Activity
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Nat replied to the topic Light vs Medium Machine Guns in the forum Bolt Action 3 days, 6 hours ago
pretty much yes.
LMG, 2 man crew, inside a squad
MMG, 3 man crew, fixed weapon, a unit in its own right. -
Nat replied to the topic HE on multiple units / pin in the forum Bolt Action 6 days, 6 hours ago
IF (and its a big if) multiple units are hit by a HE template then yes all units hit will receive the pins.
Note you roll the D2/D3 for each unit.
Example a 4″ HE hits a unit of 3 models, you place the center between 2 of the models making sure that all 3 are hit by the template (so meeting the requirements for placing the template) and you…[Read more]
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Nat replied to the topic Command Vehicles in the forum Bolt Action 1 week, 2 days ago
Now things that WL DONT say … is can you take 2 (or more) command vehicles in a single platoon… Or are you limited to 1 only?
How do command vehicles that are transports work in regards to infantry platoon commanders who are limited to 1 per platoon? Are they allowed in addition, do they replace the need for the platoon commander or cant be taken? -
Nat replied to the topic Contesting no LOS objectives in the forum Bolt Action 1 week, 2 days ago
You have 3 states of objective in Bolt Action
Unclaimed
Secured (completely controlled by one side or other)
Contested (aka un-secured but predominently controlled by one side or other) -
Nat replied to the topic Contesting no LOS objectives in the forum Bolt Action 1 week, 2 days ago
Contesting is another way of saying that your forces havent secured the objective completely.
The problem is actually WHAT is the objective other than just a marker /made up game point – a VIP… well someone /something that can bump them off would be a problem to the securing unit
A cross roads – a single person with a grenade can block it by…[Read more] -
Nat replied to the topic Contesting no LOS objectives in the forum Bolt Action 1 week, 4 days ago
Yes, if LoS is not mentioned in the relavent rules for taking, holding or contesting objectives then there is no LoS requirements.
Although its worth noting that in some senarios vehicles can contest by not take or hold objectives.
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Nat replied to the topic Command Vehicles in the forum Bolt Action 3 weeks, 2 days ago
French have at least one… which is a soft skin with zero transport capacity.
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Nat replied to the topic Command Vehicles in the forum Bolt Action 3 weeks, 2 days ago
@Stuart – fair…. shows how much I use it :p (to wit – I dont… normally forget which tank IS my command vehicle!)
@capt Scarlett – cant find it now 🙁 … wondering if it was a Warlord one now :/
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Nat replied to the topic Command Vehicles in the forum Bolt Action 3 weeks, 2 days ago
They cant receive orders from platoon commaders, as they count as platoon commanders for issuing and receiving orders, but can from company officers. (pg 149 and 113)
As a comander they CAN give their +1 morale to infantry… (there’s nothing stating that they are limited to giving morale to vehicles so therefore the default rules of morale being…[Read more] -
Nat replied to the topic Command Vehicles in the forum Bolt Action 3 weeks, 3 days ago
Eg my current Soviet platoon is
1 x T60
2 x BT7
1 x T34/85None of these have the command vehicle option so I have to upgrade one of them to be the platoon commander for +10 points.
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Nat replied to the topic Command Vehicles in the forum Bolt Action 3 weeks, 3 days ago
So this isnt very clear in the rulebook BUT was clarified on Facebook & in one of the articles …
For armoured pltns:
If you include a vehicle that has the command vehicle trait then they are automatically the platoon commander.
If you dont have a command vehicle in your list you MUST upgrade ONE to be a command vehicle even if it doesnt…[Read more] -
Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 3 weeks, 6 days ago
Updated VMF file…
& updated wardroom errata which adds a few ships to existing nations…
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Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 3 weeks, 6 days ago
Despite the name, this is a balance pickup game checksheet
You can choose which of the entries you dont want to use when organising your game /tournament.
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Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 3 weeks, 6 days ago
2nd part of the points chart
posting here as it has ABDAflot as its own national roster for gaming.
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Nat replied to the topic Lanchester 6×4 AC in the forum Bolt Action 3 weeks, 6 days ago
*Hopefully* when the Armies of book is released in July (armies of GB) they’ll put the v2 errata back in that fixed this!
Basically it looks like they copy and pasted the original v2 entries when they wrote the v3 rulebook, and so reverted a number of units (including the Lancaster armoured car) back to the original incorrect entries!
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Nat replied to the topic Question on Dutch Tanks – One Turret or Two? in the forum Bolt Action 1 month ago
I’d go with two in a single turret as theres nothing to tell us to add a second turret.
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Nat replied to the topic Closing Fire at an assault and running past enemy units in the forum Bolt Action 1 month ago
…. <dolt>… for some reason I had it that they were difficult terrain by RAW.. ooops!
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Nat replied to the topic Tows and Dense / Rough Terrain in the forum Bolt Action 1 month ago
So the reason is that RAW isnt clear… because its not stated exactly… because BA ISNT written as a water tight competitive system…so my take on the situation is this:
1) Yes – there is (as far as I can remember) no where that stats Towing a gun over rides the terrain that the tow vehicle can travers.
2) Yes – there is no restrictions as to…[Read more]
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Nat replied to the topic TANKS IN AMBUSH in the forum Bolt Action 1 month ago
because turret jam exists…
you are already limited on what type of round you load when you go into ambush
you are limited to one ambush reaction
its a game of the hollywood film not the historical documentry -
Nat replied to the topic Closing Fire at an assault and running past enemy units in the forum Bolt Action 1 month ago
1) hmmm ambiguous but RAW would say that if within in 6″ its a surprise charge even if the move taking is 7-12″ as its “when the charge is declared” I’d play it as the move personally… but one for an FAQ /errata
2) its 1″ away from the wall of the building AND 1″ away from the vehicle so there would need to be a 3″ gap for them to move…[Read more]
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