Activity
-
Nat replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action 2 years, 6 months ago
RE snipers – if you make them any better you need to up the points… theres an argument for upping the points alread
RE medics – my view is: make them a team of 1 -4 (so you measure from any member of the unit). And you you add 3 extra rules
Medical Orderly : +1 to the dice on frindly units for each additional member in the unit
Hippocratic o…[Read more] -
Nat replied to the topic Slowness of the game in the forum Black Powder 2 years, 6 months ago
With a number of games I find that having a cheat /crib sheet with the turn order and and event rolls on 1 or 2 sides of A4 + a printed out excel sheet of the stats for the units in my army + a sheet with JUST the special rules my army has on means that if you ask me a question I’m going to look at 1 of 3 bits of paper & not a book … if I c…[Read more]
-
Nat replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action 2 years, 6 months ago
MMG /HMG – was thinking a “focused fire (team)” arc (2″ linear arc centered on the MG) which does D3 pins instead of 1
Support Teams – expanding the unit types to HQ team (main person + 0-2 infantry), Squads (as now) support teams (limited squad, every one has the rule like medics), support weapon teams (immune to snipers etc), support gun team…[Read more]
-
Nat replied to the topic "Tank" Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action 2 years, 6 months ago
I’d say there’s no ambiguity:
Rules state an armoured vehicle is anything with a DV of 7+ or more
The armoured car slot is just that, a list building device -
Nat replied to the topic "Tank" Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action 2 years, 6 months ago
Yes… It’s in the faq under..it might be under the Russian tank riders
-
Nat replied to the topic "Tank" Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action 2 years, 6 months ago
Depends what else is in your list, if its a single platoon, the terrain, the mission, & your opponenets list….etc etc
TBH for all round I’d look at using one of the units from duel in the sun/ fall of france where you can run multiples either in a single unit or as multiples in a single slot
-
Nat replied to the topic Judge Dredd – how to subdue him? in the forum 2000 AD 2 years, 6 months ago
Yeah discussed this on the WL discord and the common interpretation is that ‘cool down to zero’ should actually be ‘if stun &/or injury equal starting cool’ to prevent questions like this
-
Nat replied to the topic Judge Dredd – cool, injury & Star chips in the forum 2000 AD 2 years, 6 months ago
Hate to say it… but this is usual for WL isnt it… nice games, but the rulebooks been written for people who know the game :p
If you’re trying to learn the game just from the book theres a few – eh what do I do now? moments :p
-
Nat replied to the topic Confusion regarding Torpedoes, and the Devastating rule in the forum Victory At Sea 2 years, 6 months ago
Hi Peter,
Its the devastating weapon trait (cant give you the page ref as in work….but its pg 12 in the Battle of the Pacific booklet which has the same wording) basically it goes – instead of causing 1 point of damage if you equal or pass the targets armour you do D6 damage…
Theres is debate if a natural 1 does 1 damage or 0 as its still…[Read more]
-
Nat replied to the topic Homebrew/Houserules: Thoughts on adding these to partisans? in the forum Bolt Action 2 years, 6 months ago
The partisan list was written as the French Resistance… and it shows…
re bicycles – seems logical to me…
motorboats – sealion is a campaign book written after the armies of… plus how often is the bronekater used in Soviet lists, you are at the mercy of the board if you can use them – so scenario only transport I’d say….As to the…[Read more]
-
Nat replied to the topic Some Academy of Street Fighting/Skirmish questions. in the forum Bolt Action 2 years, 6 months ago
1) Rules which work on a unit level are ignored as the game works on the individuals level not squad… (so yes Green is ignored)
2) see 1
3 ) see 1
4 + 5) in comon use English IE & EG are interchanageable, basically used as the same thing – heres a non-exahustive list of examples
6) As Warlord is the only officer option…. well Warlord…[Read more]
-
Nat replied to the topic Card Sleeve Sizes in the forum Combined Arms 2 years, 7 months ago
two different sizes… try looking at FFGs
off top of my head (I’m at work… game isnt :p) the small cards look to be about the size of mini US & the large ones standard Euro…
However if you have the cards and a tape meassure then you should be able to find an online shop that stocks sleeve kings or similar who do pleanty of sizes.. If not &…[Read more]
-
Nat replied to the topic Thoughts after a few games in the forum Victory At Sea 2 years, 7 months ago
@legere TBH all you need is a token to go on the table to tell you if the ship has a critical effect…. then laminate the ship card are write the effects on there.
-
Nat replied to the topic Judge Dredd Minatures Game in the forum 2000 AD 2 years, 7 months ago
Aren’t armoury cards are both discard on use (unless the model has a rule to keep it – like judges do with lawgivers) and retain like resporators
-
Nat started the topic Judge Dredd – cool, injury & Star chips in the forum 2000 AD 2 years, 7 months ago
In judge Dredd, if a models cool goes below 4 due to injury/stun markers do they still add a star chip in to the bag? Or just a normal action chip?
-
Nat started the topic Judge Dredd – how to subdue him? in the forum 2000 AD 2 years, 7 months ago
Erm…ok I’m puzzled here…must be missing something basic..
Pg 11 stats include cool
Pg 23 – injury and stun – lower all of the target models stats
Pg 23 – incapacitated and subdued – when cool gets to 0 model is out of action
Pg 62/77/79 etc – fortitude – basically ignore the stat loss from 1 injury or stun marker
Pg 75 & 89 -…[Read more]
-
Nat replied to the topic Ot133 flamethrower tank in the forum Bolt Action 2 years, 7 months ago
The OT130 rules are in Ostfront …. as Soviet only…..
However the FAQ/Errata does allow you to add it (any captured tank to any force) for no other points cost but gaining the unreliable rule (same as Finish T34s) and recommended that its kept at inexpeiranced (but for Fins I’d say inexperienced or regular is fine)
Its basically a T26 with a…[Read more]
-
Nat replied to the topic Missing boat models in the forum Cruel Seas 2 years, 7 months ago
The last question has been answered by Skytrex when they took over the rage last month…. there are currently no plans to expand that range…
Why distribute rules with no models /plans for making the models – well a lot of historical games use multiple manufactors, plus you get the intrest of the company management but then not the sales to…[Read more]
-
Nat replied to the topic First Impressions in the forum Combined Arms 2 years, 7 months ago
my view is that (as I’ve said else where) CA is a few ideas short of completion :p
but BRS v ground targets – see how many hex’s defending aircraft are away… thats how many turns go by before they turn up…half the turns (or turn 4 if not on the board) to turn up disadvantaged?
VaS idea… transports are free but you get a % of the BA points…[Read more]
-
Nat replied to the topic Scenario Questions and Ideas in the forum Combined Arms 2 years, 7 months ago
I would go with the attacking force choosing the game…
IE if air units attack then its BRS (either airstrike or sqn v sqn)
if sea unit then its VaS or CS…For VaS v transports I would see how many transports / proxies for them I have and then allocate BA army points to each transport with 10-20% allocated to convoy protection
ie a 1K BA…[Read more]
- Load More