Jorge

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  • #189720
    Jorge
    Participant

    Thank you very much, Nat.

    #189235
    Jorge
    Participant

    Thank you for the help!!!

    #189229
    Jorge
    Participant

    That’s how it is. I did it. It is very “homemade” and fast, without much pretension since I am not very skilled. It serves to encourage you to do something like this quickly without much effort.
    Both are brigantines, but one has a third rate deck and a leftover rear mirror, face mask fabric remains of scattered small things sitting on cold moldable ceramic.
    And the idea of showing photos is to share games between third rate boats only, since it is rarely seen on YouTube. There are always brigantines and frigates.
    We are three friends and we have several third and first graders. We’re just getting started.
    In these photos, I introduced the line formation into the game (trying to achieve the position of the wind in favor and then turn on the rivals), creating “confusion and apprehension” in my two opponents since we do not know its benefits but psychologically it presented itself. “dangerous”. Finally, between the line formation, although the leading ship in the lead, the Bucentaure took fire and to put it out quickly I used the +2 to the skill test but as a penalty for taking it I had to continue straight without being able to turn, which pushed it away from me of the formation until it could turn and affect, the strategy of winning the wind, and the inexperience of my rookie opponents like me, gave the victory to the line formation, which always activates together and first if it is with the wind in favor achieving 2 sinkings and another damaged against 1 surrendered

    #189221
    Jorge
    Participant
    #188996
    Jorge
    Participant

    Hello Skymandr, thank you for your time and dedication.
    Finally, I will play the game as you say, because after so much reviewing among several, the ideas will become muted. Also, we practice it specially and that would be fine.
    Perhaps, I do not rule out incorporating later if it is appropriate, that the “winner” of the “round” of combat, prevents the other from making the skill test in its corresponding activation to force it to be retained.
    For now, I’ll abandon the “three turns” thing and just continue as you say/n and show. and we have practiced with a friend yesterday.
    If I have checked “chance encounter” and
    When the Hold Fast supplement in pdf is available in warlord, I will acquire it.
    Thank you very much to all !!!!!!!!!

    #188993
    Jorge
    Participant

    Although, according to what you say, yes, it could be played without giving anything to the one that causes the most damage in the round, since “hits” are worth 2 points and 1 are worth 4, causing a possibly rapid drop towards the drop values .

    #188992
    Jorge
    Participant

    Hi! Thanks for trying to help me. Keep in mind that I must use google translate with its limitations since I don’t speak English and it can be difficult for me to understand its translation.
    My problem is to define how to solve when you are not below the ship points and you are fighting.
    I think that boarding a ship essentially serves to retain it and neutralize it definitively. For this reason, whoever does so must have, if he wins the rounds of dice, obtain benefits to be able to carry out his strategy, as well as the boarded his chances of retiring if he is it serves that or if he is losing in said rounds.
    but, let’s eliminate the three shifts. Let’s see:
    1.The boarding occurs after passing the skill test.
    2 dice are thrown with the bonus of plus 1 the one that tackles the first time.
    3 what happens next?, because one had more damage. Nothing else? Let’s remember that the boarder intends to take over the ship, he gains absolutely nothing for winning that round?
    4 next turn and activation. The activated ship can make a skill test to retreat. Suppose that when the boarded ship is activated, it fails its skill test. and when fighting, it has more damage again. Does it continue like this, until the boarded ship manages to retreat with a skill test still losing in each round of dice?
    My idea is to hit the one who boards and tries to take over the ship. ability to take advantage of his success, as well as the approached if he wins the combat round, since the impacts are not that when fired from a distance. they are “impacts” of fighting inside the ship, with a more defining implication.
    True he wouldn’t take over the ship until she falls below ship points.
    So, whoever has less damage in the fight gets nothing?
    For example, he could be able to prevent the other from making a skill test to disengage, and continue until it is defined, whether the approached party, if he always wanted to disengage and escape, manages to win and can make a skill test to do so. or the addresser, if he was defeated, he cannot do it.
    Let’s say that the one who wins the round prevents the other from making a skill test in order to withdraw. I don’t know, I’m trying to give it a more significant meaning than simply rolling the dice, win or lose, over and over again, although maybe it is like that and it does have a meaning that I can’t see.
    It is difficult not to go into more detailed explanations, but my point is to define or know how to proceed properly in an approach, a stage that I consider to have dramatic and possibly defining implications, since for me, the regulations do not clarify anything, and as Warlord himself says, it leaves open the possibility of interpretations and that each one makes the modifications that he considers and can entertain himself in an atmosphere of friendship and relative competitiveness.
    Once again, thank you very much !!!

    #188986
    Jorge
    Participant

    Hello friends, thank you all. They have helped me develop my idea of how to play it.
    Page 24 (I can’t find which edition is my book in Spanish) says that “immediately after the initial confrontation, and the next activation of each confronted ship, the fight intensifies!! ” (possibly implying or accepting that it says that they are three turns, (intensifying the fight, where surely there will be more losses than in the fight of a single turn), whoever wants to, always performs a skill test to withdraw.
    If it is not favorable, at the end of the “three turns” it is verified who had less damage and “is considered the winner of this round of combat”, he says. The winner would not need a skill test to withdraw if he wanted to. The loser, yes, should do the skill test.
    Finally, then you continue fighting repeating the above procedure, until whoever can win at the end of the round or achieve it by the skill test, or until you fall below the ship points and the corresponding rules in this regard.
    I’m going to try it this way. Thank you very much to all!!

    #188976
    Jorge
    Participant
    In the Black Seas rulebook, in the boarding section, it says that after the first boarding match, "the fight escalates" and if neither can disengage via a skill check, it will continue for each ship's next activation.
    It does not clarify how it is resolved, what the winner gets. He seizes the ship even if the loser is still with the points above his limits.
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