Nat

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  • Nat replied to the topic Deep Deployment in the forum Victory At Sea 4 years, 1 month ago

    We’ve had this discussion with the authors (Matthew Sprange) in the Facebook group… and the wording on Deep Deployment is like that to allow for differing numbers of flights up it doesnt over-ride the rules for CAP (2 flights).  Only the result of 7 & 10 on the scouting points table do that.

    Or to put it another way, the ability to put the…[Read more]

  • The beta rules are for mongooses v2 of the game… some of the rules have been changed… so float planes might not actually appear as while they are in the beta they are also included in the aircraft X trait…. but no observation planes are in the QSR.

    So i’d hold off until end of Jan when the rule book is released before trying to alter…[Read more]

  • in a field situation there is no such thing as equipment in the wrong place… the ammo pouch is where the hand goes, same with bayonet fob…. but its how the individual wants to carry it (we used to be able to tell whos belt kit was whos by that).

    also you are looking at everyone carrying kit for squad weapons … ie whilst the gunner and…[Read more]

  • I’m enquiring more on a specific nation level not a general… ie where the british ones cast iron?  french & austrian brass?  what where the Russians?

     

    I’ve had a quick (5 min) google… but cant seem to find anything specific 🙁 …so wondering if anyone on here had any clue or direction for investigation..ta

  • I wouldnt use a staff rating of lower than 7 outside of the personality traits table because 7 is the average roll of 2D6.  Which when you start using rules like unreliable or units over 12″ from commander you then end up not having any control over the unit and it does nothing more often than not.  So whilst it may be historically accurate game w…[Read more]

  • From the Napoleonic supplements:The default is 0 points for a Staff rating of 7, 25 for 8 and 75 points for staff rating 9.

     

    staff rating 10 is reserved for special characters,  some nations have lower costs such as the Russians pay 20 points for SR 8 (to a max of 50% commanders) and can’t have 9, then the old guard list pay 35 for SR8 &  f…

  • Nat replied to the topic HE vs soft skin in the forum Bolt Action 4 years, 1 month ago

    @stevet – as I said earlier massive damage still applies

  • Nat replied to the topic HE vs soft skin in the forum Bolt Action 4 years, 1 month ago

    yeah that rule is there…cant give a page number as my PC has messed the pages of my digital copy up!… but in the basic shooting rules ‘Roll to Damage’ section it says is says “Regardless of any modifiers
    that apply, a roll of a 1 is always a failure”

  • @danny G Delong:

    1) Soviet army Machine gun Artillery platoons… basically think instead of infantry squads you’d have 2 or 3 MMG teams…. its not something you can currently take in the game, unlike say soviet AT gun platoons

    2) Artillery can only take exceptional damge from heavy weapons.. sniper rifles are in the small arms catergory.

  • Al – fair point on the supplements (i’ve edit my post now!)

    However which way you look at it, we do agree that BP isnt a competative game and shouldnt be played as such….

  • I said army special rules…. such as Deep Line for British, lacking initiative, the Russian “bullet is a fool bayonet is a fine chap one”, Russian Tactical doctrine for their artillery, …. oh and a few unit special rules such as skirmisher or the french dragoons ability to deploy dismounted, doesnt have a points value.

     

  • Well as I said, the club I go to only started the system during the England Lockdown in April so we’ve not got many games in… so I’m going off initial feel, and said we’re going to be playing more games before changing any of the rules (with the exception of adding the grazing fire optional rule to be a standard rule)

  • Nat replied to the topic HE vs soft skin in the forum Bolt Action 4 years, 1 month ago

    Just to add that for softskins you never get a superficial roll on the damage table, but could end up rolling massive damage (if the damage roll is 3 or more than the target roll twice on the damage table)

     

     

  • Nat replied to the topic Question about orders in the forum Black Powder 4 years, 1 month ago

    Im finding that some of the rules havent gone in due to lack of gaming

  • its also worth noting that army special rules arent pointed either!  Nor is movement (except for alteration against the norm – such as Austrian Horse artillery – gets a points discount)

    The points can only be viewed as a guide to help you build approximately similar sized armies…. which is why this game will never be a competitive one and…[Read more]

  • oops its only rockets that disorder on any hit! (pg 95)… Not enough game time :p

    Now I think if musket fire disorders on a 6 artillery should be more disruptive…. hmm… might have to add the disorder on any hit in to the house rules then!

  • one thing the club I go to was playing around with was whilst shortening the distances of move and weapons (as we play on 6’x4′ not 10 x6′ boards) was actually to leave the artillery ranges alone.  This means than they are in effect increased by 1/3rd so you get another turn of using them.

    Also dont forget that any hit with artillery disorders…[Read more]

  • Nat replied to the topic Exploding houses in the forum Bolt Action 4 years, 1 month ago

    copy and paste from v1 at a guess…I would go with the rulebook ie 10 hits bringing down the house

  • @paul. …ah just a different way of getting the same result as making the mmg team count as artillery (which protects the mmg from all small arms not just snipers)

  • hmms … I sense a new topic… sniper changes for v3

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