clockwork81

Forum Replies Created

Viewing 13 posts - 1 through 13 (of 13 total)
  • Author
    Posts
  • #183423
    clockwork81
    Participant

    I hope Warlord looks at this forum. I really like the game. I feel like the rules need more clarification, particularly plane/carrier/ship interactions. Scouting is an awesome idea but needs an update due to the 7 and 10 rungs being game breaking. Torpedos need a nerf at least in terms of speed/accuracy, maybe not so much on damage as many of you have pointed out.

    #183410
    clockwork81
    Participant

    Shrokins, as you pointed out in a previous post, the Kongo has almost nothing going for it compared to the New Mexico. It is faster but can’t move the critical 7″ needed to get the hit penalty. So…. it is very underwhelming.

    That being said, I want to run a list of 4 Kongo against the USN just ot see if I can survive lol.

    #183386
    clockwork81
    Participant

    DD- destroyer

    CL- light cruiser

    CA – cruiser

    BB- battleship/battlecruiser

    CV- carrier

    Is this right?

    #183385
    clockwork81
    Participant

    <p style=”text-align: left;”>Hey Enioch. Enjoying your comment so far. However, I am having trouble with all the acronyms. Can you provide a key?</p>

    #183269
    clockwork81
    Participant

    Enioch, I have not seen the beta rules, so my friend and I adapted the planes in V1 to Warlord’s version. My post “Thoughts on the Game so Far” contains the stats for the planes we updated. Would you be able to give these stats a look? I’m curious how close we got to beta.

    #183266
    clockwork81
    Participant

    Which planes were you guys using? Did you house rule bombers or use rules from the beta? The Zero fighter bombers don’t look particularly scary.

    #183254
    clockwork81
    Participant

    Do the beta rules have rules for planes outside of Zeros and Corsairs for the USN and IJN?

    #183253
    clockwork81
    Participant

    Oh my. Where do I find these beta rules? Those sea plane tenders seem amazing.

    #183250
    clockwork81
    Participant

    Interesting! I am going to have to give your ship grouping idea a try. I can’t say I have kept my formations that tight. Do you play Japan? Have you had luck using the Group 2 Fubukis with DP guns as AA screens? They seem the most economical Japanese AA screen to me.

    On the note of competitiveness, I have been most impressed with the stock Agano, 1943 Mogami, Shokaku-Class Carriers and Fubukis-Class Destroyers. I think the Agano-Class is my favorite. Solid special rules with armoured deck and torpedo belt 2, main gun armament well suited to harassing destroyers, strong torpedo compliment capable of eliminating heavier ships and 3 scouting aircraft! The aircraft is what sold me on this class. The only other cheap source of Japanese scouts is the 1943 Mogami, and you can only take a single version of that ship.

    #183246
    clockwork81
    Participant

    And to answer your question, we have played one 750 point game and two 1,500 point games. My friend got very lucky on his scout rolls game one and repositioned his entire fleet.

    #183245
    clockwork81
    Participant

    How have you interpreted the use of defensive local AA during the gunnery stage? On Page 16 of the rulebook, the description of Shooting Down Aircarft sounds to me like you fire AA only once per ship and may split dice among flights. It also says that a flight is only hit on a 6. So, something like the mighty Yamato against a flight of tough USN bombers would statistically only get one hit, needing two to destroy a flight. So, even the Yamato, one of the chunkiest ships in the game, won’t statistically shoot down a single flight of dive bombers during the gunnery phase?

    Am I reading this correctly? Can the ships actually shoot at every single plane as they approach in the movement phase? Maybe that is where AA becomes strong?

    #183240
    clockwork81
    Participant

    I agree. The Kongo is unwhelming compared to the New Mexico.

    #183239
    clockwork81
    Participant

    <p style=”text-align: left;”>I think they are adding rules for radar outside of scouting in the full rules.</p>

Viewing 13 posts - 1 through 13 (of 13 total)