Activity
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Nat replied to the topic 2nd, 4th and 6th rate models? in the forum Black Seas 4 years ago
well in the 9 months since the question was asked…
merchentmen, schooners & cutters (sloops) have been released so who knows what else is comming!
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Nat replied to the topic Smuggler's Run in the forum Black Seas 4 years ago
Hi Stefan, I’ve just downloaded the booklet as I like the look of the game….
however not sure what you mean by the campaign steps not being in order….
step 1 – load your ship & see whos trying to stop you reaching england
step 2 – determin battle (or how the clash happens)
step 3 – fight battle
step 4 – sell the cargo off your suriving…[Read more]
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Nat replied to the topic 3 moves more common than 2 in the forum Black Powder 4 years ago
sorry, got myself confused on game systems!
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Big Al replied to the topic Shaken timing in the forum Black Powder 4 years ago
That’s right. Your excess casualties are removed. But, as I said (and I am probably being pedantic over terms) hits are not casualties. You roll to hit then your opponent rolls dice equal to the number of hits as morale saves. Any that are failed become casualties. So, if there are five hits and your opponent saves three of them you have two c…[Read more]
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Big Al replied to the topic Supporting Artillery auto-killed? in the forum Black Powder 4 years ago
Nat – yes, if the cavalry contacted the artillery as well, then it could give closing fire. However, that situation wasn’t mentioned in the question.
SteveT – I have never failed to Form Square. I’ve lost count of how many games I have played since the release of the game back in 2010. It is one of the complaints about the rule that many pla…[Read more]
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Big Al replied to the topic 3 moves more common than 2 in the forum Black Powder 4 years ago
Nat you are incorrect. There is pre measuring allowed! There is no rule that states that a player cannot premeasure anything.
Also, in regard to the example of an order, you can do exactly that. If you don’t premeasure, you won’t know how many moves your order will require, but it won’t make it any less valid. You can still give the order and j…[Read more]
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Big Al replied to the topic 3 moves more common than 2 in the forum Black Powder 4 years ago
This is why most players give their Generals a command rating of 8 and the brigade commanders a rating of 7 and occasionally 6. It is also why the alternative rules for commander traits work well.
Also, don’t forget that the command roll is subject to modification. If a unit is further than 12 inches away from the commanding officer, there is a -…[Read more]
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invisible officer replied to the topic Update 2 on painting and gluing. in the forum General Discussion 4 years ago
There are some Special plastic glues. I use a German brand, a liquid one called Faller Super Expert. It sets much faster than average plastic glues, the Company also had that, just called expert. Both are very strong.
Some do plastic miniature glueing with super glues. Not my way but for those who want to try there is a trick. These Cyanac…[Read more]
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Nat replied to the topic Shaken timing in the forum Black Powder 4 years ago
Yep as George said….
You are shaken at the end of the activation where unit stamina is exceeded. (dont forget disordered if a 6 to hit was rolled)
After a break test you are either broken OR your casualty tokens are dropped to the stamina value
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Nat replied to the topic Supporting Artillery auto-killed? in the forum Black Powder 4 years ago
Taking the units involved as normal sized normal cav…
you’ve got 6 dice HTH from the Cav hitting on 3s with a 4+ moral save on the infantry – 2-3 casualties
Infantry hit back on 5s (disorderd) with a 4+ save on the Cav – 0-1 casualties
In combat resolution the infantry get +1… so do stand a chance of getting a draw.
However if the…[Read more]
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Nat replied to the topic 3 moves more common than 2 in the forum Black Powder 4 years ago
You need some benefit for spending (Napoleonic suplements) 25 points per pip of Staff Rating….
plus dont forget that you need to spend a ‘move order’ to change formation and there’s no pre-measuring or stating I’ll move x”s forward its Y unit will go to Z location then change formation / hold ground /unlimber etc etc… so even with 3 moves…[Read more]
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SteveT started the topic 3 moves more common than 2 in the forum Black Powder 4 years ago
This is something I have already noticed as a newbie player.
“3 move orders” are going to occur more than “2 move orders”. This is simply based on the fact that 2 occurs only when you roll exactly 2 less than needed whereas 3 occurs on 3 under, 4 under, 5 under, 6 under…
This strikes me as very strange. Anyone else noticed this? I wonder if…[Read more]
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SteveT replied to the topic Supporting Artillery auto-killed? in the forum Black Powder 4 years ago
Failing to form a square on our first attempt ever was very unlucky. But it’s going to happen, on average, once in every 36 attempts. After that the infantry were destined to get chopped up. And they were.
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Big Al replied to the topic Supporting Artillery auto-killed? in the forum Black Powder 4 years ago
Wow! I have to say that they were extremely unlucky. I have never failed to Form Square and I’ve not only been playing since v1 was released, but I suffer from poor dice rolling, too. So much so, that a friend I was helping to play test his Rules began changing them. I pointed out that my poor rolls didn’t mean that his rules were faulty and need…[Read more]
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SteveT replied to the topic Supporting Artillery auto-killed? in the forum Black Powder 4 years ago
They had failed to form a square (p.89 failed to form on a double 1). I was really asking if the artillery support was killed. Seems yes.
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Big Al replied to the topic Supporting Artillery auto-killed? in the forum Black Powder 4 years ago
You are really going to have to read through the rules. Yet again, you are missing out important things, like the infantry forming Square if they are being charged to their front. If they Form Square, the cavalry don’t charge home, which then protects the artillery.
To answer your question, yes, the artillery breaks. You can’t choose whether a u…[Read more]
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SteveT started the topic Supporting Artillery auto-killed? in the forum Black Powder 4 years ago
Just had this situation:
Cavalry charged a line unit. Alongside the line unit, to its left, was an artillery unit. I think this counts as supporting the infantry.
The line unit did badly and their break test resulted in destruction.
Supports have to do a break test if their friends are lost. But in the case of artillery, looking at the c…[Read more]
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SteveT replied to the topic Purpose of Line formation in the forum Black Powder 4 years ago
Ah yes Al, I can see it now, I was looking for a Hit mod or something, but its on the Formation mod list: attack column 1 dice
Thanks
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Big Al replied to the topic Shaken timing in the forum Black Powder 4 years ago
You need to read the rules on hand to hand combat. It is all fully explained there.
For cavalry charging infantry, there may also be the “Must Form Square” Rule to apply, which would mean that the combat doesn’t happen.
anyway, to answer your question, the unit is only destroyed if the break test result states it. As the test was “pass…[Read more]
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Big Al replied to the topic Purpose of Line formation in the forum Black Powder 4 years ago
Your unit gets to maximise its firepower. When in column, firepower is reduced considerably – either down to one third or nothing at all.
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