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April 14, 2020 at 7:12 am #177034RichardParticipant
Except of course some of the Warlord ‘official’ stuff is 1:72 😉
Vehicle scale is flexible too, the motorbikes are not 1:56 for example they are closer to 1:48 and weapons are closer to 1:40 scale.
28mm is not a hard scale, it’s an aesthetic. The infantry are not in proportion with real humans so everything is distorted
as for the ground scale being 1/56…Â 23ft range for a pistol.. ok, 23ft for a flamethrower… bit short but OK, 56ft for an SMG…maybe.
112ft for an aimed rifle shot.. no. 336ft range for an 88? Nope… The ground scale is distorted and a sliding scale.
April 14, 2020 at 7:02 am #177033RichardParticipantRidiculous rule now as it stacks with cover. 6-6 to hit and you can still fire back.
February 24, 2020 at 12:08 pm #174585RichardParticipantsquad based flamethrowers are far more robust and cheaper than a team but it does mean that team is basically a FT delivery system and useless for anything else (ie they have to run up the field and can’t really stop to snipe)
Peple also haev a habit of mixing FT and SMGs which always seems odd, if the FT does it’s job then what are the SMGs for? Far better to have a cheap squad the FT and another SMG squad
January 15, 2020 at 12:44 pm #173402RichardParticipantThe HE complaints are more around lack of a scatter (Which never bothered me) and the change to templates in V2 (which did)
Your process is rather lengthy to say the least (It’s taken around 8-10 paragraphs to explain) and subject to a lot of special modifiers, maths and so on that don’t appear elsewhere in the game.
HE does work as is mostly IMHO, it’;s not perfect but I don’t think that your suggestion is better plus it creates interactions with things like hidden, down and recce that need exceptions/more rules.
Can I suggest that you play a bit more before trying to make extensive changes to the game?
January 6, 2020 at 12:47 pm #173208RichardParticipantIn practical terms it doesn’t matter:
If your LOS passes over/through terrain that provides cover (As discussed with your opponent beforehand) then the model is in cover. The model has assumed the most appropriate stance to use that cover. The physical model used to represent that man is clearly just a marker.
The height of a hedge is irrelevant: a hedge provides soft cover to a model behind it. Being prone/kneeling/standing behind it doesn’t change that. It doesn’t block LOS and it can’t provide more than soft cover.
January 6, 2020 at 12:41 pm #173206RichardParticipantThye are always with your opponet’s permission.
They are mostly OP, very poorly balanced (Zeitzev being able to slot soft skin vehicles for example) or so expenaive no one will take them so most people will say no thanks…
January 6, 2020 at 12:39 pm #173205RichardParticipantOnly a vehicle that loses transport in favour of weapons changes to an armoured car. The Stuart Recce is not a transport vehicle.
December 11, 2019 at 12:32 pm #172509RichardParticipantHidden is undeniably a cover modifier.
HE ignores all cover modifiers when firing at units in buildings.
Therefore, hidden doesn’t help vs HE when in a building.The otehr stuff is fluff and irrelevant to the rules discussion.
December 9, 2019 at 12:36 pm #172426RichardParticipantHi Pavel,
Where are you reading about an additional free unit?December 4, 2019 at 11:58 am #172285RichardParticipantyou are understanding it correctly.
The reason is your men do not stand still waiting for their turn to move, they are in constant motion.
Perhaps the man hit has moved forward to peep around a corner or the sniper has found a gap in the cover not represented on the battlefield.
November 21, 2019 at 12:27 pm #171906RichardParticipantI’m not sure it’s defined specifically but if pins count double for all purposes then 4 would do it.
November 14, 2019 at 12:27 pm #171624RichardParticipantAmazing table. Well done! I like the loose scatter I’ve used ti to great effect too as it blends int he boring bits of terrain and hides all the edges!
November 4, 2019 at 12:49 pm #171070RichardParticipant1) How about exceptional damage forces a morale check on team weapons? So a sniper hit causes a pin and if it damages then it also causes a morale check? Fits in with the reluctance to assume the position of a snipered gunner.
September 11, 2019 at 5:40 am #168277RichardParticipantA ‘Tank’ is anything with a damage value of 8+ or better.
This causes an oddity on occasion as there are a few wheeled ‘tanks’
September 5, 2019 at 12:44 pm #167978RichardParticipantVehicle armour and gun pricing is less than ideal.
AT guns and armour are extremely expensive whereas vehicle MGs are far too cheap.
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