Nat

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  • Nat replied to the topic Firearms Issues in the forum Bolt Action 10 days ago

    So… I see people seeing comics as only SciFi (Judge Dredd, rogue trooper, Marvel) but the UK had a long line of WW2 (WW1 /Korea /other history) comics with Command & Warlord as well as the original 2000AD and others.  Also Dan Dare, Johnny Red, Biggles characters … boys own adventures type of thing – impossible situations but the hero wins…[Read more]

  • Nat replied to the topic Ridiculous weapons rules in the forum Bolt Action 12 days ago

    … I humble recommend you look at  a system called chain of command by TFL (not Transport for London!) as Bolt Action doesnt seem to be the game for you…your comments (while with merit) are about the core fundimentals of how the system works… for what its worth (as Ive said else where) I’m focusing on other system and might leave Bolt Action…[Read more]

  • Nat replied to the topic best paints to use? in the forum Bolt Action 12 days ago

    There is no such thing as just one correct colour outside of the factory!

    All colours (be it paint or dye) fade with washing, wear and tear, sunlight etc.

    Two identical bits of kit (be it armour, canvas or uniforms) treated exactly the same will alter colour at different rates.
    Russian Green - Imgflip

  • Nat replied to the topic FUBAR vehicles panic reation in the forum Bolt Action 17 days ago

    … TBH I’d settle for getting a pickup gamer (or two) to proof read they systems rulebooks before printing!

    Now you’ll never please 100% of people 100% of the time… [game companies tend to aim for 80% of readers understanding the book  if I remember correctly(!)…] and disgruntled people tend to be louder than happy people…but even the…[Read more]

  • Nat replied to the topic Motorcycle Sidecar in the forum Bolt Action 17 days ago

    The only thing I’m going to say is….

    I’ve said it multiple times that WL dropped the ball MASSIVELY with v3… I’m waiting to see how the armies of X books work against each other before looking again at alternatives!

  • Nat replied to the topic Motorcycle Sidecar in the forum Bolt Action 19 days ago

    What you are basically saying (and I agree with you to a point here by the way!) is that certain motorcycle squads should have an additional option to buy sidecars for the LMG which would give the LMG flack and count as a vehicle for firing purposes instead of infantry.  BUT this would have to come with some caveats for the tournament side of the…[Read more]

  • Nat replied to the topic FUBAR vehicles panic reation in the forum Bolt Action 19 days ago

    As said elsewhere …. BA isnt a historical refight game

    Its a beer & preztel game based on Hollywood /comics based on real life… its since been distilled towards a tournament game.  So some rules are there for game balance, others to artificially promote the use of other units or tactics.

    It took me a couple of years to get my head round it…[Read more]

  • Nat replied to the topic Motorcycle Sidecar in the forum Bolt Action 19 days ago

    there is no such thing as a motorcycle with sidecar in the rules – the are motorbike units with models that are sidecars… this means that if the primary method is motorbike then the whole unit uses the same rules

    Now in v2 you had the issue where you could take M/C + sidecards in both infantry squad slots and armoured car slots.. and depending…[Read more]

  • Nat replied to the topic FUBAR vehicles panic reation in the forum Bolt Action a month ago

    So the panzer III reverses at best possible speed backwards towards the closest board edge

    This would be advance speed halved – or 4.5″ as its a reverse.

    It being a tank will run over any standard obstacles like a hedge,  if it reaches something it cant go over (a building for example) it will make a pivot of up to 90deg in the direction that…[Read more]

  • Nat replied to the topic FUBAR vehicles panic reation in the forum Bolt Action a month ago

    the wording is a bit ???? and needs cross referencing other parts of the rulebook and checking the errata/FAQ… (and I dont have a rulebook near me at the moment to give page numbers !)

    but the meaning is IF you get a failed order check (with visable enemy in your front arc) / FURBAR runaway result you must move towards the closest board edge at…[Read more]

  • 1 ) the order die of a crewless gun is placed on the model – pg 126, 2nd paragraph ‘damage on artillery units’
    2) the bit about order die being returned to the bag as normal on pg 127 is the die from the now recrewed gun!
    3) unmanned guns are auto destroyed by enemy units moving to within 1″ – pg 126
    3b) if no potential crew are on the table then…[Read more]

  • Nat replied to the topic Can Guns Move and Shoot in V3 in the forum Bolt Action a month ago

    They are artillery guns.  Therefore they are covered by the Core Rules coverning artillery.

    They would need explict exceptions to be able to advance and shoot.

     

  • option A: go to osprey website… when the become available when the book is released

    option B: wait 3-6 months when it might become available in the warlord store.

  • Nat replied to the topic Points balance in the forum Cruel Seas a month ago

    Dont thing theres anything surface level… possibly an osprey book like “Churchill’s Channel War” or drachinifel / IO might be able to point you in a better direction

    Apart from that maybe check out  YouTube, or you have to go deep diving in to Operations by Name /Location,  Unit history, work back from shipping losses that sort of thing.

  • Nat replied to the topic After Market Tank Track Lengths in the forum Bolt Action a month ago

    Fair… BUT I dont think WL make the plastics in-house, they do all the metal & resin models!

  • Nat replied to the topic After Market Tank Track Lengths in the forum Bolt Action 2 months ago

    probably NOT the place to ask .. the official forum for 3rd party stuff …. doesnt help companies spend money keeping forums open!

    I’d head over to Facebook or Discord and see if anyone has any spare…

  • Nat replied to the topic Rules Questions in the forum Bolt Action 2 months ago

    Short answer – by RAW (rules as Written… NO!)

    Long answer – If you can justify it any then any non heavy tank can be taken, however the way the PDF is written transports & Tows are a subsection of Vehicles and the specific – only common vehicles can be taken – overrides the generic ..anything not 9+ or worse can be taken.

    there’s pictures of…[Read more]

  • Nat replied to the topic Comments in the forum Bolt Action 2 months ago

    I can think of multiple reasons…

    One is actually the same reason as most companies have removed their forums – GDPR and other privacy laws – you want the articles to be open to every one and easily read which means you either have to allow anonymous posting (BAD IDEA!) or you have to put vairious measures in place.

    Another is you want an up…[Read more]

  • Nat replied to the topic Firearms Issues in the forum Bolt Action 2 months ago

    The following two points are essential for understanding Bolt Action:
    1) Bolt Action isnt a historical simulation game – its a game of the film /comic of history – this is true of ALL Warlords games.
    2) All the stats are homogenised to give a feel rather than accuracy, and to make the game easier to play.

    Also.. .v3 is just tweaks of earlier…[Read more]

  • Nat replied to the topic Points balance in the forum Cruel Seas 2 months ago

    … official points dont include speed!  which since day one has cause ????

    But yeah … its an issue, CS (and lets be honest most of WL games) points are there for approximation rather than fine balance.  Most of their games are written as a framework for players to tweak and alter to fit their own club games.  Cruel Seas is especially wr…[Read more]

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