Nat

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  • I’m going to guess that the Fanions are the same as the 1st Empire if the eagles are…but that is a guess

  • Nat replied to the topic Yugoslavian army list in the forum Bolt Action 3 years, 11 months ago

    more likely they havent looked at the balkans in depth…..

    next campaign book any one?    Italian invasion of Albania and failed invasion of Greece with the german intervention!

    new models – none needed (although the greeks could get a unit or two)
    new units – a few Greek & Balkan units… possibly an italian one or two..
    new theater lists – 1…[Read more]

  • Nat replied to the topic Yugoslavian army list in the forum Bolt Action 3 years, 11 months ago

    but doesnt germany strikes have a Danish army list?  And they didnt last that long!

  • Nat replied to the topic Great War in BRS? in the forum Blood Red Skies 3 years, 11 months ago

    IIRC didnt Andy Chambers say that the FirePower would need to be upped as planes had a max of only about 4 MGs (so that would be FP 3)
    Also speed would be 25 mph per Inch of speed instead of the 50 for WW2 because otherwise the game would be slow to get aircraft in to combat.

  • Nat replied to the topic Yugoslavian army list in the forum Bolt Action 3 years, 11 months ago

    Ah yeah….

    In which case I’d use the fall of france french list as a base with modifications – ie only light tanks, free conscript rifle squad instead of Artillery.  As they where mainly french equiped.

    Royal Yugoslavian armed forces – Balkan Military History (balkanhistory.org)

  • Nat replied to the topic Yugoslavian army list in the forum Bolt Action 3 years, 11 months ago

    As Master Chief said, there isnt a separate Yugoslavian partisan army list but rather they come under the partisians heading in the armies of france book.

    If you look at the liberation list (pg 107) it mentions being used for Tito’s forces….

  • So we are looking at.

    Firing – work out range /mods etc

    roll to hit – calculate number of hits.

    PINs – work out and apply number of pins

    Flamethrower moral check – moral check on target

    Damage – multiply flamethrower hit out to number of damage rolls required.

    roll number of hits to see if damage is caused

    -remove casualties (remembering…[Read more]

  • Not AWI, but Napoleonics… I’ve got for my french i’ve got 4 Light, 4 Grenadiers & a 4 strong command party (flag, officer, muscian & soldier).  Then the rest of the unit (4 in a small, 12 in a normal, 20 in a large unit) are all standard guys.

    My Napoleonic russians who are slightly different in that their line regiments where 4 companies, 3…[Read more]

  • I’ve always read it that the flamethrower basically counts it as if the target has lost 50%+ of the unit even if they hadnt (or are a vehicle)… IE just the 1 moral check.

  • Nat replied to the topic Mortar Team Zeroing in the forum Bolt Action 3 years, 11 months ago

    Unless you were targeting the building (pointless with most mortars as you need 10+ hits to hurt the building) then yes you need to start again as the target units foot print has moved more than 2″

  • Nat replied to the topic New player here in the forum Bolt Action 3 years, 11 months ago

    @Jacob Carter – that squad entry is also found in the ‘Campaign: battle of the bulge’ book and doesnt really over ride the paratroopers entry in the ‘armies of …’ book as it covers the change of TOE they had during the war.  Just like the British Armies of book has two paratrooper entries

     

    Its PAratrooper (late war) and should only be used…[Read more]

  • Nat replied to the topic Snipers and vehicles in the forum Bolt Action 3 years, 11 months ago

    So a few examples to help Stiener out..

    example 1, small arms v softskin – roll to hit as normal, on hit apply 1 pin, roll to wound, on a 6 roll a D6 on the damage chart (no mods)

    example 2, HMG v soft skin – roll to hit, if 1+ hit apply 1 pin, roll as many hits to wound, each 5+* is a roll on the damage chart (no mods)

    *ie after apply the HMGs…[Read more]

  • Nat replied to the topic New player here in the forum Bolt Action 3 years, 11 months ago

    Hi both welcome to the wonderful game!

    The lists in the rulebook are a ‘get you by’ lists and are superseded by the ‘armies of…’ books.  IE if you have both ignore the lists in the rulebook.

    Some units have entries in campaign books and not the armies of ..’ books so dont worry if people mention stuff you dont have rules for (check out…[Read more]

  • Nat replied to the topic Snipers and vehicles in the forum Bolt Action 3 years, 11 months ago

    hmmm…..confused now! (doesnt take a lot some days :p)..I’m reading what you’ve written differently…. its reading to me like your saying if you roll a 6 to wound then that’s it the softskin is dead.

    But they are still a vehicle, so you still need to roll on the vehicle damage chart (4+ to kill it… so a sniper who hits then rolls the 6 to…[Read more]

  • Nat replied to the topic Snipers and vehicles in the forum Bolt Action 3 years, 11 months ago

    Sorry @Master Cheif but the Exceptional damage rule doesnt come in to this as the sniper (unless its OstFront Ziestsev) needs a 6 to wound the softskin, as a small arms theres no bonuses to the wounding roll against a vehicle.  Once its ‘wounded’ you then roll on the vehicle damage chart.  There is nothing on that chart that allows for m…[Read more]

  • Grenades either slow the game down for little benefit, ie the use of 1 per unit… hits 1-2 people with a normal hit or you end up with rules saying you can use X grenades here but only if Y can happen.
    OR they are totally overpowered … a unit of 12 guys throwing grenades against a unit of 8 vets… each vet getting hit 2-3 times..

    THey are a…[Read more]

  • 1. In this game all rifles are rifles be they semi-automatic or bolt action.  The Russians also have a semi-automatic rifle on their sprue.
    However most US units are all counted as having the M1 Grande  which is why their national rule is to ignore the -1 for moving and shooting.  IIRC in the errata a couple of units are stated as having the sp…[Read more]

  • Nat replied to the topic Rules Question Thread in the forum Black Powder 3 years, 11 months ago

    I read it as more a case of two rules 1)artillery can ignore units of skirmishers when forced to shoot the closest unit

    & 2) artillery can ignore the skirmishers of a unit when working out LoS & to hit score…. ie ignore the skirmishers and hit the line /column behind them.

  • To be honest… not cost effective for warlord to do this.

    If they only put a few in a blister they wont sell and so waste of money manufacturing them/ marketing & distributing them, too many and they either only sell one or two OR the ‘loose plane’ blisters out sell the based planes.

    Dont forget that most things are made in house so resource…[Read more]

  • Nat replied to the topic Bending Lines in the forum Black Powder 3 years, 11 months ago

    for  board sizes, the did say (although it might be v1) that they playtested on a 8′ 6′ board.

    For bent lines, I’ve read it as IF you move, you need 1 order to straighten the line before heading off….ie you want to move 6″ down the road you need two orders

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