Nat

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  • I’d go with two in a single turret as theres nothing to tell us to add a second turret.

  • …. <dolt>… for some reason I had it that they were difficult terrain by RAW.. ooops!

  • So the reason is that RAW isnt clear… because its not stated exactly… because BA ISNT written as a water tight competitive system…so my take on the situation is this:

    1) Yes – there is (as far as I can remember) no where that stats Towing a gun over rides the terrain that the tow vehicle can travers.

    2) Yes – there is no restrictions as to…[Read more]

  • Nat replied to the topic TANKS IN AMBUSH in the forum Bolt Action 5 days, 14 hours ago

    because turret jam exists…
    you are already limited on what type of round you load when you go into ambush
    you are limited to one ambush reaction
    its a game of the hollywood film not the historical documentry

     

  • 1) hmmm ambiguous but RAW would say that if within in 6″ its a surprise charge even if the move taking is 7-12″ as its “when the charge is declared”  I’d play it as the move personally… but one for an FAQ /errata

    2) its 1″ away from the wall of the building AND 1″ away from the vehicle so there would need to be a 3″ gap for them to move…[Read more]

  • Nat replied to the topic Soviet Lend Lease tanks in the forum Bolt Action 2 weeks, 3 days ago

    Lend-Lease stuff is probably going to wait till next October with the armies of book 🙁

    till then I’d use a British armoured pltn as a lend-lease armd pltn to add the Shermans & Churchills.  (British shermans can workout about 5pts more expensive than the US ones..)

    (I’ve already got my local clubs agreement to do that with my lend-lease shermans)

  • Nat replied to the topic Missing Parts in the forum Bolt Action 2 weeks, 3 days ago

    WL have a very good customer service dept… best off emailing them even if you dont require the part so that they’re aware

    also include the name on the packing slip (if you still have it) & where you got it from incase its a batch issue rather than just misfortune that you and your mate had the same thing missing.

    As a side note I had a scout…[Read more]

  • IIRC the gentelmans war gives a nice rounded v2 list… so i’d go with that and then see what you need (if anything) to add to make a legal v3 list.

    OR you can wait till the end of January and get hold of the new armies of Germany book which could change your mind with what you want to build.

  • You cant give units inside a transport a Fire! order, only Down, Advance or Run.

    So no they cant call in their attack..

  • Mike, two things,

    1) most game systems keep points cost calculations in-house to stop people creating their own units that can then break the systems.  We can extrapulate a number of the costs but with tanks you have roundings and (hopefully) proportional costs.  To put a build your own tank program out is bad for buisness.
    2) what we have in B…[Read more]

  • the v3 get-you-by lists are copy and pastes with minor CORE rule changes from the armies of books … historical unit changes werent updated – even those that have been in the v2 FAQ for YEARS!

    The campaign book corrections likewise havent been factored in to the get-you-by lists…

    We currently dont have any dates for when the minor nations…[Read more]

  • Nat replied to the topic Version 3, first games in the forum Bolt Action 3 weeks, 1 day ago

    2.  … what about FAOs?  still allowing them to spot for any non-inexpeirenced indirect weapon?

  • Nat replied to the topic Buildings in the forum Bolt Action 3 weeks, 3 days ago

    Barrage or any indirect that hits a building /unit in a building then tests to see which floor it explodes on!  – You can either target empty building OR units within building, but you cant target buildings that have units inside. (gameplay reasons)

    From v2 (cant recall if majorly different in v3) any level where you could stand /place models is…[Read more]

  • Nat replied to the topic Buildings in the forum Bolt Action 3 weeks, 4 days ago

    So buildings… in real life are great hiding places… right up until spotters then they become death traps when targeted by artillery.

  • oh I fully agree that WL could and SHOULD have read through their own v2 FAQ and made sure that every point was covered in the rules…. but they didnt so the v3 FAQ is going to be longer than that of v2 🙁

    there was a couple of spotter vehicles in the later campaign books…

    My point was that spotters are only 10 points each and not locked to…[Read more]

  • I’d say no, they’re not HQ units so why would they get the explict HQ allowance for seeing /working out of transports…. plus their 10 points each with multiple buffs from v2.

  • Nat replied to the topic Missing vehicles in easy army. in the forum Bolt Action 1 month ago

    (dont worry I know what you mean …. I have a 3rd Ed metal sisters army….)

    v3 was needed because of the size of the FAQ… but seen as the army books (less germany) were all v1 and the v2 rulebook lasted 12 years!

  • Nat replied to the topic Missing vehicles in easy army. in the forum Bolt Action 1 month ago

    So Easy Army is NOT official… it used to be, but hasn’t been for the last couple of years.  The official army builder is the Warlord App (found on google & apple play stores) that is behind a paywall.  Easy Army is currently upto date on the major armies for v3 but the one guy who runs it is still working on updating the minor nations.

    What w…[Read more]

  • Nat replied to the topic Assaults in the forum Bolt Action 1 month ago

    problems – after 5 seconds of thinking….
    1) movement, you cant move within 1″ of  another unit including friendly… so you need a 3-4″ path.. oh and you have to go round terrain, but how can you do that AND stay 1″ away from your other unit?
    2) Ambush & reactions – the how and when – as if doing it sequenctially i’d get a clear shot off but…[Read more]

  • correct.

    Because Ambush changes to a Fire! order when activated not an Advance.

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