Activity
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Nat replied to the topic Italian rules: NO RUN! in the forum Bolt Action 3 years, 3 months ago
In situations like this (improvable object meets unstoppable force) I normally follow the rule of must over rides cant.
So the cant run stipulation doesnt stop a unit from receiving a run order but rather moving at double speed. As an large gun being man handled cant move at double speed anyway I’d say it can still move. However that in…[Read more]
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Nat replied to the topic Aircraft queries – shooting with and at in the forum Victory At Sea 3 years, 3 months ago
@enoich – Only thing I’d say is when talking about dogfight rules use flights not planes so as not to add any confusion about the aircraft X trait supplying observer planes. Otherwise yeah I agree with it all!
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Nat replied to the topic Flossacke in the forum Bolt Action 3 years, 3 months ago
dont forget the DV… I think the little boat has a 4+ instead of the normal boats 3+
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Nat replied to the topic Rules Question Thread in the forum Black Powder 3 years, 3 months ago
I agree with @Charge the Guns… There is a rules precedent for instructions that cant be completed with the number of orders rolled (artillery limbering) carries over to the next turn. So I would go with that… if you tell a unit to go through woods and dont get enough orders they do as much as they can but stop when they run out of them.
Eg…[Read more]
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Nat replied to the topic Flossacke in the forum Bolt Action 3 years, 3 months ago
well empire in flames (and other campaign books) have this as a generic boat:
Waterborne (deep & shallow water only, move has half track), Slow & Open-topped.
- Assault boat/ life-boat/ improvised rafts etc
Cost: 16 (inexperienced) 20 (regular) 24 (vet)
Damage: 3+
Transport: 16 men
Option: remove May not Run for +10 points
Rules: May not…[Read more]
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Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 3 years, 4 months ago
Just some house rules for people to look at based for a competative pickup game…
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Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 3 years, 4 months ago
https://warlord-community. warlordgames. com/resources-victory-at-sea/
remove the double spaces after the full stops.
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Nat replied to the topic A few rules questions in the forum Victory At Sea 3 years, 4 months ago
@GregS – Dogfights happen at the end of the gunnery phase, so Bomber will always be able to attack a ship they are in B2B with before the fighters get a chance to shoot them down…. actually engaging bombers (of any type) that are touching a ship is the worst thing to do as it stops defensive AA from targeting them.
Gunnery phase is effectively…[Read more]
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Nat replied to the topic A few rules questions in the forum Victory At Sea 3 years, 4 months ago
I will say there are some confussing answers in the FAQ… most of which are to do with points… (one of the reasons why there are a couple of alternative point systems over in the wardroom facebook group).
The FAQ also doesnt cover 100% of the stat related issues or rules interpretations (ie another being the returning ships diagram… is it…[Read more]
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Nat replied to the topic A few rules questions in the forum Victory At Sea 3 years, 4 months ago
https://warlord-community. warlordgames. com/resources-victory-at-sea/
remove the double spaces after the full stops!
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Nat replied to the topic A few rules questions in the forum Victory At Sea 3 years, 4 months ago
All of these questions are in the offical FAQ (i’ll post a link in a min)
Kamikazes dont apply modifiers as per the FAQ… all flights hit on the flights chart EXCEPT FOR WHEN ATTACKING SUBS (for some STUPID reason!)
DP fires when the ship fires NOT when the AA batteries defensive fire at the start of the gunnery phase.
If you look in the ‘news…[Read more]
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Nat replied to the topic ACW Whipped units in the forum Black Powder 3 years, 4 months ago
(Disclaimer – I dont have Epic ACW rules)
If the Whipped unit always tests at all damage taken then yeah its 2D6-3 Vthe chart. As you dont roll on the chart until you have reached your stamina level a reduced stamina means that your opponent has to do less shooting to cause it to take that first check.
The rule set isnt a tightly written one…[Read more]
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Nat replied to the topic ACW Whipped units in the forum Black Powder 3 years, 4 months ago
Brigade Moral, if you lose more than 50% of a brigade its broken and retires from the battle. So if you have 3 units in your brigade and 1 is whipped, If/when one of the other 2 units os destroyed then you only have 1 unit left, which is less than the 50% threshold so the brigade retires (runs away)
A units stamina is how much punishment it c…[Read more]
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Nat replied to the topic Japanese starting set in the forum Bolt Action 3 years, 4 months ago
yes light mortars are worth it in a japanese army… they can split fire (pick a different target from the rest of the unit) + give smoke.
the Tank I build with a medium AT gun… however depends on how much armour you face in your local group as to what will do you best…
two additions… hmm.. I added a sniper / flamethrower blisters and the…[Read more]
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Nat replied to the topic German 37mm flak-zwilling in the forum Bolt Action 3 years, 4 months ago
wg.easyarmy.com is a good list builder…not 100% accurate but it is one person looking after it when he gets the individual books…
I think that theres only a few obsucure units that arent in the generic reinforced platoon…..not being a german player I cant say yes or no for you question.
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Nat replied to the topic Quick question regarding evade! order in the forum Victory At Sea 3 years, 4 months ago
Being locked in a dogfight doesnt prevent you from attacking a ship 😮 Think of it as the bomber /dive bomber on its attack run and the defending fighters swoop in on its tail… the gunners on the ship cant target the attcker because they might hit their own guys behind but the guy behind wont get close enough to shoot the bomber down before it…[Read more]
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Nat replied to the topic Quick question regarding evade! order in the forum Victory At Sea 3 years, 4 months ago
Hi Finn,
flights cant escort ships….infact it’s the worst thing to do to engage flights that are touching your ships as then your aa can’t target them, so you have no chance of destroying them before they attack your ships. (Dogfights happen at the end of the gunnery phase)
the AA batteries (but not light guns firing DP) have a ‘fire step’…[Read more]
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Nat replied to the topic Artillery being charged. in the forum Black Powder 3 years, 4 months ago
If you think your Napoleonic Artillery is going to end up in combat then Spanish is the way to go…..as they get to hold and not just break :p
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Nat changed their profile picture 3 years, 4 months ago
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Nat replied to the topic Regimental Artillery in the forum Black Powder 3 years, 4 months ago
Depends what you mean by Regimental Artillery? The Clash of Eagles Napoleonic entries are for Battalion guns:
full is 3/2/1 – stam 2, half is 1/1/1 stam 1
Range 24″
Battery size – same as any artillery, so how your local club plays it (normally from what I’ve seen is 1 for half or 2 for full).
Moves the same as Infantry without needing to be…[Read more] - Load More