Thanks that’s a lot of material. I need to check them out. Thanks for the tip.
Heh sorry but got lost in another projects. I have actually come back to this topic of unit card but in Antares forum. I published there latest template which I am planning to use to replicate unit cards for my Concord and Ghar units.
It could be that I create same for my Erehwon armies when time is available..
You can fail RES test as many times as you have WOUNDS.
So WOUND 2 hero can fail RES test 2 times but 3rd failure is kill.
Thanks Ron for the idea. I think we will try that in our next game.
Only thing which caused issues was lack of command dices. We had to replace some command dice with Kings of War:Vanguard power dices. However we managed.
Game with 2000+ points tends to be on the lengthy side but that is no issue if you are prepared for longer battle.
Rules wise no issue what so ever so works very well with battles this big. Table size was normal 6×4.
My friend was commenting that definitely this is more “thinking mans game” than AOS. He was surprised how strategy actually matters in this game 😉
That’s actually good idea. To give opportunity to recover thrown spear. Maybe to make it even more simpler by having the unit to make singe roll of agi or ini after combat to be able to recover thrown spears?
Thanks for feedback. I agree that the wheel seems unnecessary. Copied that idea from AOS. Going to tweak this a bit more to get it balanced and easy for the eye.
Uploaded to BGG now aswell:
https://boardgamegeek.com/filepage/178783/spell-cards
That’s how we have been playing here, that you can throw them once and then they’re gone. So backup weapon is needed.
Here you go mate. If you spot error let me know and I will fix it
Could not agree more. I also have 2 games under my belt and even thou I lost both quire severely it was really fun. I played both games with Undead against Beastmen in ‘Rogue Beast’ scenario.
I would just give it ACC 5 and give it a go 🙂