Activity
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Nat replied to the topic Rules Questions in the forum Blood Red Skies 4 years, 2 months ago
@james – can you start a new thread for us to discuss this in so we don’t take this rules one of topic?
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Nat replied to the topic Rules Questions in the forum Blood Red Skies 4 years, 2 months ago
Aircraft have a minimum move so he’ll get one shot at it before you past through..
You can’t outmanoeuvre people in clouds so run a swarm of PS2 guys and hide in clouds until he splits up his formation or you’ve got on the tail of the end of his column ..tail and shoot down his ..in a squadron of 5 you only need to shoot down 2 to break him
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Nat replied to the topic What’s your base of choice in the forum Bolt Action 4 years, 2 months ago
@Jim… you have to be careful with the glue from what I hear as its very easy to make the clear plastic bases go cloudy – I”ve not used them or seen them in the flesh myself this is just feedback I’ve seen over the years on vairious forums.
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SteveT replied to the topic Casulty Indicators in the forum Bolt Action 4 years, 2 months ago
I thought this would have a simple answer, until I checked the rulebook, shooting section, taking damage:
“If the target is a weapons team, for example a bazooka or medium machine gun team, then exceptional damage indicates that the weapon itself has been damaged or rendered inoperable in some fashion, so remove the weapon and its firer…[Read more]
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Nat replied to the topic Question about equiping Nid-late war US Marine NCOs with pistols in the forum Bolt Action 4 years, 2 months ago
To be honest there is no point to giving the NCO a pistol…the game idea of the pistols is to give assault rule to the guys without it so the whole unit (less 1 guy) gets tough fighter in combat….
The actual TOE I suspect is that the BAR gunners carried the pistol as a secondary weapon…
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Big Al replied to the topic skirmishers charged in the open in the forum Hail Caesar 4 years, 2 months ago
Sorry for the late reply, Angel. On FB I just use my name Alex Elstone
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SteveT replied to the topic Finish STUG in the forum Bolt Action 4 years, 2 months ago
Remarkable answers on such a specific question, thank you!
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Nat replied to the topic Question about equiping Nid-late war US Marine NCOs with pistols in the forum Bolt Action 4 years, 2 months ago
Ok, reading the entry in question (us armies book pg 26). It makes the distinction of NCO & Men in the composition line and in the options section . For example it says NCO & up to 2 men can have SMGs, and upto 3 men can have BARs.
So the NCO can take a SMG but no other option, the men part can change their rifle for either an SMG, shotgun or…[Read more]
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Nat replied to the topic Question about equiping Nid-late war US Marine NCOs with pistols in the forum Bolt Action 4 years, 2 months ago
RAW hat on….
If the unit is made up of 1 NCO & 5 men, the BAR entry excludes the NCO as he is not part of the men entry as defined in the unit compastion line. However if you look at the Armies of the Soviet Union the upgrade options are normally written any soldier which is not defined so could be either the NCO or one of the men. However t…[Read more]
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invisible officer replied to the topic Question about equiping Nid-late war US Marine NCOs with pistols in the forum Bolt Action 4 years, 2 months ago
Officers and NCO should lead, not kill 😉
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invisible officer replied to the topic German horsedrawn field wagon in the forum Bolt Action 4 years, 2 months ago
Hmm, “to use it to carry a mortar/MMG Team” sounds like you intent to use it as troop transport like a lorry. It was None. The Heeresfeldwagen carried some amo and the baggage. Sometimes some footsore Or hitched a ride but and it was not allowed to travel on it if the feet are OK.
It was no vehicle that would be seen in first line. Just in r…[Read more]
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SteveT started the topic Finish STUG in the forum Bolt Action 4 years, 2 months ago
According to Armies of Italy and the Axis the Sturmi STUG variant has a hull-mounted MMG (top page 53). I cannot find any historical reference to this and also there doesn’t seem to be any place to glue on an MMG, even with some hacking about.
Can’t find any errata that mention it either.
Anyone?
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Nat replied to the topic Bunkers in the forum Bolt Action 4 years, 2 months ago
Depends if you think the bunker could take a 122mm howitzer shell (heavy howitzer as found on the soviet SU152 – biggest gun in a BA army)… IF you think the bunker can withstand it then take it as a bunker if not then a building…
or you can take it as a heavier constructed building and say it needs an extra 1 or 2 hits to destroy
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Big Al replied to the topic skirmishers charged in the open in the forum Hail Caesar 4 years, 2 months ago
I answered this on FB, but I don’t think you were happy with it. You could try calling Rick in on it there. He tends not to respond on here.
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Nat replied to the topic FAQ in the forum Blood Red Skies 4 years, 2 months ago
@Koin-koin – its from page 10 of Air Strike (although my copy doesnt have aircraft C!)
Air Strike is the Core Rules with some wording tweeked and the layout improved. All 3 booklets from the core & Mig Alley + Air strike rules & extra scenarios added…. and a number of cards printed between the core box & airstrike
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invisible officer replied to the topic MG34 MMG/HMG Assembly in the forum Bolt Action 4 years, 2 months ago
Oh you young peopes, old gamers like me started in pre internet time and got nothing but books. (And had to walk 15 miles through snow to school 😉 )
The Schweres Maschinengewehr Lafette had some high settings to offer best arc of fire and cover combination. So the Warlord Version is not unusual.
I tried to take an explaining pic from my…[Read more]
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invisible officer replied to the topic German PAK 36 Gun Shield in the forum Bolt Action 4 years, 2 months ago
I did nothing extra, so yes, it fell into position.
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invisible officer replied to the topic German PAK 36 Gun Shield in the forum Bolt Action 4 years, 2 months ago
Hmmm, I did the Blitzkrieg one at it had the correct angle.
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Nat replied to the topic Are the Warlord VAS the same ans the Mongoose version ? in the forum Victory At Sea 4 years, 2 months ago
It’s based on mongoose’s v2 …not sure whats been changed but from what I’ve seen /heard from some of the YouTube videos it’s more tweeks than wholesale changed
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invisible officer replied to the topic Night Action Visibility Rules in the forum Cruel Seas 4 years, 3 months ago
There was near to no chance to see a submerged mine. Even the contact mine was deep enough to be invisible. So normally S-Boote and MTB could pass contact mine fields without risk.
The magnetic, pressure or sound mines are very difficult to clear. There are settings that made them immune to the first contacts in a given time, so a Sperrbrecher…[Read more]
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