Activity
-
Nat replied to the topic Basing Differences for Black Powder Napoleonics in the forum Black Powder 4 years, 2 months ago
v1 was that (set number of models per grouping /unit), v2 gives an approximate frontage per unit… its very similar in overall size…
ie a Normal sized unit of 24 models with a base of 15-20mm frontage per model works out +/-20 mm of the v2 frontage…. heres a table I drew up for my group as a reference
Unit…[Read more]
-
Nat replied to the topic Large unit stats in the forum Black Powder 4 years, 2 months ago
rough rule of thumb…units are made of groups (called companies in the rules but not historical companies) tiny are 1-2, small 3-4, normal 5-6 & large are 7-8
each group is about 80-100ish men
each group provide 1 hth, .5 shooting & .5 stamina. hth is rounded to the next even number, shooting & stamina are rounded to the next number
Elite…[Read more] -
Nat replied to the topic Stats and Costs in Black Powder, Napoleonic in the forum Black Powder 4 years, 2 months ago
Well
Clash of Eagles is the book about the French invasion of Russian 1812 where the Prussians where part of the French army….
the Hundred days is the waterloo campaign (Albion Triumphant vol2) the number in brackets is what the value should be if you calculate the cost of the unit from scratch.Horse Artillery
reg art
small (1/2 b…[Read more] -
Nat replied to the topic Stats and Costs in Black Powder, Napoleonic in the forum Black Powder 4 years, 2 months ago
Because the points are fudged…. if you use the points calcualator from v1 rulebook you find with standard artillery they come in at 30 points for the Prussians OR you use them as light guns (36″ range) and 26 points is right.
-
Nat replied to the topic Do intervening infantry give soft cover to armor? in the forum Bolt Action 4 years, 2 months ago
[quote]Infantry models are always allowed to see and shoot through enemy infantry and artillery models as if they were not there. Note however that if you shoot through an enemy unit, this will provide cover to their comrades behind, as explained later in the section about cover[/quote]
Basically its worked out from the firing model… if the LoF…[Read more]
-
Nat replied to the topic Do intervening infantry give soft cover to armor? in the forum Bolt Action 4 years, 2 months ago
So the AT gun has a clear line of sight at a tank and declears a shot, suddenly theres a unit in front of it….. but that doesnt matter?
(as it happens I do tend to play it that the mods are worked out when you roll to hit, & I make sure my opponent is aware that I can jump the riders off to infront of the tank and so hinder the clear shot)
-
Nat replied to the topic Aircraft Carriers – What's the point? in the forum Victory At Sea 4 years, 2 months ago
You’ve hit the biggest issue with WLPS & Carriers in my opionion after a number of discussions – the free flights (which is why all the community points systesm have a carrier discount)
Deep Deployment – after the FAQ has added about a page of extra rules, they’ve adminted that it doest work so ‘recommend you dont use it in tournaments’…. I…[Read more]
-
Nat replied to the topic Do intervening infantry give soft cover to armor? in the forum Bolt Action 4 years, 2 months ago
yes….
which is why the wording of tank riders & its lack of timings/clarity is a problem….. because they dismount when the shot is decleared and found to be in range, so even though they are down if they go infront of the tank the shot now passes over them…so do you work out the cover when declearing the shot or when rolling the dice (so…[Read more]
-
Nat replied to the topic Aircraft Carriers – What's the point? in the forum Victory At Sea 4 years, 2 months ago
I’d cry…. my list would need a fair bit of luck with the FAN torpedo rolls… BUT as my list is a 1943 list the teeth are pulled from that USN list (corsairs arent carrier capable, DP is half dice & Alaska isnt a valid selection) so I’d give it a go…..
