Activity
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SteveT replied to the topic 2 units on 1 questions in the forum Hail Caesar 3 years, 11 months ago
Very helpful. Thanks.
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Nat replied to the topic AA Attack Dice in the forum Victory At Sea 3 years, 11 months ago
Hi,
yes you have the right of it…local 1 with nothing in the AD column of the battery will give you only 1 dice only to AA with and can only target flights that are touching its base
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Big Al replied to the topic 2 units on 1 questions in the forum Hail Caesar 3 years, 11 months ago
1) Yes, it splits into two combats.
2) If it’s break test result was to hold its ground, yes it stands and fights in the next turn.
3) Nobody. The situation ended as it was in the diagram. All units are engaged, so there is nobody in a position to offer support to any friends.
4) No, it gets its full number of attacks.
If the unit that was f…[Read more]
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SteveT started the topic 2 units on 1 questions in the forum Hail Caesar 3 years, 11 months ago
This situation threw up lots of confusion: 2 Gallic war bands vs 4 small Camillan Roman infantry.
(Q1) We assumed it is rolled as 2 fights. Is anything in support at the start of the round? (see pic) We assumed not as all units are engaged at the front.
So after round 1. One Gaul unit won the fight. Its two Roman opposing units had to roll…[Read more]
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Nat replied to the topic AA Rules – clarifications and questions in the forum Victory At Sea 3 years, 11 months ago
Oh for the DP half range thing ..just half the max range and that’s it’s range against flughrs
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Nat replied to the topic AA Rules – clarifications and questions in the forum Victory At Sea 3 years, 11 months ago
Hi,
AA – in the movement phase local X may shoot any aircraft flight that passes over the ship…this number of dice maybe used once per flight that passes over….
At the start of the shooting phase AA + local X may shoot at any flights touching the base of the ship BEFORE any ship is chosen to fire…each AD can only be used once.. chose…[Read more]
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Nat replied to the topic spotter and holding objectives in the forum Bolt Action 3 years, 11 months ago
Personally I’d have said no… because a spotter is an upgrade to a unit not a unit him (or her)self.. in that they dont provide an order die (they merly use the mortar /howitzers*) & unless the FAQ says otherwise that’ll be the way I’ll play it
*dont forget the spotter runs away when their gun/mortar dies /runs…..
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Nat replied to the topic VB Lauchers – does anyone use them? in the forum Bolt Action 3 years, 11 months ago
and now the japanese get even more light mortars in their squads!!!!
the palau island hoping book allows then to have 1 rifle grenade launcher per section….put that in a late war mixed weapons squad…
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SteveT replied to the topic Questions about Campaign Sea Lion Barges in the forum Bolt Action 3 years, 11 months ago
On the massive damage question: They both have +4 armour penetration so it seems reasonable to me. Assuming actual damage was scored by busting through the boat’s armour, then the boat can trigger its special.
The heavy howitzer would still apply lots of pins though, on a hit, as it’s not a damage roll. So in that sense the heavy howitzer is…[Read more]
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invisible officer replied to the topic Albion Triumphant 1 Query. in the forum Black Powder 3 years, 11 months ago
Obviously Battalions. French Regiments had 4 front battalions but they rarely fought together.
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SteveT changed their profile picture 3 years, 11 months ago
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SteveT replied to the topic Small unit frontages in the forum Pike & Shotte 3 years, 11 months ago
Thank you very much. I was in fact just facing this decision when I read your message.
I think the way forward for us, due to the lack of a gargantuan table, is to reduce all distances by 30%. Including unit frontages then.
12 men does seem about right then. (6 wide x 2 deep) (actually 3 bases of 2 x 2 men)
Then I thought what about pikes. …[Read more]
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SteveT started the topic Terrain Effects in the forum Hail Caesar 3 years, 11 months ago
I am surprised by the Black Powder/Hail/Pike series in that terrain seems only to affect movement and shooting.
Not seen anywhere that it affects, say, a heavy formed unit, being more easily taken down by lights in rough terrain?Perhaps I am missing something
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invisible officer replied to the topic Recommended Vallejo Paints? in the forum Victory At Sea 3 years, 11 months ago
The best Book is: Die Anstriche und Taarnanstriche der Kriegsmarine by Dieter Jung and others. There you find the corresponding German Marine names from the list linked by you and heaps of originally photos. Captions are in English too.
I met the authours often, they had been the best experts in Germany. Some are dead now, shows how old I…[Read more]
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Big Al replied to the topic Does this unit fight twice? in the forum Hail Caesar 3 years, 11 months ago
Don’t apologise. That is the purpose of this forum.
In your situation, yes the victorious unit can support the following combat.
This is why you choose the order that the combats are resolved. What a victorious unit does is entirely up to you. The only exception would be certain Special rules, for example Fanatics, who would have to follow up o…[Read more]
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Big Al replied to the topic Skirmishers – what can they do? in the forum Hail Caesar 3 years, 11 months ago
Not a lot, really. Depending on who charged who, they could have been moved to support in combat if it was the red unit that charged. Now, they’ll just have to sit and wait. Once the combat ends, they are in a position to shoot at the enemy.
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SteveT started the topic Does this unit fight twice? in the forum Hail Caesar 3 years, 11 months ago
On my image, I have a pair of units attacking an enemy pair. One enemy has to give ground. The winner doesn’t follow them.
So now we have 1 unit with friend (the winner of the first fight) on its flank vs 1 enemy. Does the friend get to support this new fight?
Sorry for bombard of questions, hoping these help others too.
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SteveT started the topic Skirmishers – what can they do? in the forum Hail Caesar 3 years, 11 months ago
Unit of skirmishes, red on my image, looking at friend infantry in combat with enemy infantry (see pic).
What can they do? Not allowed to charge at formed or shoot into combat..
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Nat replied to the topic Smoke Template Size? in the forum Victory At Sea 3 years, 11 months ago
its 3″ in length
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SteveT started the topic Large units – worth it? in the forum Hail Caesar 3 years, 11 months ago
I can see their large fighting values are excellent 1 on 1. But don’t you open yourself up to being attacked by 2 regular sized units on the front flank? From what I have seen, 2 regulars ‘outgun’ a large.
Any input welcome!
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