Activity
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Nat replied to the topic Airplane rules query in the forum Cruel Seas 4 years, 7 months ago
To be honest, I’m going to pick up the supplement Close Quarters which has some cleanup of the rules for aircraft in it.
Your opponent might already now about it due to the radar rules. It says at the start of the turn… so I read that as the plane activates before any activation die are pulled from the bag.
re flak – i read it as per…[Read more]
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Nat replied to the topic Help needed with army selections in the forum Bolt Action 4 years, 7 months ago
Another couple of options are….ps some shocking idesa here….
play some of the campaign scenarios/ randimise which mission you do play
Play lopsided battles – ie you have 1K + a king tiger, they have a normal 1K army.
Play tank war /armoured platoons
play larger point games where multiple units are activated under a single order die
play…[Read more]
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Nat replied to the topic Scenario for the Bronekater in the forum Bolt Action 4 years, 7 months ago
Yeah I read that as a statement of an idea not a ‘heres a scenario we’ve written’ as well…..
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Nat started the topic Bronekater Rule in the Background section in the forum Cruel Seas 4 years, 7 months ago
Ok, on page 91 there is what appears to be a rule… however as said in the title this is in the background of the Red Fleet.
the sentance in question is “all hits under 6-pdr will not cause a critical hit to Bronekater turrets; the roll is simply ignored”.
Now does this mean if (for example) a 40mm causes a critical a 5 (gun hit) counts as no…[Read more]
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Nat replied to the topic Dug In confusion in the forum Bolt Action 4 years, 7 months ago
true…. how about something like this?
Grenade, range 3″, shots 1 Pen 0 special: assault, thrown weapon, grenade
thrown weapon rules – ignore cover mods, never gets the point blank bonus,
grenade weapon rules – has +1 PEN against infantry, if hit does D2 hits
dont want them to powerful as they are free on most models
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Nat replied to the topic Dug In confusion in the forum Bolt Action 4 years, 7 months ago
@richard – you mean almost realistic? just a head and weapon showing whilst firing!… although I would have balanced it with the negative of the unit gaining the FIXED rule whilst in a ‘dug in’ position
Flamethrowers (preferably on a tank!) and /or smoke seems to be the way to deal with dug in troops
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Nat replied to the topic Soviet LMG Squad in the forum Bolt Action 4 years, 7 months ago
To help differenciate the two squads… otherwise there would be no point in the rifle squad entry* as if you wanted a green rifle squad you’d just take the LMG squad and not buy the LMG!
*Aside from the free ‘conscript’ squad…..
– I keep saying this, but this is a Hollywood game based on History not a historical simulation game
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Nat replied to the topic Player placed obstacles in the forum Bolt Action 4 years, 7 months ago
Ostfront & Fortress Budapest have minefields in the IIRC.
Basically every campaign book has enviroment and some additional rules…
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Nat replied to the topic Crowded House – Number of Units in Buildings. in the forum Bolt Action 4 years, 7 months ago
Well for house rules I’d say the following could happen:
Each model counts as 2 for the purpose of ’embarking’ in to a building. (this then builds in the 1″ gap)
Only 1 unit may man a wall at a time (making it easier to keep track of)
Only units that are manning a wall can be targeted by an assault against that side of the building (no…[Read more]
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Nat started the topic Linked Game Systems Campaign in the forum Bolt Action 4 years, 7 months ago
Ok putting this here as this is the ‘key system’
Have people tried putting together a generic campaign (ie not a historic one) linking the different game systems together?
An idea I was thinking of is something like this with player 1 being the campaign attacker and player 2 being the defender
Game 1 – BRS escort mission with player 1 escorting…[Read more]
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Nat replied to the topic Experience Rules for Infantry and Artillery in the forum Bolt Action 4 years, 7 months ago
Dont think there are any…. but hay people have got time on their hands to make up a campaign pack that allows this!
All players start with a generic platoon, with equipment /unit limitations to 1939 then you get so many XP per unit for suriving a game, kills, completing objectives etc which can then be spent to upgrade the unit
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Nat replied to the topic Crowded House – Number of Units in Buildings. in the forum Bolt Action 4 years, 7 months ago
I’ll counter that with where does it say you can have more than 1 unit per floor?
Its a permissive rule set, that states you need to have a 1″ gap between friendly units… bering in mind that page 115 allows transports to have more than 1 unit embarked and so gives us a pass on the 1″ gap rule.
So the rules say you need to have a gap between…[Read more]
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Nat replied to the topic HE vs buildings in the forum Bolt Action 4 years, 7 months ago
@paul – on Preparatory Bombarment. There is nothing in the rules about using a template so its just 1 hit. (the rules only talk about 2 man units taking 50% casualties but not biger units, so yeah 1 hit is just that 1 person getting hit)
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Nat replied to the topic Rules Question – units of light mortars V single target & PINs in the forum Bolt Action 4 years, 7 months ago
To be honest my Japanese arent even made yet!
I’m just wanting to make sure I have the rules staight in my head…. and knowing me at one point I will roll multiple hits with mortarts in one go! (they’ll then fail to do anything for the rest of the game……)
:p
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Nat replied to the topic HE vs buildings in the forum Bolt Action 4 years, 7 months ago
yeah you declare down as a reaction, when the to-hit die has been rolled its to late to make a reaction.
The only exception to this is IIRC is prelimary bombardment when you get to decleare your going down after the roll to see if the unit is hit but before the template is placed….
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Nat replied to the topic Rules Question – units of light mortars V single target & PINs in the forum Bolt Action 4 years, 7 months ago
The crux of the question is then, do the mortars count as separte units when firing?
Because the rules are clear, you only take PINs once per firing unit – at the highest no. available ie 2 flamerthrowers is only +3 PINS not +6
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Nat started the topic Rules Question – units of light mortars V single target & PINs in the forum Bolt Action 4 years, 7 months ago
Ok, so light mortars in a unit (eg Japanese Grenadiers or the French rifle grenade unit) can all target different enemy units. In which case all those units take D2 PINs.
Now what happens if all my mortars (3 in the case of the japanese grenadiers) target the same unit?
Is it D2 PINs because all shooting happens at the same time so you apply t…[Read more]
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Nat replied to the topic Introduction to 'Victory At Sea' in the forum Victory At Sea 4 years, 7 months ago
Reading the US introduction page… and I have a couple of questions
what is coats striking group? and how does a cruiser provide air cover to it? – USS Chester paragraph
How long is the range of the New Mexicos guns if she can shell islands in the pacific when she returned to the Atlantic at the start of the war?
yes, I think its…[Read more]
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Nat replied to the topic Command Post in the forum Bolt Action 4 years, 8 months ago
for what its worth …some of the FAQ /Errata has been rolled in to the Bolt Action FAQ (free on the warlord store)….
However its also worth noting that Tank War is a Bolt Action V1 suplement so has a number of rules ….mishmashs shall we call them…. where the core rules have been changed.
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Nat replied to the topic Japanese Starter Set Questions in the forum Cruel Seas 4 years, 8 months ago
Kamikaze planes – 35 points for an inexperienced pilot with 1 bomb
would I be right in thinking that I need to fly over the target then hope that the defender doesnt get a single 6 (as 1 forces a disengage) … after that I’ll need to get a 4 or less to actually HIT!
(<5 starting point, +2 point blank, -2 inexp crew, -2 shooting vessal at full…[Read more]
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