Nat

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 1,035 total)
  • Author
    Posts
  • #190663
    Nat
    Participant

    I’d go with two in a single turret as theres nothing to tell us to add a second turret.

    #190661
    Nat
    Participant

    …. <dolt>… for some reason I had it that they were difficult terrain by RAW.. ooops!

    #190660
    Nat
    Participant

    So the reason is that RAW isnt clear… because its not stated exactly… because BA ISNT written as a water tight competitive system…so my take on the situation is this:

    1) Yes – there is (as far as I can remember) no where that stats Towing a gun over rides the terrain that the tow vehicle can travers.

    2) Yes – there is no restrictions as to where a unit can disembark.

    1+2 b] I’d also say you’ll only be able to deploy 1″ away from the REAR of the towing vehicle though.. as the gun cant move in the terrain its self so cant RUN the up to 6″  away from the vehicle, however the rules say you cant be within 1″ of a unit except if assaulting the unit OR EMBARKING

    #190657
    Nat
    Participant

    because turret jam exists…
    you are already limited on what type of round you load when you go into ambush
    you are limited to one ambush reaction
    its a game of the hollywood film not the historical documentry

     

    #190656
    Nat
    Participant

    1) hmmm ambiguous but RAW would say that if within in 6″ its a surprise charge even if the move taking is 7-12″ as its “when the charge is declared”  I’d play it as the move personally… but one for an FAQ /errata

    2) its 1″ away from the wall of the building AND 1″ away from the vehicle so there would need to be a 3″ gap for them to move through
    dont forget that limited number of pivots a vehicle can make & the heavy weapon bonuses for shooting said side… and once its destroyed it can be run over by the attacking infantry

     

    #190622
    Nat
    Participant

    Lend-Lease stuff is probably going to wait till next October with the armies of book 🙁

    till then I’d use a British armoured pltn as a lend-lease armd pltn to add the Shermans & Churchills.  (British shermans can workout about 5pts more expensive than the US ones..)

    (I’ve already got my local clubs agreement to do that with my lend-lease shermans)

    #190621
    Nat
    Participant

    WL have a very good customer service dept… best off emailing them even if you dont require the part so that they’re aware

    also include the name on the packing slip (if you still have it) & where you got it from incase its a batch issue rather than just misfortune that you and your mate had the same thing missing.

    As a side note I had a scout missing from the soviet scouts box – sent out to me the day I notified them.. had it less than 5 days after receiving the miss pack box.

    #190610
    Nat
    Participant

    IIRC the gentelmans war gives a nice rounded v2 list… so i’d go with that and then see what you need (if anything) to add to make a legal v3 list.

    OR you can wait till the end of January and get hold of the new armies of Germany book which could change your mind with what you want to build.

    #190609
    Nat
    Participant

    You cant give units inside a transport a Fire! order, only Down, Advance or Run.

    So no they cant call in their attack..

    #190607
    Nat
    Participant

    Mike, two things,

    1) most game systems keep points cost calculations in-house to stop people creating their own units that can then break the systems.  We can extrapulate a number of the costs but with tanks you have roundings and (hopefully) proportional costs so costs from that wont be exact.  To put a build your own tank program out is bad for the part of buisness of selling books.
    2) what we have in BA v3 is get-you-by lists only that give us enough options to field 90%+ of what WL produce / sell model wise.  We’ll see end of january with the release of the german book just how much is ported over from v2 from the campaign books. <fingers crossed>

    • This reply was modified 2 weeks, 6 days ago by Nat.
    #190602
    Nat
    Participant

    the v3 get-you-by lists are copy and pastes with minor CORE rule changes from the armies of books … historical unit changes werent updated – even those that have been in the v2 FAQ for YEARS!

    The campaign book corrections likewise havent been factored in to the get-you-by lists…

    We currently dont have any dates for when the minor nations will be updated to v3 properly – but the 5th of the major nations is January 2026, so most likely after that 🙁

    -And yes thats the answer to both your questions, please dont think too much about the stats – Bolt Action is history past through the filters of comic books, ‘common knowedge’ & films  rather than a historical simulation…

    • This reply was modified 3 weeks ago by Nat.
    #190599
    Nat
    Participant

    2.  … what about FAOs?  still allowing them to spot for any non-inexpeirenced indirect weapon?

    #190593
    Nat
    Participant

    Barrage or any indirect that hits a building /unit in a building then tests to see which floor it explodes on!  – You can either target empty building OR units within building, but you cant target buildings that have units inside. (gameplay reasons).  This means when calling in a barrage you roll for every building in range as if its a unit because you might just blow it up!

    From v2 (cant recall if majorly different in v3) any level where you could stand /place models is counted as a floor plus any shaped roof.  You roll starting from the roof to see if the shell explodes (4+).  If not roll on the next floor unit either you hit the lowest level OR the shell explodes.

    You then roll to see the number of hits the shell does, as 10+ will bring the building down, even if the floor is empty.  If not empty you then half the hits if down and roll the FULL number of hits against the unit occupying the floor – yes this means you can hit models multiple times.

    • This reply was modified 3 weeks, 2 days ago by Nat.
    #190587
    Nat
    Participant

    So buildings… in real life are great hiding places… right up until spotted then they become death traps when targeted by artillery.  So that bits correct.  As is ruins making for far better cover and protection.  (The German army hated that the Luftwaffe had bombed stalingrad before they attacked for that reason).

    As to using them – yes because I like to make themeatic tables, and only after the troops have engaged or theres been a prep bombardment on a specific defended area would you not have buildings.

    • This reply was modified 3 weeks, 3 days ago by Nat.
    #190569
    Nat
    Participant

    oh I fully agree that WL could and SHOULD have read through their own v2 FAQ and made sure that every point was covered in the rules…. but they didnt so the v3 FAQ is going to be longer than that of v2 🙁  – although I read that FAQ entry as extrapulating /using the HQ as precedence for not allowing it.  In v3 the rules are that the HQs are the limited exceptions (so yeah its a 180 in what HQs can do but no in spotters)

    there was a couple of spotter vehicles in the later campaign books…

    My point was that spotters are only 10 points each and not locked to their parent weapon anymore so if you give them more maneoverablity & surivability you are increasing what you get for that 10 points

    • This reply was modified 4 weeks ago by Nat.
Viewing 15 posts - 1 through 15 (of 1,035 total)