and fails the roll. That is his command phase over. Other units within his brigade could be given an order by the army general,…[Read more]

  • hmms … I sense a new topic… sniper changes for v3

  • Nat replied to the topic A comparison in the forum Victory At Sea 3 years, 8 months ago

    because there are a couple of weird decisions and fudging of points across the board…

    I can see in the beta a clear points cut for later launched ships…. the essex class carrier compared to the yorktown class loses 2 flights, gains a 2nd set of DP light guns (doubling the shots) has ranged AA, better local, has advance radar, nearly 20 more…[Read more]

  • At Paul Neettle – Sorry going to disagree with your first point I mean if you remove snipers ability to do exceptional damage (that is ‘remove equipment’ – that includes LMGs & panzerfausts) you have removed them from the game…. ok they hit better and have a 12-36″ range but still wound the same as a normal rifle.  Thats not worth the 50 or 65…[Read more]

  • yes it is…. 2 things.. 1 is that cavalry can be put in line 2 bases deep (so 3 wide for a standard unit).  The other is that the unit frontage sizes are guides and personal /club basing conventions should win out.  The difference in sizes shouldnt make to much of an impact.

     

    In the Chelmsford bunker we’ve gone with the rule of thumb for b…[Read more]

  • Using historical OOB, not point based. Works only with close friends.

  • Thank you for sharing how you do the remote gaming.  One heart for that but you deserve many more for caring for the mothers.

  • Common ones I’m aware of..

    MMG teams count as artillery (so can’t be killed off by exceptional damage/ sniper fie)

    MMG teams do D3 pins instead of 1….OR MMGs do an extra pin if in range before rolling to hit

  • It seemed very clever (from companies view)  to have that game in an unusual scale. 1/1800 is limited to very few makers.  Not like 1/3000, 1/2400 for gamers and 1/1200 and 1250   for Gamers and collectors.

    So the Warlord customers are doomed.  And the Etna causes a small uproar.  In the common scales few would care. Just buying alter…[Read more]

  • Nat replied to the topic Why the Etna? in the forum Victory At Sea 3 years, 8 months ago

    I’d agree with you pair except for 1 fact… this is the 2nd edition of the game, having originally been made by mongoose.

    So warlord have to cater for both returning /continuing players as well as openeing it up to those gamers who have never played a naval game.. it’s not a historical game – it’s a game based on history, the moment you put p…[Read more]

  • 1) Yes you are correct. The cavalry bursting through has caught everyone by surprise and they don’t have time to react in any way. The last paragraph of the section on Sweeping Advance and Charge is very clear – enemy can only hold their ground or turn to face if they are cavalry. Nothing vague there and very explicit!

    2) The Combat is not a d…[Read more]

  • SteveT replied to the topic Spotter movement in the forum Bolt Action 3 years, 8 months ago

    Thanks. It was actually the book’s paragraph about Indirect Fire that causes my confusion. Because in the case of a mortar the shooter has not moved, even though the spotter might have. Which suggests the spotter moves and the mortar just carries on firing shells at the last known target?

     

  • SteveT started the topic Spotter movement in the forum Bolt Action 3 years, 8 months ago

    Mortar with Spotter.

    If I give the spotter some kind of move order, can the mortar move too?

    If I give the spotter some kind of move order, can the mortar keep up its indirect fire roll?

    Thanks

     

  • Nat replied to the topic Editing Fixes in the forum Victory At Sea 3 years, 8 months ago

    I think all of these have been flagged to the warlord team already…., we are waiting for the rulebook to be released (in january) which will over rule the cards.

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