Activity
-
SteveT replied to the topic HQ unique? in the forum Bolt Action 4 years, 1 month ago
Cheers Nat (again)
-
invisible officer replied to the topic 30 Years War French army 1636-1643 in the forum Pike & Shotte 4 years, 1 month ago
Unfortunately not one. No naming of othe companies here. I send you a PM
-
Nat replied to the topic HQ unique? in the forum Bolt Action 4 years, 1 month ago
Each platoon must have a junior field officer (lieutant) and can have a senior field officer (captain or Major)…. yes this means you could have 2 majors in 2 platoons…. :
Its only the characters who are limited to 1 per army (and they are all in the top secret call out boxes and are opponents consent)
-
SteveT started the topic HQ unique? in the forum Bolt Action 4 years, 1 month ago
Hello all,
If I have a large force with say 2 platoons, can I but stuff in the HQ part of the army twice over?
e.g.If I have 3 platoons could I have, in theory, a medic in each?
Or is the HQ considered as being once per army?
Cheers
-
invisible officer replied to the topic 30 Years War French army 1636-1643 in the forum Pike & Shotte 4 years, 1 month ago
And some more
-
invisible officer replied to the topic 30 Years War French army 1636-1643 in the forum Pike & Shotte 4 years, 1 month ago
The true national TYW French looked a bit different, more finges….. -) But the mercenary armies fighting in Germany had few of them. Most looked like typical late TYW Germans. Unfortunately the Warlord miniatures re designed for ECW, often not 100 % identical.
As asked for I add some 1672 French pics.
-
invisible officer replied to the topic 30 Years War French army 1636-1643 in the forum Pike & Shotte 4 years, 1 month ago
Hmm, there are very good French soldiers available for early Louis XIV time. Including the Musketeers. Google for 1672 . Infantry still with pikes and no bayonets like in TYW. I did a larger French force (and 1672 Dutch, Spanish, Austrian and English) and like them a lot.
A certain Nottingham company did some French TYW foot long ago,…[Read more]
-
Nat replied to the topic Napoleonic Artillery – Using Half Batteries paired as full batteries in the forum Black Powder 4 years, 1 month ago
If you look at most of the Napoleonic army lists they dont have howitzer entries so I would say they are factored in & the 2-2-2 is for a full howitzer battery only
-
Nat replied to the topic Napoleonic Artillery – Using Half Batteries paired as full batteries in the forum Black Powder 4 years, 1 month ago
Yeah WL could do with a proof reader who plays the games!… And all 3 books could do with a V2 revamp with some more consistancy across all of them (why is it -8 points to down grade in Clash but half points in AT 1&2?) why do horse artillery go from being light smothbore guns in AT1 to being just smoothbore artillery in AT2? etc etc
-
Nat replied to the topic Napoleonic Artillery – Using Half Batteries paired as full batteries in the forum Black Powder 4 years, 1 month ago
The blurb /writting about deploying as half batterys is the background /historical reasoning behind being able to take half batterys in your list.
The half battery option is for downgrading the unit when you purchase them, ie you are buying a small battery instead of a normal sized one. (which is why in CofE lists they are written as ‘downgrade…[Read more]
-
Nat started the topic VaS Rules release in the forum Victory At Sea 4 years, 1 month ago
Wargames Illustrated September issue will have a FREE copy of the Victory at Sea rules. The same book as is in the two player box.
Source the WI Prime unpacking of Victory at Sea video on YouTube
-
Nat replied to the topic Units on transport in the forum Bolt Action 4 years, 1 month ago
Yes is would be option B….. if you rolled 4,1,1, then it could be B or A (depending on how you read the massive damage paragraph!). If you rolled a 1 for the pen hit & then a 4 +1 it would be forced disembarked with 2 PINs
-
Nat replied to the topic Rules Questions in the forum Blood Red Skies 4 years, 1 month ago
Hi Bill,
As the tailed plan is made disadvantaged (and not just counted as being disadvantaged) at the end of the attackers movement step, they then get to make their ‘defensive tactics’ move. When the next step of the activation comes round (the pilot action) the defender is still disadvantaged….the benifet of the card its to make the shot a…[Read more]
-
invisible officer replied to the topic Prussian Generals CoE and 100days army lists? in the forum Black Powder 4 years, 1 month ago
Nat gave the right answer. The problem came from the original organisation.
A Prussian Brigade had a Line Regiment of 3 Battalions (2 Musketeer / 1 Fusilier), a Reserve regiment of 3 Battalions and a Landwehrregiment of 3 – 4 Battalions.
Regimental CO was a Lt. Colonel but often a Major was doing the job.
Brigade CO was a…[Read more]
-
Nat replied to the topic Units on transport in the forum Bolt Action 4 years, 1 month ago
no you havent got wrong… its 1 pin per firing unit…. unless the firing unit has HE or a flamethrower in which case those pins will take precidence.
ie 5 rifles will be 1 pin
5 rifles and a rifle grenade will be D2 pins
5 rifles and a flamethrower will be D6+1 pins
-
Nat replied to the topic Units on transport in the forum Bolt Action 4 years, 1 month ago
picture attached… cant quote page number as I’m looking at an ebook version… but it says roll once, apply then roll again (unless the vehicle is destroyed by the first result, of course)
Ok the same paragraph then goes on to look like its contradicting its self by saying roll two dice and apply both results…….can we get some proof readers…[Read more]
-
Nat replied to the topic Prussian Generals CoE and 100days army lists? in the forum Black Powder 4 years, 1 month ago
1) Each brigade needs to have an individual commander
2) As you pointed out there are options within V2 for your General to be just another Brigade commander – just with the posiblity of being a higher staff rateing -note how prussians cant have a SR 7 brigade commander….
3)As per the BPv2 General Viarent you mentioned (warrior General pg 1…[Read more]
-
Nat replied to the topic Units on transport in the forum Bolt Action 4 years, 1 month ago
@stuart – its in the massive damage rules… ok I’ve paraphrased it as I typed that from memory 🙁 how ever as I said in #179522 you cant have a rule that says roll 2 damage and apply both unles the 1st is destroyed and then have another one that says roll X damage and apply all of them because the X damage came from 2 separte weapons
Also -…[Read more]
-
Nat replied to the topic Units on transport in the forum Bolt Action 4 years, 1 month ago
But wouldnt ‘passenger affected as normal’ just mean that they follow the normal vehicle destroyed rules?
-
Nat replied to the topic Units on transport in the forum Bolt Action 4 years, 1 month ago
So we have in the instructions for massive damage this quote “(unless the vehicle is destroyed by the first result, of course)”
So if I get to apply 2 resutls unless its destroyed why would I be able to roll all D6 +1 flamerthower damage hits even if (for example) the first one destroys the vehicle?
Now my under standing is shooting V…[Read more]
- Load More