Aidan

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Viewing 15 posts - 1 through 15 (of 100 total)
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  • #190369
    Aidan
    Participant

    L.T. Russell,

    Thank you for your service sir. That sounds like a memorable experience for sure! Mortars have always been deadly in the right hands, so I’m hoping for a rule that gives indirect fire weapons a buff when using them as veterans.

    And about the V2>V3 transition, I’m cautiously optimistic. The new platoon selector looks more realistic and pretty streamlined, and no more dakka Stuarts. Since all we have are teases right now I’m just putting my faith in the fact that Warlord will have some common sense with V3 and not over complicate things/add redundant rules.

    #190363
    Aidan
    Participant

    Yeah I agree there should be more abilities for skill then just morale and staying alive longer.

    Like the inexperienced mortars that everybody runs. How is it that a green mortar team fumbling for their shells, trying to figure out which side of the map the target is on, and accidentally ranging in on their own troops… has the same effectiveness of a veteran mortar team?

    #190342
    Aidan
    Participant

    Yeah of course ha.

    #190340
    Aidan
    Participant

    So an officer with a pistol taking potshots at a squad, has the same effect on the squad’s accuracy as a heavy howitzer hit. Hmm…

    #190339
    Aidan
    Participant

    Nat,

    probably just better range, to hit, an extra pin & +1 PEN against infantry

    That would totally make sense. It’s always irked me that snipers need a 6 to wound Soviet engineers with body armor. Like, headshots exist. Maybe it will be the opposite, snipers in V3 miss more often but have a high chance of wounding when they hit unlike V2 where snipers hit often but have a lower chance of wounding when they hit.

    #190338
    Aidan
    Participant

    Wilber,

    Oh well, nothing stopping us sticking with V2, which we’ll probably do. Not unless we get some independent (not paid by warlord) reviews that prove the game is actually better to play with the V3 rules

    Yeah or even take the best of both and combine them into a V2.5…

    I’m also skeptical, what I like about Bolt Action is that it has depth but also flows smoothly at it’s core and you don’t have to roll millions of dice. A concern with the new cover saves is getting roll to damage/cover saves modifiers mixed in your head…(which will totally happen to me)

    I’m with Nat here, there’s still an 80+ page rulebook that the public has not seen yet, so until the rules officially drop I’m trying to hold my criticism, but I find all this discussion fascinating.

     

    #190327
    Aidan
    Participant

    So I should have everything I need to start playing if I get the Battle of Midway set then.

    #190326
    Aidan
    Participant

    Ah I see, thanks a lot. This makes way more sense now.

    #190323
    Aidan
    Participant

    Ah I see. So to clarify: starter set rules= bare minimum, airstrike=full rules, and wing commander=full rules+extra rules?

    Yeah the Battle of Midway set is VERY tempting. Looks like a good way to jump into the game, when I get the time and funds that’s probably the way to go.

    About the ace boxes, is this like an “expansion set” that lets you use named pilots in you squadron? Also sounds really fun.

    Haha yeah, might have to consider that.

    #190321
    Aidan
    Participant

    Thanks Nat, this is so much help.

    I was initially thinking that being able to mix planes would make squadrons more interesting, but then again you would probably have people running jets mixed with biplanes and such.

    Yeah I eventually plan on buying some stuff for BRS eventually, but after starting BA and VaS I’m not really in the position to do so right now. I figured since it looked interesting I’d give it a look or a test game with proxies, then if I like it make the jump.

    I see. Will there be a “v2” or something that condenses all of the rules in one book in the future?

    #190320
    Aidan
    Participant

    Yeah probably. It’ll be interesting to see how they change it.

    #190315
    Aidan
    Participant

    Yeah maybe snipers can still pick casualties, but not remove the entire team in one shot. Which kind of sounds counter-intuitive. Maybe if the gunner gets sniped the loader can pass an order test to take over the gun or something? But they would have mentioned that in the briefing.

    #190311
    Aidan
    Participant

    Hahaha. meanwhile, America who slaps .50 Cal HMGs on everything….

    Yeah I’m almost certain that they’ll change snipers in some way. because with small team rule and exceptional damage removed, they are basically a super expensive rifleman that’s slightly more accurate. Just how they will go about changing things is the question…

    #190306
    Aidan
    Participant

    Well that’s sad. Good thing I don’t play Soviets…

    I’m wondering how snipers will change in v3. With the small team rule removed, and no longer causing automatic exceptional damage, they sound pretty pathetic unless they get buffed in some way.

    I know of some house where snipers literally start hidden. Like there’s several tokens placed on the board where the sniper may be, and if you get within a certain distance you flip one over to see if it’s the actual position. Of course, your opponent may figure it out by noticing his troops getting sniped within 36″ of a certain token… Just wondering if the new snipers might function like that.

    #190302
    Aidan
    Participant

    MMGs and HMGS are now getting 6 shots, and can’t get removed by a single sniper shot. Additionally all vehicles get half MG shots. (Death to the dakka Stuart!) This looks optimistic, but does this mean that the BA-64 gets 2 shots now? (a single LMG)

Viewing 15 posts - 1 through 15 (of 100 total)