I play w/ long time gamers/veterans in gaming and for myself I’m a two year intro. That being said and from the veterans I play with, this is a very balanced game. Verbiage… in understanding may not be exactly 100% percent but, it’s Damn close! I love this game and quick response to answering questions…is a Testament to its commitment to getting it solid!
To take it a step further. My Japanese unit w/ 2 light mortars w/ 6 riflemen, can advance fire the rifle in one direction and my 2 lt. mortar units can separate fire directions anywhere enemies can be found and hope to roll some 6’s.
Yet, my lt. mortar team creaping in the brush on ambush is to slow to engage. It ain’t adding up.
To addd to the convo and my understanding of rules.
Why is it when a (light mortar) loses it loader there is no penalty (delay), in ranging in (?). Just minor hiccups in rule understanding/interruption.
No, I get all that and maybe am being to Literal. Indirect in ambush w/ loader shouldn’t be any different than sniper w/ assistant… but, I’ve never fired a mortar or seen the operational function of them on a battlefield.
I’m relatively on par w/ RAW. I take Issues on this however: if you have a loader and are in ambush I would figure this would be a possibility. No loader… it takes time.
How is the community addressing the light mortar when the loader is killed? How is the -1 negative modifier applied? I understand how it applies using an lmg.
Kory
Northern California north Bay/east bay
Bolt action ready