Activity
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Big Al replied to the topic Skirmisher and Troops in Open Order and charging/being charged in the forum Hail Caesar 4 years ago
The light infantry can’t close up. If the skirmishers charge into contact, the light infantry don’t have close ranks as a charge reaction option, so it is never going to happen.
When they are in combat, they form a loose line and fight in Open Order.
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Nat replied to the topic Battle for the Pacific – Questions in the forum Victory At Sea 4 years ago
New question DP and restricted… both half the AD now does this mean you only have a quarter of your AD? Or does the Count as AA part of DP give you a 360 arc for the purpose of the restricted rule?
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Nat replied to the topic VaS Rules release in the forum Victory At Sea 4 years ago
Nothing has been said yet …..as there are pre order stuff up for Oct my personal guess is an Xmas release
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invisible officer replied to the topic Prepping Minis in the forum General Discussion 4 years ago
I do it ever on resin stuff, that has often such a coat.
But metal miniatures are today rarely coated with such a stuff. In some 40 years I hardly met 10 miniatures that made any problems. And plastics have no such coating at all.
If they have a coating problem it comes from the modeller that played around with the miniatures on sprue or…[Read more]
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Big Al replied to the topic Napoleonic Artillery in the forum Black Powder 4 years ago
Sorry guys, you are right. Shaken units can advance, they just cannot charge. My mistake!
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Nat replied to the topic Napoleonic Artillery in the forum Black Powder 4 years ago
@Big Al – that page number tells me shaken units cant charge, not that shaken units cant advance towards the enemy… I dont see how they are the same thing? And as SteveT says its quite a difference.
Advance towards the enemy = make a move and end up closer to the enemy than they where before they moved…
charge = move in to hand to hand…[Read more]
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Garry Wills replied to the topic Napoleonic Artillery in the forum Black Powder 4 years ago
There is a big difference between shaken units not being allowed to charge and not being allowed to advance on the enemy. I am very surprised Big Al you are usually more precise than this. As to my previous post I was reacting to your comment that ‘the rules only specify that one gun is one gun’, which is clearly no longer true.
All the…[Read more]
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invisible officer replied to the topic Napoleonic Artillery in the forum Black Powder 4 years ago
BP is a very flexible minded system. If you want a single model to represent a battery, do it. Or try some ways. My Napoleonic forces have 1 model batteries, my Crimean war forces a 1 model ~ 2 real gun system. Allowing to show the different numbers of guns n batteries.
The front of a battery was wide, the guns not standing wheel by wheel. Th…[Read more]
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Big Al replied to the topic Napoleonic Artillery in the forum Black Powder 4 years ago
Edited my last post with page numbers.
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Big Al replied to the topic Napoleonic Artillery in the forum Black Powder 4 years ago
Look for it under Shaken!
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SteveT replied to the topic Napoleonic Artillery in the forum Black Powder 4 years ago
The thing I found curious was Big Al saying “a unit that is shaken cannot advance on the enemy”. I’ve looked for that under shooting and hand combat. Can’t find it. It’s a game changer. I can find “shaken can’t charge” is all.
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Garry Wills replied to the topic Napoleonic Artillery in the forum Black Powder 4 years ago
Sorry big Al, but one of the improvements in BP2 is that they addressed this issue. On p.17 the rules discuss using two or three guns in a unit rather than one. The unit is described as a battery and given the frontage of a small infantry or cavalry unit, 120-150mm. How many real guns is represented by the unit is left open. However the gun sc…[Read more]
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Big Al replied to the topic Napoleonic Artillery in the forum Black Powder 4 years ago
Is it right? Not really. That is some players’ opinion. The rules only specify that one gun is one gun. Some complain that the size of the base for artillery is too small and insist that the unit should consist of two guns and be increased accordingly. However, that is just opinion, not the rule, although the supplements do suggest similar, they a…[Read more]
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Big Al replied to the topic Open Order in the forum Hail Caesar 4 years ago
If a unit is in the wood, it remains in open order.
as to artillery, this is probably why the author only used a single gun to represent artillery. It is just a single model, so doesn’t need to change formation.
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Big Al replied to the topic New Player Question in the forum Black Powder 4 years ago
Black Powder will meet your needs very well with those sort of forces.
There isn’t a points system anymore. There was a rudimentary one in v1 if the rules but no army lists. Since then, some supplement books for the period have been released and contain pointed armies. The supplements have some suggestions for alternative rules but were wr…[Read more]
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Nat replied to the topic New Player Question in the forum Black Powder 4 years ago
A 500 point game is taking us at the chelmsford bunker about 3-4 hours of game time…but we’re still learning the game
now I have a 1K army based on the French army of Portugal at the battle of Vimero planed that looks like this
5 x infantry brigades with 4 battalions of light infantry, 1 x Swiss, 2 x large line, 2 x combined grenadier…[Read more]
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Nat replied to the topic Mixed Formations – when to use? in the forum Black Powder 4 years ago
Negative – You can declear a charge just against the skirmish screen forcing them back in to the main unit then be in line infront of the unit ready to shoot un impeeded (pg 90).
Positive – Any shooting against the unit from the front counts against skirmishers (so always applys the -1), with only artillery ignoring that. However they are a…[Read more]
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Nat replied to the topic HE Against Armor in the forum Bolt Action 4 years ago
To put what Jacob said above in to examples…
You have a small 2″ HE template (+2 PEN) shooting at a light tank (DV8)…
you roll to hit, then because the max damage could hurt the tank you roll to see how many pins (D3) you cause.
Now if the same small HE was shooting a medium tank (DV 9) if /when you hit you need to check the crew level -…[Read more]
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Big Al replied to the topic Mixed Formations – when to use? in the forum Black Powder 4 years ago
Right, so, you can ignore them if you want to because of the skirmishers. That is your choice , but just remember that they are not skirmishers! The unit is a full regiment that has put a few skirmishers out to help protect itself. If it gets close enough, it can charge you and hit you with the full force of an infantry regiment, probably in…[Read more]
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SteveT started the topic Mixed Formations – when to use? in the forum Black Powder 4 years ago
I’m having trouble seeing where Mixed Formation is of advantage.
So they count as skirmishers from the front (except artillery can ignore the skirmishers anyway, as can anyone else with a better target)
They shoot with only a single dice, albeit with a wider field of view.
So when do you use them?
The only case I could think of might be on an…[Read more]
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