Then again…..you could imagine that the Allied Command could create something out desperation, using a “the ends justify the means”- type argument and viewing it as a “necessary evil” to stop the Axis and pro-Soviet alliances from enslaving the world and keeping it a secret from the American and British public, perhaps having these hypothetical unit mostly working with the OSS.
Maybe having these units be EXTREMELY controversial amongst Allied generals and troops.
Perhaps a unit with the “Fanatics” special rule is the product of a creepy yet successful K47 Rift-tech equivalent to the horrific real life (also pointless, stupid and unsuccessful) MK-Ultra.
https://en.wikipedia.org/wiki/Project_MKUltra
but I understand why Warlord Games could choose not to implement this so I don’t mind if they don’t.
Is there anything in the rules prohibiting the mixture of certain armies? For example, Say you want to make an American army but you want units with the “horror” or “fanatics” special rules so you add German units (like Schreckwulfen) or Soviet units (like Siberian Terrors) because according to your army’s backstory the German and Soviet units defected to the Allies?
are the bolt Action rules required to play Konflikt ’47?