-
Nat replied to the topic Commonwealth National Characteristics question in the forum Bolt Action 4 years, 2 months ago
You either choice an army from the ‘armies of’ book and gain the 3 special rules, of which 1 is the free FO, OR you choice the specific commonwealth list
eg Indian army from duel in the sun removes the 3 British army rules and ONLY has the two in the duel in the sun (pg 23)
-
Nat started the topic 403 error when attempting to reply to a post in the forum General Discussion 4 years, 2 months ago
Getting a 403 access denied error when attempting to reply to a thread….
-
Nat replied to the topic Machinegun experten in the forum Bolt Action 4 years, 2 months ago
Easy Army – whilest great, and recommended by warlord isnt(!) an official rules source & in fact is a single guy. There are a couple of rules issues, some are due to his interpretation (0-3 AT rifles in the soviet urban assualt platoon – EA has it as 3 not 9!) & others due to how the site is programmed (like the german MMG experten rule). So it…[Read more]
-
Nat replied to the topic Aircraft Carriers – What's the point? in the forum Victory At Sea 4 years, 2 months ago
RE: Kumano’s refit – Oh well thats what happens when you use BS and dont double check..meh :p …saves 30 points… thats 2 more bettys :p
Type 93 torpedoes with their extra range are a lot easier to use as 17″ is short range (+0)… but yeah at long range they become hard to use, and at extreme range almost impossible.
The basic stragergy for…[Read more]
-
Nat replied to the topic Commissioned date discrepancies in the forum Victory At Sea 4 years, 2 months ago
yeah… the refits could do with i) being clearer
ii) being proof read… I mean seriously the whole book should have been…I have a ‘small’ spreadsheet of over 200 issues with the stats blocks (missing info, blatenly wrong numbers, doubled up refits etc etc), & I gave up!
iii) dont even get me or enoich started on the points….. -
Nat replied to the topic Defensive fire (tank, armored car, etc.) question in the forum Bolt Action 4 years, 2 months ago
Also the attacking unit must be over 6″ away or not have a rule that prevents reactionary fire, & must be in arc (if the weapon /team has the fixed rule)…
-
Nat replied to the topic British National Characteristic Question in the forum Bolt Action 4 years, 2 months ago
Up and at ’em It you dont have AT grenades.. its a mute point because you arent going to destroy the tank… if you do have AT grenades its a mute point as you dont take the tank fear test anyway…
Blood Curdling Charge; as said in the FAQ, its treated like being within 6″ of the target… so units in ambush still get to fire.
-
Nat replied to the topic Aircraft Carriers – What's the point? in the forum Victory At Sea 4 years, 2 months ago
the Mogami refit brings another 4 aircraft for scouting, and as the turrets bearly do anything for me the aircraft are a better propersition :p
re the Kumano – going off memory (& BattleScribe) as books at homeone of them gets its radar & +1 AA a year earlier than the other… its basically the Radar trait that the list is after.
-
Nat replied to the topic Commissioned date discrepancies in the forum Victory At Sea 4 years, 2 months ago
Just to append Enioch’s point:
If playing pickup games /non historical scenarios then you just take the names as sub-classes as there is no restrictions to only 1 of a name.
So for example the Mogami class heavy cruiser class had 4 ships, but you are not limited to only having 4 in your fleet. Only one of them had a massive refit that removed…[Read more]
-
Nat replied to the topic Aircraft Carriers – What's the point? in the forum Victory At Sea 4 years, 3 months ago
About poor rolls, thats why we say if you are going carriers you must go all in on the scouting table (or deploy everything and hope to get the needed flights off in game).
Now the list above I’ve used once against an opponent (and a few times against my other fleet to see how it works) and 7 SP is very very bad rolling
-
Nat replied to the topic Regimental Artillery in the forum Black Powder 4 years, 3 months ago
re move & fire, depends if you are using the optional rules of 2+ moves means unable to fire. If your not then yeah so long as you give the order of move to X and fire then I cant recall a reason why not.
Yes the Batteries are independant units, they dont require limbering but thats the only exception that i can think of.
- Load More
