Activity
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Nat replied to the topic Are the Warlord VAS the same ans the Mongoose version ? in the forum Victory At Sea 3 years, 11 months ago
I’m guessing December for release of the rulebook going off the release date of the convoy pack
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Nat replied to the topic Battle for the Pacific – Questions in the forum Victory At Sea 3 years, 11 months ago
AA batteries are 360 arc
DP just allows the weapons system to target aircraft at half range ..and must either target aircraft or surface ships (no mixing target)
so using 5” guns at 6” range do I use half the AD or a quarter?
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SteveT replied to the topic Rule book and Reference sheet don't agree in the forum Hail Caesar 3 years, 11 months ago
Right! Got it, thanks!
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Nat replied to the topic Napoleonic French New Player Questions in the forum Black Powder 3 years, 11 months ago
Might I suggest ospreys men at arms boom 141…napoleons line infantry …
basically it it boils down to regimental preference … there is no one size fits all answer you need to look at the regiments in question.
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Nat replied to the topic Tank and turret pivots in the forum Bolt Action 3 years, 11 months ago
As said above turrets normally have a 360deg arc unless jammed (damage table result)
i say normally because some turrets have limited arcs such as the soviet t28 & t35 tanks which have turrets limited to 2 arcs (so 180)…
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Nat replied to the topic Ship points in the forum Victory At Sea 3 years, 11 months ago
It’s. 600 in the rules manual as well…so looks like the card is a typo
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Big Al replied to the topic Rule book and Reference sheet don't agree in the forum Hail Caesar 3 years, 11 months ago
Right! I don’t know what you don’t agree with but let me try to explain.
“Better than 6” is the same as “less than 6”.
In Black Powder, a roll of 6 to hit causes disorder. In Hail Caesar, a roll of 6 to hit causes a break test. Most of the break test results will cause disorder, with one or two exceptions, some good some bad.
Anywa…[Read more]
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SteveT started the topic Rule book and Reference sheet don't agree in the forum Hail Caesar 3 years, 11 months ago
Not only don’t agree but are opposite in meaning…
From p.72 rules:
- On the roll of a 6 ‘to hit’ by ranged attacks requiring less than 6 to hit.
From Quick Ref sheet
• On the roll of a 6 ‘to hit’ by ranged attacks requiring better than 6 to hit.
Which is it?
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Big Al replied to the topic Inconsistency in rules? in the forum Hail Caesar 3 years, 11 months ago
I know what you mean and I agree in general. However, I think it was done this way to make sure that the unit wasn’t a “invulnerable”. If they had a better morale save, it might make them too hard. Especially when it came to hand to hand combat. This way, it allows for additional protection against missiles without giving them a better save again…[Read more]
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SteveT replied to the topic Inconsistency in rules? in the forum Hail Caesar 3 years, 11 months ago
Thanks Al.
I cannot see any rational for a stone wall (Moral save) to be in a different category (Shooting mod) for a metal wall (aka armour). z
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Big Al replied to the topic Inconsistency in rules? in the forum Hail Caesar 3 years, 11 months ago
Not an error. Read the entry on page 88. It is due to their heavy armour.
Now, if they counted as being in cover, it would still be a -1 to hit. So it is as you have suggested, effectively.
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SteveT started the topic Inconsistency in rules? in the forum Hail Caesar 3 years, 11 months ago
-1 on Ranged attacks vs cataphracts/heavy infantry.
That is odd, since these units were slow and didn’t present fast moving targets. If it is because of their protection, then surely this is equivalent to troops behind cover.
Is this an error? (I am using the Quick Ref sheet that Warlord put out)
Cheers
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SteveT replied to the topic DBM => Hail Caesar in the forum Hail Caesar 3 years, 11 months ago
Cheers Al, those base numbers you just mentioned are what we used for our first game. But cm instead of inches eh…..mmm
Will try it.
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Big Al replied to the topic DBM => Hail Caesar in the forum Hail Caesar 3 years, 11 months ago
Steve, Hail Caesar can be played with any figures based for any system and any scale.
we’ve played with armies based for DBM and in 15mm. I would suggest using centimetres for movement and ranges because it is a straight switch with no maths involved whatsoever. Some will suggest using 2/3rds distances and all sorts. I don’t care how simple the m…[Read more]
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SteveT started the topic Small unit frontages in the forum Pike & Shotte 3 years, 11 months ago
Looking at page 23, why do small infantry units have the same frontage as standard units?
I was thinking that 2 small units can align to fight 1 standard unit, but this wouldn’t be the case according to p 23.
Cheers
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SteveT started the topic DBM => Hail Caesar in the forum Hail Caesar 3 years, 11 months ago
Hello all,
Want to give the game a try but the only ancients/medievals I have are 15mm based up for DBM (40mm frontages)
Our table is 6 x 4. So we need a reduction in scale to deal with the not-a-12′-long-table ,as well as smaller figure size.
We can’t use 28mm frontages as the number of figures needed would skyrocket. I know the anything…[Read more]
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Big Al replied to the topic A question of Support in the forum Black Powder 3 years, 11 months ago
1) Yes it can in the following turn. I am assuming that it had moved into the support position in the current turn.
If it was in that support position at the start of the turn and able to move after the infantry units were already moved into contact, then it could move in the same turn and give up its position of support.
2) Yes. However, you…[Read more]
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Big Al replied to the topic Loss of Division Commander in the forum Black Powder 3 years, 11 months ago
The regular way that players do it ( and this is a self adoption, not a rule) is to allow an aide to take over. The general way is to replace him with an officer that has one less command rating.
Another way of doing it would be to roll for a new command rating, say with a -1 to the roll.
In both cases, if you are using the command traits, roll…[Read more]
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SteveT replied to the topic Hail Caesar for the socially distant in the forum Hail Caesar 3 years, 11 months ago
I have been playing war-games over Skype/Facetime long before the ‘anti-social distancing’ of the plandemic. Works pretty well!
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SteveT started the topic Loss of Division Commander in the forum Black Powder 3 years, 11 months ago
What happens when a Division Commander is lost? I assumed his group can only use initiate orders from now on…meaning those far from the enemy are reduced to just sitting and watching. Or can the General of the army ride in and at least give an order to one of the units, or can he indeed take on the roll of his lost divisional commander?
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