Hi Dave,
Yes LAoK’s with a couple of minor changes.
Like no firing if you move more than one move.
If you fail to get your orders through you still get one move.
Lastly, you always get the option to butt out(Fall Back).
In a couple of weeks we’re fighting Minden I’m the overall commander of the French, going to have my work cut out as we have reduced the volleys to 2 dice to account for their poor quality, on the up side we do have 6 brigades.
Cheers
John
Hi Al,
Gren’s save on a 3+, when throwing for saves they get +2 for the buildings which would mean they can’t be killed by musket fire. We’d forgotten that a 1 is always a fail.
As you say artillery levels the playing field with -2 on saves at short and medium ranges.
Another idea mentioned is to reduce the building bonus to +1, this makes sense as village’s in the 1800 century weren’t likely to have many brick buildings.
We have our annual big 7 years war game coming up at the Grimsby Wargames Society, six players each side. We always have a smaller game before the all day bash to iron out any unforeseen problems. Good job we did as there are 3 villages on our 18 foot main table.
Thanks everyone for the input.
Cheers
John
Hi,
Thanks for the reply.
I spent quite some time during the game and at home looking for the comment on p.47 and obviously missed it. It didn’t ring true to me that anyone could be impervious to musket fire, the other way of course is to use artillery which reduces the moral save by 2 if used at medium or short range.
Thanks again.
Cheers
John
Thanks for the reply.
I thought what they were claiming was too good, I always argued that wedges shouldn’t get the +1 on moral as it wasn’t a defensive formation for cavalry.They just pointed to Moral modifiers, + 1 to square or wedge, they ignored where it says extra protection from their overlapping shields. It was a case of only seeing what they wanted to gain an advantage.
Thanks again.
John