Nat

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  • Nat replied to the topic Rules Question Thread in the forum Black Powder 4 years, 2 months ago

    That makes sense, however in the Clash of Eagles light infantry do have the special note – skirmish – yet you also have Russians Line Units with the rule ‘poor skirmisher’ which states that they dont benefit from the +1 bonus for skirmishers shooting…. when they can only do that in mixed formation (Russians dont have the option to form compisite…[Read more]

  • Personally I stick the metal model to the bottom of the base then fill it up with a putty to levelish of the metal base.

    Other approaches are to cut the metal base off and then pin the model to the base, or trim the metal down

  • Nat replied to the topic Rules Question Thread in the forum Black Powder 4 years, 2 months ago

    So we have 2 conflicting absolutes… on one hand tiny units section says they can only can form march column (but only on roads and tracks… unlike all other units that can form it any where) or their default of skirmish order.   Then on the other hand you have the statement that all regular units can form square.

     

    personally I’d take the sp…[Read more]

  • Nat replied to the topic Chaplins in the forum Bolt Action 4 years, 2 months ago

    The major Chaplin is found in the konflict47 part of the store.

    but to re iterate what IO said..any officer should do with proper painting

  • Nat replied to the topic Rules Question Thread in the forum Black Powder 4 years, 2 months ago

    Ok got my pdf rule versionon to the iPad!

    Sorry the formation is just called skirmish order as stated pg 22 in the v2 pdf.   Pg 24 makes it quite clear that tiny units can only be in skirmish order, so they can’t form square.

    also in Napoleonic you can have normal and large units in skirmish order…

  • Nat replied to the topic Rules Question Thread in the forum Black Powder 4 years, 2 months ago

    Do tiny infantry have must form square?  I thought they could only form skirmish formation?

  • Nat replied to the topic Tanks reaction fire in the forum Bolt Action 4 years, 2 months ago

    just to clarify  turrets can rotate unless they’ve suffered a turret jam result then they are locked in to a set arc….although I know not all clubs play the turret jam rules…

  • Nat replied to the topic Tanks reaction fire in the forum Bolt Action 4 years, 2 months ago

    A tank is a unit the same as an MMG team or a rifle squad and doesnt have an exception in the rule to how orders work….Basically if it doesnt have an ambush order or no order next to it then no it cant reaction fire.

     

  • Nat replied to the topic French Legere units in the forum Black Powder 4 years, 2 months ago

    They are rare if using the lists to create your army

    In Albion Triumphant 1, (mid + late), and clash of Eagles  they are limited to 1 regiment per brigade (so you could have up to 4 /5 battalions in a single brigade as Legere) and  in AT2 only 1 in 4 battalions can be upgraded to Legere across the whole army!

     

  • Nat replied to the topic French Legere units in the forum Black Powder 4 years, 2 months ago

    They dont lower the shooting dice in skirmish order as the whole unit skirmishes.  Its only mixed formations that drop shooting down to 1.

    Legere units can be ordered in to Line, mixed line, assault coloumn, mixed assault coloumn, square, coloumn of companies (Clash of Eagles), Marching Coloumn or Skirmish formation.

    You pay 3 points to add the…[Read more]

  • Intresting conundrum here…. I suppose because I’ve only played the game against beer & preztel gamers or historical gamers we’ve always tried lone wolf or pairs … we’ve also not played at about 600 points .. so 4 -5 planes with a mix of pilot skills

    Now I’d think about dropping the points but not the board size… also play around with what…[Read more]

  • Nat replied to the topic Rules Questions in the forum Blood Red Skies 4 years, 2 months ago

    @james – can you start a new thread for us to discuss this in so we don’t take this rules one of topic?

  • Nat replied to the topic Rules Questions in the forum Blood Red Skies 4 years, 2 months ago

    Aircraft have a minimum move  so he’ll get one shot at it before  you past through..

    You can’t outmanoeuvre people in clouds so run a swarm of PS2 guys and hide in clouds until he splits up his formation or you’ve got on the tail of the end of his column ..tail and shoot down his ..in a squadron of 5 you only need to shoot down 2 to break him

  • @Jim… you have to be careful with the glue from what I hear as its very easy to make the clear plastic bases go cloudy – I”ve not used them or seen them in the flesh myself this is just feedback I’ve seen over the years on vairious forums.

  • To be honest there is no point to giving the NCO a pistol…the game idea of the pistols is to give assault rule to the guys without it so the whole unit (less 1 guy) gets tough fighter in combat….

    The actual TOE I suspect is that the BAR gunners carried the pistol as a secondary weapon…

  • Ok, reading the entry in question (us armies book pg 26).  It makes the distinction of NCO & Men in the composition line and in the options section .  For example it says NCO & up to 2 men can have SMGs, and upto 3 men can have BARs.

    So the NCO can take a SMG but no other option,  the men part can change their rifle for either an SMG, shotgun or…[Read more]

  • RAW hat on….

    If the unit is made up of 1 NCO & 5 men, the BAR entry excludes the NCO as he is not part of the men entry as defined in the unit compastion line.  However if you look at the Armies of the Soviet Union the upgrade options are normally written any soldier which is not defined so could be either the NCO or one of the men.  However t…[Read more]

  • Nat replied to the topic Bunkers in the forum Bolt Action 4 years, 3 months ago

    Depends if you think the bunker could take a 122mm howitzer shell (heavy howitzer as found on the soviet SU152 – biggest gun in a BA army)… IF you think the bunker can withstand it then take it as a bunker if not then a building…

    or you can take it as a heavier constructed building and say it needs an extra 1 or 2 hits to destroy

  • Nat replied to the topic FAQ in the forum Blood Red Skies 4 years, 3 months ago

    @Koin-koin – its from page 10 of Air Strike (although my copy doesnt have aircraft C!)

     

    Air Strike is the Core Rules with some wording tweeked and the layout improved.  All 3 booklets from the core & Mig Alley + Air strike rules & extra scenarios added…. and a number of cards printed between the core box & airstrike

  • It’s based on mongoose’s v2 …not sure whats been changed but from what I’ve seen /heard from some of the YouTube videos it’s more tweeks than wholesale changed

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