Activity
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Mike replied to the topic A question of Support in the forum Black Powder 3 years, 11 months ago
Not sure how that could happen since cavalry retreats from melees it does not win even if it is a draw, I don’t believe it ever “locks in hand to hand combat” like infantry does.
We conduct each melee separately. The defender allocates the unit’s H-t-H dice against each target but never more than half of them to the unit striking its flank or…[Read more]
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Mike replied to the topic Mixed Formations – when to use? in the forum Black Powder 4 years ago
One of the rules changes between version 1 and 2 is that skirmishers no longer get +1 to hit. That was a good change in my opinion as units in skirmish formation were simply to deadly. Prior to that elimination skirmishers were even more effective hitting on 3 and being hit on a 5. To be clear, this positive shooting modifier is no longer pa…[Read more]
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Mike replied to the topic Orders Question in the forum Black Powder 4 years ago
yes… the command phase is about more than just “getting orders”. It reflect any and all reasons why a unit may not follow orders as you intended it to… so maybe after moving for a turn, the unit commander thinks he sees something and halts the unit to investigate… maybe he believes he is about to have his orders countermanded and so slows…[Read more]
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Mike replied to the topic Artillery Question in the forum Black Powder 4 years, 1 month ago
3lb smoothbore artillery are definitely “light” guns… as are the French 4lb smoothbores…
Most people I know classify 6-9 lb artillery as Field artillery. So the British 6 and 9 lb guns are both Field artillery.
I have seen some people put the British 9lb guns in the heavy category to offset the French 12lb guns.
A case could be made for…[Read more]
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Mike replied to the topic A Marshal's baton in every knapsack in the forum Black Powder 4 years, 2 months ago
The 1st Edition has a section on P94 called Personal Qualities of Commanders… there were three qualities: Aggression, Decisiveness, and Independence. Each Commander was “rated” on all three of these qualities. Each quality had three possibilities. The high and low quality each came with rules modifying the command effect of a command die ro…[Read more]