Kar98k

Activity

  • It is clear that Warlord Game’s knowledge is somewhat lacking in some areas of weapons if we use their Bolt Action rules as an example. However, sometimes the simple things are the easiest to fix. If fact, we had brought this up back in the old days when the first edition of Bolt Action was still fresh and new, and the old Bolt Action forum was…[Read more]

  • Kar98k replied to the topic Firearms Issues in the forum Bolt Action 2 days ago

    I tend to agree with the points that L.T. Russell and Peter are trying to make, and sometimes it is important to explain to people (or WLG) that there is a real difference between a motorbike and a bicycle.

    So, do you have anything useful to contribute?

    Yes, but it would be better as a separate posting since it details the FG42, and how easy it is…[Read more]

  • Kar98k replied to the topic best paints to use? in the forum Bolt Action 8 days ago

    Have you looked at the official Bolt Action painting guides (PDF files)? They are a good start for beginners. They used to be free (and easy to find), but I have not seen them listed lately. Anyway, I’m sure they are floating about someplace if you know where to look.

    As for paints, I also like Vallejo, but AK, Tamiya, and MIG also make good…[Read more]

  • I finally got a chance to see the brand new plastic German Veteran and US Airborne figures from Warlord Games. I have to say, they do look nice…

    …but… well, talk about heroic scaling. Is this getting a bit out of hand? They are even more heroic scaled than the figures that started this post, so I can’t help thinking “Stay Puft Marshmallow…[Read more]

  • Kar98k replied to the topic Firearms Issues in the forum Bolt Action 2 months ago

    3) An FG42, the cutting-edge fallschirmjaeger weapon, is an automatic rifle, not an assault rifle. The FG42 fires a full-length rifle cartridge, just like a BAR, and has an integral bipod, just like a BAR.

    I couldn’t agree with you more. In fact, the FG42 was better than the BAR, but regarding Bolt Action (or any game), the FG42 and BAR should be…[Read more]

  • Kar98k replied to the topic Big Games in the forum Bolt Action 3 months ago

    I have not tried a bigger game with the new 3e of the rules, but we have done this with both the 1e and 2e, and it worked out just fine. In fact, a couple of times it was just too fun, but I would have to write an AAR to explain that, which I will save for another time. Anyway, I can’t see why larger games using the newer 3e wouldn’t work.

    Oh, I…[Read more]

  • Kar98k replied to the topic Mortars on Ambush in the forum Bolt Action 5 months ago

    Can mortars go on ambush? Can spotters trigger than firing if on ambush?

    No, but the answer to your question is on page 101. Also have a look at Spotters on page 102.

  • Kar98k replied to the topic Reinforced Platoon in the forum Bolt Action 6 months ago

    I agree with Steve (see above). If you are interested in more historical realism, then just use the existing Theater Selectors. By why stop there! You can easily use actual historical military organizations as well. That is the nice thing about BA. You can use what they give you, or simply use actual historical settings and/or organizations…[Read more]

  • In game terms, a hidden unit represents that the enemy knows that something is there, but can’t actually see it, so I agree with all that was said above. Overall, hidden units in buildings can cause issues during game play because how the rules address this situation. The idea of just using the “hidden” modifier is a good workable solution, and…[Read more]

  • Kar98k replied to the topic Bolt Action 3rd Edition in the forum Bolt Action a year ago

    I second what SteveT said above, but a quick response “…but Panthers and panzerfausts in 1941 just doesn’t sit well with me.” might be in order here.

    Even if you only have the Bolt Action Second Edition rule book and nothing else (like the campaign books), the Panther tank is not a choice for a 1941 game. Yep, even when using the Generic R…[Read more]

  • Kar98k replied to the topic Fixing MMG Teams in the Game in the forum Bolt Action a year ago

    Reduce the cost. At the moment there is a bizarre anomaly that you can get an MMG armed jeep for less than an MMG team which feels wrong.

    For 50 points, a player can get an MMG team (Regular).

    For 36 points, a player can get a Jeep (Regular) with MMG, and for 46 points, a player can get a Jeep (Regular) with HMG.

    Now considering that a Jeep+MMG…[Read more]

  • The one thing I really like about plastic figures over metal is the ease of kit-bashing and conversions.

    See the pictures below of some really simple German Grenadiers (Warlord plastics) conversions.
    I made these using parts from other sets (bits box), or modifying the parts from the original sprue.
    Yes, I still have mold lines to clean up, but…[Read more]

  • Kar98k replied to the topic Bolt Action 3rd Edition in the forum Bolt Action a year ago

    On April 17th, it was announced here:

  • Kar98k replied to the topic Fixing MMG Teams in the Game in the forum Bolt Action a year ago

    Jermaine, I hear what you are saying. However, what if a player gets an exceptional damage roll with normal fire from a unit like an infantry squad? The player gets all excited about his very lucky roll, but only to have his lucky roll nullified by, “a loader to become a firer”. Of course, they are going to think, “what’s the point?” Also, as…[Read more]

  • Kar98k replied to the topic Fixing MMG Teams in the Game in the forum Bolt Action a year ago

    The only thing I don’t like about MMGs and HMGs is their ability to get sniped off the table. Maybe have at least a Morale check to convert a loader to a shooter vs death

    This has more to do with how snipers are used in Bolt Action rather than about MMGs or HMGs. Fixing snipers in Bolt Action is a long and complex topic for another topic h…[Read more]

  • Kar98k replied to the topic Fixing MMG Teams in the Game in the forum Bolt Action a year ago

    >> tweak #1 – by soft targets you mean softskins, infantry & artillery?

    Yes

    >>Vehicle MGs – is this a blanket all none pintel LMGs, MMGs & HMGs apply an extra -1 mod on all shooting?

    Yes

  • @Nat – I have to agree.

    @Everyone – What Nat says.

  • In Bolt Action, the MMG team is somewhat underwhelming. Sure, they can be useful, but overall, they seem underrated and it seems they can be neutralized far too easily. The debate is what can be done to improve MMG teams. Adding a small benefit to MMG teams might help balance them in the game. It is not new that there is a broad consensus that the…[Read more]

  • The consensus is that the rules for open-topped vehicles with an armor of 7+ require a simple tweak when shot at by small arms. Of course, being gamers, we all have different ideas on what that should be. That being said, one popular solution is to tweak it for crew experience. Inexperienced open-topped vehicles take pins for being hit by small…[Read more]

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