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October 17, 2024 at 11:47 pm #190545GregParticipant
Thanks, Stuart. I’ll be watching during the Millennium Con Bolt Action tournament at the end of October.
October 15, 2024 at 1:26 am #190539GregParticipantThanks.
August 19, 2023 at 4:37 am #189441GregParticipantSince the penetration was 11, and the armor was 8, wouldn’t there have been 2 rolls to damage?
?
August 13, 2023 at 2:53 pm #189379GregParticipant“An infantry squad of 12 men with anti tank grenades charged a stationary 8+ armor tank. He rolled 11 4’s, 5’s, and 6’s for a total of an 11 penetration. He then made a roll to damage and rolled a 1.”
The second sentence threw me, as he said the roll was damage, not to penetrate. So, 11 + 1, yes penetration failed.
August 13, 2023 at 3:06 am #189375GregParticipantA 1 on the Damage Table doesn’t “miss”. The crew is stunned and the vehicle is Down for the remainder of that turn. (Per the Damage Results on Vehicles pg 226 of the main Rule book.
August 6, 2023 at 2:45 pm #189361GregParticipantIt’s the One-Shot Weapon rule, pg 72 of the main rule book. As I read it, it works like a Panzerfaust: once expended the soldier then uses his other weapons (if any).
July 27, 2023 at 10:22 pm #189330GregParticipantMy gaming buddies & I play in tournaments as we can, so we try to stick with the rules per the books & the Errata. We found a while back that getting used to house rules would bite us on the behind at tourney.
July 27, 2023 at 6:47 pm #189325GregParticipantIt’s a “Beer and Pretzels” game, designed to be played in 2 or 3 hours so it simplifies many things. Getting into the minutia of battle would give you a game that takes days to play and isn’t a whole lot of fun.
July 27, 2023 at 6:28 pm #189324GregParticipantIt counts as your tank or SP gun selection. Crew figures are irrelevant, but scenic. Multiple Rocket launcher, counts as a heavy mortar but never gets any better than a 6 to hit. Any unit within 6 inches of the target (that isn’t inside the Katyusha minimum range) is also attacked.
July 26, 2023 at 2:27 pm #189313GregParticipantYes, it’s possible though somewhat improbable. If the vehicle didn’t move then the Basic To Hit Factor (THF) is 3, Point Blank modifier gives THF 2, Hard Cover Modifier gives THF 4. If it had moved the THF would be 5 (no Stabilization for the MGs). For a Regular level unit the To Kill Factor (TKF) is 4. Your HMG has a penetration modifier to make the TKF 3.
So you could have rolled 18 4s and gotten 10 4s to kill (if the Dice Gods were smiling on you).
November 15, 2022 at 3:12 pm #188463GregParticipantGo forth and slay!
November 15, 2022 at 1:56 pm #188461GregParticipantThanks for the head’s up!
November 15, 2022 at 2:53 am #188458GregParticipantHe sent that reply to my query in May 2019.
November 14, 2022 at 4:26 pm #188456GregParticipantI asked this question several years ago. Here’s Lorenzo Pala’s reply:
Good afternoon. Yes you can decide to fire with the rifles instead. No, the whole squad fires at the same target. Kind regards, Lorenzo On Sun, 5 May at 2:16 AM , herbstine wrote: In the Japanese Army Book, IJA Grenadier Squad, there's a descriptor that says "Additionally, three riflemen carries the famous knee mortar - the Type 89 grenade launcher." My question is: If the rifleman doesn't fire the knee mortar, can he use his rifle? I believe it should be yes, as I have several books that have period pictures of Japanese soldiers equipped with both, as well as photos of the 89 being fired almost horizontally, with & without assistant. Also, can the knee mortar fire at a different target from the rest of the squad?
- This reply was modified 2 years, 1 month ago by Greg.
October 21, 2022 at 7:01 pm #188370GregParticipantI use one occasionally. The biggest drawback I’ve found to the Lone Sniper is that if he gets hit by an arty strike or by small arms that gets a kill (but not exceptional), there’s only the sniper, no assistant to dump the kill on. He could be lost on a 6 in a preliminary bombardment for example. Just something to consider.
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