Thanks. I imagine a skirmish unit would then be 6 figures.
And, in melee, if everything lines up, you should be able to get two Standard units hitting a Large unit.
I’ll run a solo game to iron things out, then invite a few of my more patient pals for a few games before “releasing it to the general public.”
donald
I appreciate your comment on “it’s your game” which is also stressed in the rule book.
It is useful, though, to get opinions from experienced players. I think most wargames have a “critical mass” – a size where they work best.
I suspect that although our 3 divisions a side worked well, 4 would have given a bit more nuance? Allowing more tactical choices?
donald
I appreciate your plausible interpretation. It might be useful to remember that the Egyptian temple reliefs contain more than a little propaganda? I believe pharaoh destroyed 2500 Hittite chariots at Kadesh – single-handed!
I don’t think the ox wagons of the Sea Peoples to be any sort of APC. It is not impossible that they could be used as a relatively * slow-moving barrier – not unlike how the Goths used their wagons at Adrianople or even the Boer wagon lagers. Just because such transports were intended for civilian use does not preclude the impossibility of a military application. At any rate, there are so many gaps in our understanding of Bronze Age military history that I feel I can use the ox wagons as a type of war wagon without overly stretching possibility.
So for me: war wagon.
* in gaming terms, the wagons must move at infantry speeds or they are useless.
Thanks for the replies. I’ll experiment with your suggestions.
We’ve been using FoG for many years & I don’t want to be harsh but those rules suck the fun out of a game.
Hail Caesar seems to be very enjoyable indeed. Down the track, I’ll start with our Punic & Late Roman armies but for the moment – all things chariot.
donald