John

Forum Replies Created

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #184664
    John
    Participant

    been watching the new twitch feed put out by warlord on Monday. so to try and answer a few questions.. apologies if I heard any of this wrong..

    its a full size A4 rulebook, think softback like 1st edition

    The roman infantry points have stayed the same, all other units have changed for balance. Expect “barbarians”, auxiliaries etc to be closer to the romans now for an overall smaller force. net result is outnumbering not such an overpowering factor and hero’s actually have a change to survive

    dice rolling has been significantly reduced, units capped at 20, only models in contact fight, most units now only roll 1 dice base per model, weapons/special rules all tweaked for balance

    overall I get the feeling there has been significantly more playtesting, and any combo found to be broken has been changed

     

     

     

    #184412
    John
    Participant

    haha yes, I would love to think that was down to my post!!

     

     

    #184289
    John
    Participant

    I believe the 2nd edition is going to see some sort of reduction in dice. The shields allowing rerolls to armour rather than parrying and an overall reduction in the number of dice each model contributes.

    Infamy Infamy is very specific in its lists, so the first book is only Roman versus barbarians. It plays very different and whilst not suiting everyone “feels” more like an encounter between those 2 sides would…. as much as a wargame can anyway!

    I’d like to try SPQR 2 but unless there is a deal to replace my book (only 18 months old) for free then I wont bother. I remember battlefront did this a while back when they did a fairly fast change to FOW 2nd edition..

     

     

     

    #184013
    John
    Participant

    its true, short article in wargames illustrated.

    combat revisited to reduce the endless buckets of dice and I think pretty big overhaul of points

    to late for me moved on to Infamy Infamy, not impressed when rules need this much revising less than 2 years in!

    #180279
    John
    Participant

    Good to here Craig, actively into second campaign having house rules a number of “issues”

    But is there enough coming to delay my purchase of Victory at Sea…😃

     

    #180029
    John
    Participant

    Hi JmB… don’t worry I don’t think anyone quite understands it.

    What I and my freind’s have agreed is we only count bonuses for models in base contact, so 5 charging skyclad would get their base 2 melee dice and +1 melee dice for each model in contact. So 5 in contact would be 15 melee dice.

    We also agreed that you only get parry if in base contact, which balances you rolling less dice to hit

    seems to work and makes contact slightly more protracted, less one round wonders

     

     

     

    #179260
    John
    Participant

    really helpful thanks Tim,

    I think like many players were in effect creating our own version 1.1, but your thoughts are really useful

     

    #169625
    John
    Participant

    thanks folks. Yes terrain was the trigger for this question as it forced the tank to become trapped by the wreck..

    Good to know we have the rules correct and thanks for the house rule suggestions if we decide we need a fix

Viewing 8 posts - 1 through 8 (of 8 total)