Sgt.saunders

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  • #189070
    Sgt.saunders
    Participant

    <p dir=”ltr”>I recently played against a very experienced player and he eliminated my mortar team with one shot with a sniper.  Now it’s clear to me that nobody plays heavy mg, which I find completely unrealistic because when the shooter has been eliminated, the man next to him has taken over the task.  The set of rules is, in my opinion, still the best on the market, it just needs to be maintained better by Warlord Games.  😏</p>

    #188714
    Sgt.saunders
    Participant

    So I think the rules are great the way they are! I played Flames of War for 10 years and was captain of the Greek national team, then was a player in the German national team until Battlefront released V4. Now no one plays it and we’ve all switched to Bolt Action. So a bit of advice: The game really makes sense (there is no: why are they doing this because that’s completely nonsensical) and there are very few points of contention. There’s always one or two things that could be changed, but really nothing major. Never change a winning team!

    Personally, I wouldn’t change the rules, just put out new army books where certain units have their own rules. e.g. Hermann Göring Division, or Grossdeutschland Division, i.e. special units with their own special rules. That would make things even more interesting. But like I said, that’s just my opinion!

    Greetings to all players.

    • This reply was modified 1 year, 9 months ago by Sgt.saunders.
    #188669
    Sgt.saunders
    Participant

    Thank you that was very helpful!

    #188662
    Sgt.saunders
    Participant

    OK but on a building I move the unit to an opening and then I can deploy the whole unit downstairs.  In a ruin I move the unit with an advanced move as far as the unit can go.  It can happen that part of the unit is still outside the ruins.  I can’t just go up one floor next turn!  Or am I seeing this too complicated?

    • This reply was modified 1 year, 9 months ago by Sgt.saunders.
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