Activity
-
SteveT replied to the topic Terrain Effects in the forum Hail Caesar 3 years, 10 months ago
Good point about open order not being able to get support. And the formation change would slow them down.
But yes, as. I think you have surmised, under the rules as I understand them, a Roman legion would not only be uncaring of lighter troops in the woods, but would actively hunt them down!
I want a set of rules to be consistent, at least…[Read more]
-
SteveT replied to the topic Painting face camouflage in the forum Bolt Action 3 years, 11 months ago
I wouldn’t use a wash or that will seep into the recesses, whereas the camo should deliberately cover the ‘sticky out bits’. I would simply use straightforward painting, since this also mirrors the application process.
-
SteveT replied to the topic Terrain Effects in the forum Hail Caesar 3 years, 11 months ago
Hello! Thanks for your reply. You approached this the same way I did (at first) until I realise the HC rules differ from BP/P&S in one aspect: most units (not elephants and chariots) can enter open order to go into woods. As far as I can tell, this just makes them into giant skirmisher units, with no penalty not already applied to any other l…[Read more]
-
SteveT replied to the topic Terrain Effects in the forum Hail Caesar 3 years, 11 months ago
Seems odd that nobody can answer this!
To restate this: What advantages to lighter troops have over heavy troops in forests? I can see none. This is not realistic.
-
SteveT started the topic Excess casualties in the forum Hail Caesar 3 years, 11 months ago
If I understand it right, excess casualties are only removed after a break test.
So if you win a hand-to-hand fight you are not triggered to do a break test even if your casualties surpass your stamina? Is that right?
If right, they therefore keep any excessive casualties?
Very confusing.
-
SteveT replied to the topic Terrain Effects in the forum Hail Caesar 3 years, 11 months ago
Thinking about this more….since the heavy infantry would also be in open order in the woods, then other open order units would not be running rings around them :p
-
invisible officer replied to the topic How to add a reins to a model Celtic chariot in the forum Hail Caesar 3 years, 11 months ago
The material I use is thin metal foil. Stable, good to bring in shape and free , I use the material left over fro tubesl
I add some sample pics, sorry, no chariot one at hand
-
SteveT started the topic Sub-units in the forum Hail Caesar 3 years, 11 months ago
Very little description in the rules for these. Do they take the same order as their parent unit?
-
Nat replied to the topic Wardroom (facebook group) FAQ in the forum Victory At Sea 3 years, 11 months ago
The FAQ is whats been said here and on the FB page…but focused on what has been released (ie the rules manual currently)… which is why theres some things (the Agano class cruisers traits* for example) that arent in it…
Now by Matts own admission the ability to put flights to scout is in the main rulebook and not in the QSR….and goes…[Read more]
-
Nat started the topic Wardroom (facebook group) FAQ in the forum Victory At Sea 3 years, 11 months ago
Hi all,
As we’re waiting for the full rulebook to be released, those of us on the facebook group the (Victory at Sea Wardroom) have put together an FAQ with some of the answers comming from the design studio and others from the original Author.
Whilst its unoffical as we’re not Warlord staff we hope that it helps!
Thanks to Craig the webmaster…[Read more]
-
Craig and
SteveT are now friends 3 years, 11 months ago
-
Craig and
Charge The Guns are now friends 3 years, 11 months ago
-
Big Al replied to the topic Complex battle in the forum Hail Caesar 3 years, 11 months ago
It looks like one big fight. The right hand Green unit is engaged to the front (incidental) as well as the flank. It can, therefore, use half of its attacks to the front as well as the flank.
However, you can split it into two combats. Alright, the right hand green unit is partially in contact with the right hand red unit, but again, the red…[Read more]
-
Big Al replied to the topic Sideways on—options? in the forum Hail Caesar 3 years, 11 months ago
The big question here is “whose turn is it”. I mean, Unit doesn’t just “end up” in that position.
A) Let’s assume that it is Red’s turn. The Blue unit is within proximity, so Red can move on Initiative and move back. That would take it away from the danger of a flank charge in the following turn.
A second option would be to try to issue an order…[Read more]
-
SteveT started the topic Moving to flank from the front in the forum Hail Caesar 3 years, 11 months ago
According to the prolixity rule, if a unit starts in the front of an enemy, they can only go to or away from the unit.
First of all, what does this mean? Can any diagonal movement be include, if so how much?
But if I unit got 3 moves in a turn, uses the first to get out of proximity range, can its other moves be used to get round the flank or…[Read more]
-
SteveT started the topic Complex battle in the forum Hail Caesar 3 years, 11 months ago
How is this resolved? As one gigantic fight , or separated in any ways?
-
SteveT started the topic Sideways on—options? in the forum Hail Caesar 3 years, 11 months ago
In the image I have a red formed unit that has ended up facing sideways to the enemy blue unit.
What is it allowed to do in terms of movement?
And similar if the red was changed to open order (right side of same pic) what are its options?
-
Craig and
Andre are now friends 3 years, 11 months ago
-
Craig replied to the topic Created a new blog in the forum General Discussion 3 years, 11 months ago
Nice work, and enjoyed reading your blog.
-
Craig replied to the topic Gallery Section in the Forum? in the forum General Discussion 3 years, 11 months ago
We have recently increased the allocated size of attachments from 4mb to 9mb, this should be enough for high quality images to be uploaded.
Select the game system forum you want and post your images into it!
- Load More