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March 11, 2021 at 1:02 pm #183737Rex WithersParticipant
Very nice. I made this foam building https://www.youtube.com/watch?v=glq_uuxIs3M
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November 26, 2019 at 10:12 pm #172125Rex WithersParticipantGreat, thanks
October 30, 2019 at 10:52 am #170724Rex WithersParticipantVery nice, I love the poses
September 25, 2019 at 2:56 am #168954Rex WithersParticipantI made my own counters and fix the minis to the base I can create more of a mini diorama that way. As you say there is no right way
September 16, 2019 at 7:34 am #168539Rex WithersParticipantThanks very much guys
September 5, 2019 at 2:24 am #167960Rex WithersParticipantNo not for a while, the official word:
May 15, 2019 at 1:50 pm #161753Rex WithersParticipant… sorry yes have joined the facebook page
May 15, 2019 at 7:33 am #161720Rex WithersParticipantYES very keen 🙂 , we will be posting the prep and games we play on our gaming blog here: https://www.valhallagames.net
April 26, 2019 at 8:07 am #160493Rex WithersParticipantI think its just on of those things where unless you never play with anyone else you are sort of herded that way. Most people use the 1/56 vehicles and smaller buildings and trees as well (the mass market buildings are certainly not true to scale).
I think its also partly about table space, if you each put a couple of full sized vehicles and buildings on the table its very crowded, If you use full sized trees you wont be able to see or reach your minis. 🙂
Used to drive me nuts but I’m used to it now. Couple of examples of 1/56 I think you will find it looks fair:
https://valhallagames.net/index.php/bolt-action-italy-pt2-battle-for-mottola
February 27, 2019 at 4:10 am #155890Rex WithersParticipantAs for print your own mats:
https://valhallagames.net/index.php/my-new-custom-print-cheap-gaming-matFebruary 27, 2019 at 4:05 am #155888Rex WithersParticipantThanks for the comments on the blog post, as it happens. Dan (My brother) and I have just published a podcast episode that addresses “The Basis of terrain” you can find this here:
https://valhallagames.net/index.php/categories/podcast
Listen in the web payer from about time 1:20
Feel free to subscribe to the podcast in your podcast app as well if you like, hope you enjoy.
Spoiler you don’t have to be like my brother Dan ;-):
- This reply was modified 5 years, 10 months ago by Rex Withers.
February 24, 2019 at 9:52 am #155731Rex WithersParticipantHi, I wrote this on my blog for a friend, May help:
Getting started in Bolt Action Part 1: Army selection
https://valhallagames.net/index.php/home/2-uncategorised/3-getting-started-in-bolt-action-part-1-army-selectionWelcome 🙂
August 28, 2018 at 12:43 am #144649Rex WithersParticipantThey are REALLY nice and great photography also!
August 14, 2018 at 1:26 am #143174Rex WithersParticipantGreat stuff, thanks. On vehicles you then roll on the vehicles damage chart if you do damage the vehicle?
August 14, 2018 at 12:39 am #143167Rex WithersParticipantHi all, trying to work through and learn the rules for artillery observer. I had a hit on an armoured troop carrier vehicle and I am not sure I have it right. There was a huge number of dice rolls and I had to refer to I think 5 different sections in the rulebook to work out the outcome.
This is what I think i understand:
Roll D6 to see if the barrage comes in (page 84)
If result is 4-6 then Roll D6+6″ for the blast radius
Roll a die for each unit friend and enemy, within the blast radius.
Result 1-5 D3 pin markers
Result 6: On a result of 6 the unit takes a hit from a heavy howitzer – place a 4″ HE template on the target unit in the same way as for HE shells and resolve hits with a pen value of +4. (from the table on page 84)**If it’s a vehicle: (from Page 107)
The vehicle itself takes a single hit, as the unit consists of a single model – roll just once to damage the vehicle using the Pen value of the shell (see page 70)…**If it’s an infantry squad: (from page 69)
Count the number of models whose bases are under the template (even partially) – that is the number. Each unit hit suffers a number of hits equal to the number of its models that are under the template.So my actual question is:
Is there no actual “to hit” roll for the ** sections above as the previous steps have already determined hit or miss? You just roll the damage? The phrase “resolve hits with a pen value of +4” seams ambiguous to me?Thanks!
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