Aidan

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Viewing 15 posts - 1 through 15 (of 64 total)
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  • #190215
    Aidan
    Participant

    Are there a few airborne theater selectors that allow tanks? Because the British had glider born M22 locusts and Tetrarchs, so there’s got to be a list out there somewhere that allows you to bring one for support.

    #190213
    Aidan
    Participant

    No problem!

    It all really comes down to what your playstyle is though. I’ve heard of people who use MMGs, Medics, and Tiger 2’s because their goal is to have fun. Historically British airborne squads had 3 SMGs mixed with rifles, so if you do go that way it’s cool.

    In the end, there’s no right way to build a list, just some ways that are more efficient than others. I hope that some players more experienced than me chime in their thoughts.

    #190212
    Aidan
    Participant

    Also currently creating house rules for flamethrowers, the way the rules read it looks like you just get to overkill one guy per turn with it. (since each soldier is “one unit”)

    Sorry for the long winded reply but forgot to mention, LMGs are pretty meta in Firefight. The way they work (if you hit a unit, you can shoot at another unit within 6″ with one less dice until you run out”) makes them a pin machine that’s super effective locking down parts of the board. So I guess that is one improvement over regular BA.

    #190211
    Aidan
    Participant

    Yeah it’s a really fun skirmish themed way to play, and it takes like 5 minutes to learn.

    But one thing I noticed was that what makes Bolt Action so fun is the national theme that each army has, and the wide variety of troops to choose from. With Firefight there’s just less flavor, there are no national rules or special rules like tough fighters or fanatics, and you are pretty much limited to infantry and a few weapons teams. So for all intents and purposes, there’s no difference between playing Germans or Americans. And the support weapons are so limited, like cmon, I want to use a Flak 38 to blast troops with Saving Private Ryan style.

    TL;DR It’s basically skirmish Bolt Action but with the flavor stripped away, so I really want to see some mechanics added that make it special. It has so much promise, but looks like the Warlord team dreamed it up during a lunch break then forgot about it.

    “Also, as each figure fights separately, it seems like cover would be harder to figure out if you’re partially in it.” Yeah we just error on the side of cover. Me and my friend prioritize having fun over bickering about the rules, it’s done us a lot of good….

     

    #190209
    Aidan
    Participant

    looks dope! I haven’t played an official game yet so take this with a grain of salt, but what I’ve heard on this forum and from seasoned players is that mixing LMGs and SMGs isn’t that effective since they are a “long ranged suppressing weapon” and an “up close and personal fire on the move weapon” respectively. But if it looks cool, then go with it!

    #190195
    Aidan
    Participant

    To revise my original statement, Iv’e also played a few games of Firefight! with cereal box houses, paper tokens, coins, and a handful of dice. It was quite fun. Although the rules for officers and grenades are a bit broken.

    #190194
    Aidan
    Participant

    Yeah I dunno, I’ve played a few “mock up” games with my friend, and spent months reading the rules, but never played an official game. So  would not be well versed in rules like that.

    Yeah that’s smart. A HMG might be a points sink, but the threatening power alone might work as area denial.

    #190192
    Aidan
    Participant

    Now that I think of it, I am definitely going to run the experimental warplane rules by him. It would be an easy way to get my army to 1000 points, and it sounds fun.

    #190191
    Aidan
    Participant

    Yeah I was looking at that, artillery looks like a way better option even though it’s more expensive. I was considering Air observers because the US gets bonuses for them. I might just not run either to save myself the embarrassment of strafing my own troops.

    And my friend is pretty open to trying new things, I might try the experimental warplane rules.

    #190187
    Aidan
    Participant

    Oh my word, you think they would reduce the points cost or something. But Iv’e heard that they can be a Death Star if they actually work like they’re supposed to.

    “so he can always double up as a ViP / downed pilot if the scenario requires one as I cant actually recall the last time I run him as an air observer….”

    That’s pretty smart! Sounds like a fun scenario, except for the pilot of course. He’s probably running for his life the whole game…

    #190184
    Aidan
    Participant

    It’s amazing the lengths that wargamers go to when it comes to interpreting rules…

    #190183
    Aidan
    Participant

    Don’t forget the old “fired my rifle in the air like a mortar over the wall” trick.

    #190181
    Aidan
    Participant

    “But you can fire at a group of 8 men, 2 of whom are behind a 20′ tall solid wall, get 2 kills and your opponent can remove the 2 that you have no LOS to at all.”

    Guess your sniper has a gun with a curved barrel or something.  /s

    #190180
    Aidan
    Participant

    “Very wise. Will save you from having to fill out all those “Friendly Fire Incident Forms.

    Lol, those are the worst. Very time consuming and embarrassing.

    #190177
    Aidan
    Participant

    Hahaha yeah lol. Troops be like: ” sorry sir, we accidentally shot down our air support because it looked like a Stuka.” Commanding officer: “get some glasses! How does a P47 look like a Stuka you idiots!?”

    Yeah I see. Looks like for casual games it’ll be a good unit to include for the randomness and comedy.

    I think I’ll model a FAO, but if I don’t like using it then it’ll just get used as a mortar spotter or something.

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