Nat

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  • @SteveT – yes, they are in Flames of Empire Book

     

    @Nick – As per the FAQ they dont get any army special rules….how ever you can get the Austrailian /British Native Irregulars, or get the Japanese Spearmen and remove the spears replacing them with rifles.

    They would be the people of the ‘greater east asia co-prosperity sphere’ who belived the…[Read more]

  • Thanks to a Wardroom member for writing this up!

    This one way of doing approximately balance points lists from the two player set. No refits are taken on any ship.

    IMPERIAL JAPANESE NAVY

    Medium Priority. Total Points: 710

    2x Mogami-Class Heavy Cruisers

    3x Fubuki-Class Destroyers

    High Priority. Total Points: 785

    2x Mogami-Class Heavy…[Read more]

  • Is it duel in the sun? or the other western desert book?

  • Nat replied to the topic Aircraft AP? in the forum Victory At Sea 3 years, 5 months ago

    Its in the flights stats section of each nations arsenal.

    level bomber (ie the B17) have the heavy trait – this is a possible critical on a natural 5 or 6.

    Dive bombers & torpedo bombers have the devastating trait – this means they ignore the ships armour and do hull damage (only armoured deck or torpedo belt can modifiy it) and do possibly a…[Read more]

  • They are a seperate unit that share an order dice.

    However the order dice is rem0ved if the mortar /howitzer is.  So for Prelim bombardments, yes they are treated as two different units.

  • dont worry about it, its how we learn, I’ve learnt as much by writing these guides as by reading the rules.

  • Hi Peter,

    Re movement – all ships have to move at least 1″ unless the condition is one of the 3 i mentioned.  They are not able to turn unless they’ve moved 1″with agile or 2″ normally with lumbering (limited to 1 turn per move)

    Re Orders – yes they’re supposed to be in the ship activation irrespective of the order.  I’ll have to correct that i…[Read more]

  • Nat replied to the topic Torpedo Rules in the forum Victory At Sea 3 years, 6 months ago

    Love how someone has looked at the rules and gone useless here yet in the wardroom people are going they need nerfing as they are too deadly!

     

    😝

  • Nat replied to the topic Scouting and Radar in the forum Victory At Sea 3 years, 6 months ago

    As I said it’s slightly easier to understand as you realise how the books been assembled .. not that it was expanded clearer..

  • v.1 of the Cheat Sheet (2 page) and shooting modifiers (also 2 page)

  • So heres the Flights 101, pretty much everything you need for flights, pending the FAQ….

  • So I thought I’d start this thread so I can post up player guides and stuff that I’m (and others) are writing up on the Facebook group the Wardroom.

    I’ll start with a generic bit of new – a couple of members are updating the Battlescribe data files, they have done 99% of the IJN, the points of the RN & RM.. others are being worked out so expect…[Read more]

  • Nat replied to the topic What Am I Missing? in the forum Victory At Sea 3 years, 6 months ago

    @Shrokins, thats hit on 5+s when touching base with the target ship only,  otherwise they are hit on 6s.

  • Nat replied to the topic Scouting and Radar in the forum Victory At Sea 3 years, 6 months ago

    Would have been better if it was, I agree.

    Its (slighty) easier to understand in the full rulebook, because the core is the same as the 2 player book, then submarines are another section, mtbs another, weather & night a 3rd.  They dont go over past rules but are written as additions…..

    Theres a reason why I’ve done a 2 page cheat guide to the…[Read more]

  • Nat replied to the topic Torpedo Rules in the forum Victory At Sea 3 years, 6 months ago

    @Shrokins – Correct

    @Peter – because the way the rules are written you have an extreme range on all weapons, and all other bands are derived from that…. and like in real life weapons have a theoretical range than is far longer than the effective range. (Ie an infantrymans rifle… used at ranges 3-400m’s … can in theory hit a human sized…[Read more]

  • Nat replied to the topic Torpedo Rules in the forum Victory At Sea 3 years, 6 months ago

    No its not different, its repeated because of the torpedo fan rule on the same page which uses up a load. (& yes I agree there’s no need for it to be there)

  • Nat replied to the topic What Am I Missing? in the forum Victory At Sea 3 years, 6 months ago

    The answer I got was the studio are talking with the author and writting an offical FAQ……I’m not expecting a direct response as I also put in all the outstanding questions the Facebook group (Victory at Sea Wardroom) had from the 2 player set. It was quite an extensive list so I’m not expecting the FAQ quickly.

  • Nat replied to the topic Scouting and Radar in the forum Victory At Sea 3 years, 6 months ago

    In the QSR* page 22 is talking about Scouting in general.  So page 12 says that if you allocate the ship (Cruisers or Destroyer only) to scouting then you gain a +1 to your dice to see if you get a scout point.  Normally this would be a 5+ (the general rule on page 22) but Radar makes it a 4+, and if you dont get it then you can re-roll that d…[Read more]

  • Nat replied to the topic Torpedo Rules in the forum Victory At Sea 3 years, 6 months ago

    Torpedoes use all the mods.

    Yes that means torpedoes at long range will only hit if you are in the targets port or starboard arc.  However if you are playing with costal terrain you can have a ship runaground (stationary +1).  So in theory a torpedo at point blank range can in the right cirumstances hit a ship on a D6 roll of a 1!  (1 + large sh…[Read more]

  • Nat replied to the topic What Am I Missing? in the forum Victory At Sea 3 years, 6 months ago

    I have summited a list of questions which are being looked at by the studio team… one of the points is the points imbalance across the board.

     

    For what its worth I have worked out that the points are actually calculated individually then rounded to the the closest 5 or 10 points for list purchase price.

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