I would turn then shoot.
Reason for this is that the first paragraph under turning says ‘during their move, each vessel can make either a red or yellow turn once, after each speed level moved.
Where it says allocate targets to guns, it says ‘your ship may fire at any point in the activation when it’s allowed to turn (ie. After completing any third of their full speed), or at any point if stationary’.
The move and turn are part of the movement step and the gun shooting is the firing step. It makes sense to me that you finish one then the other as the turn would be a part of that particular third movement.
Does that make sense?
The image
Sorry for not seeing this sooner, been busy at work.
I found some blank templates but the part I am having trouble with is the abercrombie firing archs.
What I have so far as a guess is:
2x front 20mm – 360°
2x front quad 40mm – offset 270°
2x 15″ guns same turret so fires at the same target – 270°
2x 20mm on top of turret – 360°
8x mid 20mm on four mounts so each mount fires both guns at a single target – 90°
2x mid twin 4″ guns – 180°
4x mid 20mm on two mounts so each mount fires both guns at a single target – 180°
2x rear twin 4″ guns – 180°
4x rear 20mm on two mounts so each mount fires both guns at a single target – offset 180°
2x quad 40mm on a single mount so fires both guns at a single target – 270°
I am trying to add a picture of where the guns are along one side if some one could take a look
OK so for the sake of rules then in the unlikely scenario that a ship gets hit twice in one turn with the engine hit result while it was at full speed, then in its next turn it must reduce its speed to combat speed, then in the next following activation go down to slow an so forth. I take it that this would be to represent it just drifting to a stop under its own momentum rather than just coming to a dead stop.