Rex Withers

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Viewing 15 posts - 1 through 15 (of 23 total)
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  • #183737
    Rex Withers
    Participant

    Very nice. I made this foam building https://www.youtube.com/watch?v=glq_uuxIs3M

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    #172125
    Rex Withers
    Participant

    Great, thanks

    #170724
    Rex Withers
    Participant

    Very nice, I love the poses

    #168954
    Rex Withers
    Participant

    I made my own counters and fix the minis to the base I can create more of a mini diorama that way. As you say there is no right way

    #168539
    Rex Withers
    Participant

    Thanks very much guys

    #167960
    Rex Withers
    Participant

    No not for a while, the official word:

    Link to vid

    #161753
    Rex Withers
    Participant

    … sorry yes have joined the facebook page

    #161720
    Rex Withers
    Participant

    YES very keen 🙂 , we will be posting the prep and games we play on our gaming blog here: https://www.valhallagames.net

    #160493
    Rex Withers
    Participant

    I think its just on of those things where unless you never play with anyone else you are sort of herded that way. Most people use the 1/56 vehicles and smaller buildings and trees as well (the mass market buildings are certainly not true to scale).

    I think its also partly about table space, if you each put a couple of full sized vehicles and buildings on the table its very crowded, If you use full sized trees you wont be able to see or reach your minis. 🙂

    Used to drive me nuts but I’m used to it now. Couple of examples of 1/56 I think you will find it looks fair:

    https://valhallagames.net/index.php/bolt-action-italy-pt2-battle-for-mottola

    https://valhallagames.net/index.php/video-battle-report

    #155890
    Rex Withers
    Participant
    #155888
    Rex Withers
    Participant

    Thanks for the comments on the blog post, as it happens. Dan (My brother) and I have just published a podcast episode that addresses “The Basis of terrain” you can find this here:

    https://valhallagames.net/index.php/categories/podcast

    Listen in the web payer from about time 1:20

    Feel free to subscribe to the podcast in your podcast app as well if you like, hope you enjoy.

    Spoiler you don’t have to be like my brother Dan ;-):
    Nice but not needed:

    • This reply was modified 5 years, 9 months ago by Rex Withers.
    #155731
    Rex Withers
    Participant

    Hi, I wrote this on my blog for a friend, May help:

    Getting started in Bolt Action Part 1: Army selection
    https://valhallagames.net/index.php/home/2-uncategorised/3-getting-started-in-bolt-action-part-1-army-selection

    Welcome 🙂

    #144649
    Rex Withers
    Participant

    They are REALLY nice and great photography also!

    #143174
    Rex Withers
    Participant

    Great stuff, thanks. On vehicles you then roll on the vehicles damage chart if you do damage the vehicle?

    #143167
    Rex Withers
    Participant

    Hi all, trying to work through and learn the rules for artillery observer. I had a hit on an armoured troop carrier vehicle and I am not sure I have it right. There was a huge number of dice rolls and I had to refer to I think 5 different sections in the rulebook to work out the outcome.

    This is what I think i understand:

    Roll D6 to see if the barrage comes in (page 84)
    If result is 4-6 then Roll D6+6″ for the blast radius
    Roll a die for each unit friend and enemy, within the blast radius.
    Result 1-5 D3 pin markers
    Result 6: On a result of 6 the unit takes a hit from a heavy howitzer – place a 4″ HE template on the target unit in the same way as for HE shells and resolve hits with a pen value of +4. (from the table on page 84)

    **If it’s a vehicle: (from Page 107)
    The vehicle itself takes a single hit, as the unit consists of a single model – roll just once to damage the vehicle using the Pen value of the shell (see page 70)…

    **If it’s an infantry squad: (from page 69)
    Count the number of models whose bases are under the template (even partially) – that is the number. Each unit hit suffers a number of hits equal to the number of its models that are under the template.

    So my actual question is:
    Is there no actual “to hit” roll for the ** sections above as the previous steps have already determined hit or miss? You just roll the damage? The phrase “resolve hits with a pen value of +4” seams ambiguous to me?

    Thanks!

Viewing 15 posts - 1 through 15 (of 23 total)