Activity
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Master Chief replied to the topic shirkers rule question in the forum Bolt Action 4 years, 2 months ago
Bolt Action 2nd Ed rulebook page 42:
WE’RE DOOMED! – ROUTED UNITS
If a unit has as many pin markers as its original morale value, or more, then it is automatically and immediately destroyed – its morale has entirely collapsed and the unit is routed from the field. Thus inexperienced troops are routed once they have 8 pin markers, regular units…[Read more] -
Master Chief replied to the topic D-Day: Firefight Starter Box in the forum Bolt Action 4 years, 2 months ago
You can try eBay, I see a seller selling the D-day booklet for £2, and Amoured Fury booklet for £2.
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Master Chief replied to the topic Multi-shot weapons in assault in the forum Bolt Action 4 years, 2 months ago
Bolt Action 2nd Edition page 79:
The attackers make one assault attack per man (keep in mind that some weapons and special rules confer additional attacks). As there is no taking cover from a grenade blast, bayonet thrust or point-blank shot, all close quarter attacks against other infantry or artillery crews hit automatically. Roll to inflict…[Read more]
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Master Chief replied to the topic Clearing Obstacles using Explosives in the forum Bolt Action 4 years, 2 months ago
Stalingrad book Page 133:
DEMOLITION CHARGES
New option for Pioneer and Assault Engineer Units.
New Options – One man may be equipped with Demolition Charges in addition to his other weapons at a cost of +5 ptsSpecial Rules
– Demolition Charges: Once per game, an engineer unit may use a Down order to place a demolition
charge token at any…[Read more] -
Master Chief replied to the topic SAS Deception Teams in the forum Bolt Action 4 years, 2 months ago
Good question on stacking of the Deception ability of the SAS Deception team in the Overlord book (page 141). The same question can be asked on the Sabotage ability of the German Brandenburgers in the Ostfront book (page 46).
I suspect these are oversights on the writers’ part, and the intention is not to stack. Then again we can also imagine…[Read more]
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Master Chief replied to the topic USMC Dog Team in the forum Bolt Action 4 years, 2 months ago
Yes I think the Warlord Celtic Warhounds can be added to the Warlord USMC sprue to create the USMC war dog team.
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Master Chief replied to the topic USMC Dog Team in the forum Bolt Action 4 years, 2 months ago
Looks like the Dust figures are a bit too tall, according to this pictorial comparison.
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Master Chief replied to the topic USMC Dog Team in the forum Bolt Action 4 years, 2 months ago
On a side note will these DUST models (see attached photo) fit the Bolt Action scale?
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Master Chief replied to the topic USMC Dog Team in the forum Bolt Action 4 years, 2 months ago
Empires in Flames page q04:
USMC Dog team
Cost: 18pts (Veteran)
Team: 1 handler
Weapons: Each handler has a rifle or submachine gun (as depicted
on the model) and a dog
Options:
• Add up to 3 additional handlers at +18pts each
Special Rules:
• Tough fighters
• Spotting: Hidden enemy units are revealed if a dog team moves to
(or is deploy…[Read more] -
Master Chief replied to the topic Indirect fire in the forum Bolt Action 4 years, 3 months ago
Yes definitely reset. The target unit’s “new” position becomes its “current” position to be used for determining subsequent indirect hits. If it then moves to another “new” position, which “coincidentally” just happened to be a position it has occupied 2 turns ago, it should be reset because the unit has indeed moved, even though turn sequence…[Read more]
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Master Chief replied to the topic Scenario 5 – Kampfgruppe Peiper in the forum Bolt Action 4 years, 3 months ago
Yes I would think so as usual when the scenario does not specify whi gets which side.
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Master Chief replied to the topic Scenario 5 – Kampfgruppe Peiper in the forum Bolt Action 4 years, 3 months ago
I believe each player has one of the long sides as their side as usual, just that half the German player’s forces must set up in the center objective. The first wave for the US player will enter from his side on Turn 1.
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Master Chief replied to the topic Clearing Obstacles using Explosives in the forum Bolt Action 4 years, 3 months ago
I confirm that the Bangalore regulation says “… or other obstacles …”
and also in “Normandy Fortifications” chapter, “Anti-Tank ditches” paragraph: “…combat engineer can clear adiacent strip by receiving an DOWN order,…”6+ hits for barbed wire, minefield and others obstacles (then also anti-tank)
Thanks, I guess this is what we have to go with…[Read more]
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Master Chief replied to the topic Clearing Obstacles using Explosives in the forum Bolt Action 4 years, 3 months ago
Good point. It still works as long as the engineer unit is 1 inch away from the target unit. It could place the explosives at its current position and advance 4 inches away. The target unit will still be covered by the HE 4in template. I have amended my assumption below.
(b) Attacking enemy units: I assume the engineer unit that is at least 1…[Read more]
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Master Chief replied to the topic Clearing Obstacles using Explosives in the forum Bolt Action 4 years, 3 months ago
The hits required to destroy fortifications known so far:
(1) Barbed wire 6 hits (latest FAQ)
(2) Minefields 6 hits (Blowing it Up rules)
(3) Buildings 10 hits (2nd Edition rules)
(4) Bunkers 12 hits (2nd Edition rules)
I mat have missed it but what about other fortifications such as tank traps like Dragon’s teeth etc?
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Master Chief replied to the topic Clearing Barbed Wire using Bangalore Torpedoes in the forum Bolt Action 4 years, 3 months ago
Yes good point, but some units like the US Beach Assault unit can choose not to pay 10 points to be equipped with bangalore torpedoes, in which case the unit “wastes” 1 turn to be Down to clear the barbed wire. If it had paid 10 points to get the bangalore torpedoes, it could Advance from within to more than 2 inches from the barbed wire and roll…[Read more]
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Master Chief replied to the topic Clearing Barbed Wire using Bangalore Torpedoes in the forum Bolt Action 4 years, 3 months ago
Now bangalore torpodoes have a 72% chance (6 or more hits on 2D6) of clearing obstacles, compared to 50% (rolling 4+ with a +2 to get a six). That’s a flat 72% compared to the variable old manual clearing rule for minefields, which can go up to 84% (rolling 2+ for +1 veteran +1 engineers and +2 bangalore torpedoes).
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Master Chief replied to the topic Clearing Barbed Wire using Bangalore Torpedoes in the forum Bolt Action 4 years, 3 months ago
Thanks, finally we have it resolved 👍 This does make manual clearing with +2 using bangalore torpedoes a redundant.
Unless the bangalore torpedoes “special rule” only apply to Overlord engineer teams with bangalore torpedoes and not others, which is also weird.
— sigh — You are right the rules are messy.
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Master Chief replied to the topic Clearing Obstacles using Explosives in the forum Bolt Action 4 years, 3 months ago
These 2 points also came up on explosives (and bangalore torpedoes):
(a) Single or multiple use: I assume explosives have multiple use, like anti-tank grenades.
(b) Attacking enemy units: I assume the engineer could “advance” 4 inches away from an enemy unit and detonate the explosive. The enemy unit will be attacked by HE 4″.
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Master Chief replied to the topic Clearing Obstacles using Explosives in the forum Bolt Action 4 years, 3 months ago
Good point. My own view is that if the building is not destroyed (less than 6 hits from 3D6), any unit within are not affected, presumably the building cover protected them.
If 6 or more hits were achieved, the building is destroyed and all units within are killed accordingly based on the 2nd edition rules for destroyed buildings (page 125).
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