Steeljackal

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  • I agree with Nat and with Warlord answer, spotter can’t hold objective (also as Nat says if the mortar team is eliminated the spotter disappears, routes).

    I still don’t understand where the 3 crews rule comes from 😅 🍻🍸

  • Master Chief
    Participant

    Hmm so they disallow 2-man teams  e.g. sniper, flamethrower, bazooka, and piat teams from controlling objectives.

    No: sniper, flamethrower, bazooka, are infantry, not artillery. Infantry (one man stand too) or artillery with 3 crew alive.
    I ask greater clarity, and says to me that need 3 man alive at end of game.…[Read more]

  • I have a quick answer from Warlord:

    No spotters can not take an objective, only infantry units or artillery units with 3 crewmen can hold an objective.
    As usual, the rulebook is poorly written, and the spotter for the fact of not being able to FIRE and assault is on a par with the doctor or chaplain.

    The “3 crewmen” for arty I don’t know where…[Read more]

  • Sure, spotter can defend in close quarter, like medics and chaplain.

    Spotter can’t fire and assault, but only defend in close quarter (in close quarter, cand receive fire order to fire an enemy is coming), exactly like medic and chaplain, he only defend himself if assaulted. But maybe spotter remain a combat unit (he direct mortar/arty fire), and…[Read more]

  • Medic and chaplain rulebook says that can’t fire, assault and that they are non-combatant units, and can’t hold objective.

    Spotter? Rules say that can’t fire or assault, but don’t say nothing about hold objective. By similarity to medics and chaplain I think spotter can’t hold objective.

    What your opinion?

  • I take a look in errata&FAQ too, and there is no other info on shirkers or routed units.  So as I wrote, I agree with you, by raw reading the pins are to be counted to see if the unit is routed.

    On Shirkers special rules says “always count pinned markers as double” so by raw reading seems count as doubled for order test, shotting and morale…[Read more]

  • ORDERS chapter

    “PIN MARKERS
    Remember that each pin marker on the unit also results in a –1 penalty to its morale value…”

    “UNIT SPECIAL RULES” chapter

    “SHIRKERS
    Not all those herded to the front and handed a rifle are willing participants. Some troops might be
    conscripted militia from occupied territories, or they might be criminals or c…[Read more]

  • I made so

     

  • Poorly written rules, many repetitions, conflicting rules 🤷‍♂️

    To avoid disputes, I would follow a rough reading of the rules. So the Russians follow their “Demolition Charges” rule and the Americans their “explosives” rule:
    Americans can put explosives on obstacles and buildings.
    Having said that by agreeing between players, the rules can be…[Read more]

  • I agree with Masterchief.

    N.1 damage roll per model.
    Tough fighters or weapons with a special “assault” rule that succeeded on the damage roll, reroll a second time.

  • Jaesen

    If you’re talking about moving for purpose of making indirect fire ranging reset, I’d say that a hull/chassis pivot in place would not count, nor would simply turning a turret.  The key term being “in place”.

    I just add how the movement must be done to reset the indirect shot adjustment. From rulenook “…to count as ‘moved’,…[Read more]

  • Answer in rulebook and confirmed by FAQ. Turret weapons arc of fire is 360°

    Rule book 2nd edition:
    “…Turret-mounted weapons. Weapons mounted on turrets can usually fire all around (i.e. into any arc)…”

    FAQ:
    “…Can a turreted vehicle in Ambush react to a movement outside the arc of fire of its weapons? Can the turret turn to react to the…[Read more]

  • If enemy are inside a building or bunker, they take hits.

    If enemy are outside, I don’t know: explosive special rule says “…these engineer can blow up buildings, bunkers, bridges, minefield, minefield or tank traps. Explosive have an HE rating of 4” using 3D6 to blow up these targets. To use…”
    Rulebook speaking about explosive only like a…[Read more]

  • Steeljackal replied to the topic HE Against Armor in the forum Bolt Action 4 years ago

    Summing up schematically

    1) Fully enclosed tank hit by heavy weapon (heavy weapon has penetration value >= +1) that can’t damage it (a roll to damage of 6 + pen value < tank armour value)

    2) vehicle is:
    Inexperinced then take pins (example, HE2” D3 pins)
    Regular then roll a dice and on a 4+ ignore pins (50% ignore pins)
    Veteran then ignore pins

  • I remember reading somewhere in the “D-Day Overlord” manual where it said something like “… or other obstacles …”.
    For me 6 hits to destroy even anti-tank obstacles.

  • To me the difference between percentages are reasonable, considering that one is an explosive tube that any equipped / low trained soldier just have to put under the obstacle or on the minefield, the other requires the use of equipment such as pliers / scissors and mine detector for minefield, and engineers have specific training.

    Another…[Read more]

  • I think they have confused ideas 😅, who writes the rules is not the same who thinks them, the left hand does not know what the right hand does, or there is no control and testing of rulebooks…

    I think +2 only applies to mine clearing gear (mine detectors, etc.), which is not bangalore because it has its own specific rule (similar to explosives,…[Read more]

  • These 2 points also came up on explosives:
    (a) Single or multiple use: I assume explosives have multiple use, like anti-tank grenades.

    I agree, all squad equiped with explosive like AT grenades, so can use explosive many time.

    (b) Attacking enemy units: I assume the engineer could “advance” 4 inches away from an enemy unit and detonate the explosi…

    [Read more]

  • Easy army is correct. Found the source of the rule!

    “D-day: Overlord” + FAQ pag. 24.

    “All Bangalore torpedoes entries. Replace the last bracketed line with the following:
    Roll 2D6. To destroy the obstacle the player must roll 6 or more hits.”

    Then bangalore is works similarly to explosive

  • I agree with you.

    But it is not well explained in the manual

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