Activity
-
Mike replied to the topic Ruins in the forum Bolt Action 5 days, 4 hours ago
So, if a structure is labeled a ruin, it is not a “building” it is presumed to have a single story for movement and elevation purposes and operates like dense terrain (thus model positioning is important, and range is measured to the models) and the units cannot fire through the terrain only into it. If it is presumed to be a damaged building it…[Read more]
-
Mike started the topic Ruins in the forum Bolt Action 5 days, 10 hours ago
I am trying to understand how “ruins” differ as terrain vs buildings and rubble. We treat ruins as something between buildings and rubble. We play, you can shoot into it “ruins” but not through “ruins” just like buildings. But like rubble, you can “advance” into ruins and move through them like with rubble rather than enter them by “r…[Read more]
-
Mike started the topic LMG Team in the forum Bolt Action 1 week, 2 days ago
Has anyone created a profile for a two-man LMG independent unit with the option to add a third man? I think they would make sense in some cases like a partisan command or commando command, where heavier equipment was less available and mobility was more important. It’s negative would be 4 shots vs 6 shots, but its positive would be the ability t…[Read more]
-
Mike started the topic Special Figures in the forum Bolt Action 1 month, 3 weeks ago
Can anyone from the Bolt Action advisory board let me know if anyone in the group is considering special rules for the special figures. They could be prepared as optional rules section to give the game a bit more flash. The special abilities should align with the underlying narrative Warlord provides about the character and should not minor.
-
Mike replied to the topic Italian vehicles in German service? in the forum Bolt Action 1 month, 3 weeks ago
I wish there were a way to import units from other army lists for various reasons including the reason you noted. Perhaps in the future that could happen with a simple note that the list does not conform to the “approved” lists. This would help in a variety of cases, not just the one you are dealing with.
-
Mike started the topic Capt. John Henry Cound Brunt VC MC in the forum Bolt Action 1 month, 4 weeks ago
Are there any special rules associated with this casting?
-
Mike replied to the topic Can Inexperienced Mortars take Spotters – if so do they gain any benefit? in the forum Bolt Action 2 months ago
The Warlord supporter list builder allows you to purchase spotters for inexperienced mortars, but I think the cost is the same as for regular and veteran unit spotters. So, I guess if you wanted to cover the map and reduce the risk of losing all your spotters as well as several other advantages the come from having spare spotters, you could l…[Read more]
-
Mike replied to the topic Stop the Madness – Heroically over-sized Miniatures. in the forum Bolt Action 2 months, 2 weeks ago
Perhaps a different perspective from someone who has been gaming and painting miniatures for over 50 years. When I started gaming, figures were 1:72 scale (around 20mm tall and skinny), which is a bit short, since it translates to a human being under 5 ft tall. Later, models bulked up to 25mm and this scale dominated in the 70s and 80s. Then 28…[Read more]
-
Mike replied to the topic I believe that the PIAT should be able to use indirect fire in the forum Bolt Action 2 months, 3 weeks ago
Interesting. I am not sure the “indirect” fire really works. Are spotters really calling in fire to Piat teams?
Instead, it seems like you just want to fire at targets over 12″ range up to 30″ range and treat it as a HE (1″) indirect fire shot when it comes to…[Read more]
-
Mike started the topic Tweaks I would make to Bolt Action v3 in the forum Bolt Action 2 months, 4 weeks ago
I like the rule system, but the following are things I think would streamline or improve them…
Assaulting infantry: I think there should be a class of infantry that has special close assault capabilities based on their weaponry and training (grenades, pistols, smgs, and other multi-shot weapons light enough to carry into an assault), there…[Read more]
-
Mike replied to the topic BazookaPanzerfaust shape charge weapons in the forum Bolt Action 8 months ago
I don’t think Bolt Action is a “fantasy” game or a historic simulation. Some authors imagine they are creating a game that is “historically” accurate, the truth is none of them are. Historical wargaming is gaming and it is about a fun game with some “historical flavor”. How they balance “fun” with “historical flavor” often becomes the sub…[Read more]
-
Mike replied to the topic German horse drawn artillery officer. in the forum Bolt Action 10 months ago
Does the new special miniature, Josef “Sepp” Allerberger come with any special rules? It would be “cool” to design special “hero” profiles for every special casting with their own point cost just for fun. Players could agree to use them or not. Any easy option is to allow you to buy a “single model” sniper unit at a reduced cost.
-
Mike replied to the topic Contesting no LOS objectives in the forum Bolt Action 11 months ago
There are two kinds of games… competitive gaming and uncompetitive gaming. My experience is that competitive gaming while it may offer some enjoyment produces all sorts of “gamey” actions. Uncompetitive gaming tries to be philosophical about the situation. Ideally, the idea of “controlling” objectives infers some sort of strategic value re…[Read more]
-
Mike started the topic Big Games in the forum Bolt Action 11 months, 2 weeks ago
3rd Edition has some ideas on how to play bigger games without too many order dice bogging down the game. Have others tried them or other ways to play bigger games and how has it worked?
-
Mike started the topic Light vs Medium Machine Guns in the forum Bolt Action 12 months ago
I know how the rules treat light vs medium machine guns differently, but it often seems that the actual machine gun is often the same weapon. Is that true at least regards to Bolt Action’s rules, the main difference is light machine guns have crews of 2 models and can be part of squad, while medium machine guns are treated as infantry support…[Read more]
-
Mike replied to the topic Contesting no LOS objectives in the forum Bolt Action 1 year ago
Generally speaking, I find that control of objectives brings out the worse with respect to “gamey” behaviors. Often a game will be going along just fine and then on the last move crazy *!@#! starts to occur. Perhaps a rule that the player with the most points within 3″ of an objective at the end of the game “owns” the objective. It would pr…[Read more]
-
Mike started the topic Closing Fire at an assault and running past enemy units in the forum Bolt Action 1 year ago
Does a defensive unit get closing fire if the enemy units “runs” more than 6″ to assault or start more than 6″ away from the target? We were playing a game where the assaulting unit was with 6″ of its target but had to run almost the full 12″ to contact it due to an obstacle.
On a related matter, can a unit run through a 2″ gap between an…[Read more]
-
Mike replied to the topic 3rd vs 2nd in the forum Bolt Action 1 year ago
I did not take your comment as “attacking” me, simply misunderstanding me. So, no worries, I took no offense. I was simply noting that I don’t find tanks as intimidating as they were before. Many players thought the new rules would lead to many armor platoons and moving the game away from being infantry based. While we are seeing some arm…[Read more]
-
Mike replied to the topic 3rd vs 2nd in the forum Bolt Action 1 year, 1 month ago
I did not say, I do not like V3 or that I did not agree with the changes to tank MMG fire (I do for the reasons you mentioned), just that they are less intimidating. In V2, tanks could control a part of the battlefield as no one wanted to contest ground against a tank with 2 or more MMGs. Now, a large infantry unit can seize an objective an a…[Read more]
-
Mike replied to the topic 3rd vs 2nd in the forum Bolt Action 1 year, 1 month ago
The one thing that has been noticeable is that assaults are not as good of an idea as they once were. Unless you need to gamble on a decisive result, advancing to point blank range and using shooting is more efficient. The negative benefit of assaulting is compounded when the defender is in cover. Still some armies like the Japanese with big sq…[Read more]
- Load More
