Activity
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SteveT replied to the topic 3rd vs 2nd in the forum Bolt Action 1 month ago
Thanks for all the replies.
Sounds to me like it’s becoming a bit more “gamey”. For me, 2nd captures very well the desperation of men being pinned under fire and the gradual gains being made here and there, with so many (even small) decisions having significant consequences. None of the online games I have watched for 3rd seem to capture that at…[Read more]
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SteveT replied to the topic 3rd vs 2nd in the forum Bolt Action 1 month, 1 week ago
Thanks, It was the more ‘kill’ part that was bothering me. Does that detract from tactics or does it actually make people more realistically cautious ?
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SteveT started the topic 3rd vs 2nd in the forum Bolt Action 1 month, 1 week ago
I am wondering if it’s worth buying 3rd or not. I am thinking not but…
I’m interested in the opinions and findings of those who have played both sets
From the 8 or so games I have seen on videos it, 3rd seems to produce more erratic outcomes and needs more rolling.
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SteveT replied to the topic American M51 Multiple HMG Platform in the forum Bolt Action 2 months, 1 week ago
It is absurd that you mount it on a trailer and it gets 24 dice. But fix it to a PARKED halftrack and it gets 12 dice. Just another half-baked nonsense from V3.
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SteveT replied to the topic American M51 Multiple HMG Platform in the forum Bolt Action 2 months, 1 week ago
oh they haven’t classed it as vehicle mounted? But wasn’t it normally fired stuck on a trailer? That is going to be popular then.
[Not seen 3rd ed rules yet.]
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SteveT replied to the topic American M51 Multiple HMG Platform in the forum Bolt Action 2 months, 1 week ago
3rd edition vehicle MMGs get half the number of shots.
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SteveT replied to the topic Reinforced Platoon in the forum Bolt Action 2 months, 2 weeks ago
If you are interested in more historical realism—in as much as that is possible on a tabletop game—then just use the existing Theatre Selectors and any associated rules. The “lego” platoons, old and new, are better suited for competitive play.
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SteveT replied to the topic Missing troops in V3 in the forum Bolt Action 2 months, 2 weeks ago
Perhaps they felt those omissions were too rarely used to be included?
But for me, any game that has this sequence has lost credibility anyway:
Step 1: I have hit you
Step 2: I have killed you
Step 3: You are ‘unkilled’ because you are behind a wall and ‘saved’. But that means I didn’t hit you because the wall got in the way…
You can sa…[Read more]
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SteveT replied to the topic Fast Tanks in V3 in the forum Bolt Action 2 months, 4 weeks ago
Is the M18 Hellcat in the basic book? That’s just about the fastest WW2 tank, so if that doesn’t have FAST, then I don’t know what would.
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SteveT replied to the topic v3 Known Changes in the forum Bolt Action 3 months, 2 weeks ago
I don’t think veterans are +1 to hit. Not heard that mentioned anywhere.
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SteveT replied to the topic Turretless rules in the forum Bolt Action 3 months, 4 weeks ago
Oh yeah there is something in Campaign: The Western Desert in the section DESERT COMBAT SPECIAL RULES.
The following rules apply to a hull down vehicle:
• There is a -2 modifier to all shots against the vehicle from the front arc, including indirect fire. • If a vehicle has a turret, then only turret-mounted weapons may fire.
• A turre…[Read more] -
SteveT replied to the topic Turretless rules in the forum Bolt Action 4 months ago
I think this might be the wrong forum. Sounds like Achtung Panzer or something?
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SteveT replied to the topic v3 Known Changes in the forum Bolt Action 4 months ago
Given no exceptional damage, I wonder how they are going to allow a chance of taking a leader out for non-snipers. It is going to be comical if a HE burst always just leaves the leader and special weapons men standing there (and, yes, I know in 3E that of the others automatically finds that LMG and prises from the burned body of his dead…[Read more]
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SteveT replied to the topic v3 Known Changes in the forum Bolt Action 4 months ago
Yes, more streamlining… lol
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SteveT replied to the topic v3 Known Changes in the forum Bolt Action 4 months, 1 week ago
“With Pins being easier to put on a unit in this edition,” oh? How so?
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SteveT replied to the topic v3 Known Changes in the forum Bolt Action 4 months, 1 week ago
See these sections:
Tanks Assaulting Infantry and Artillery
Tanks Assaulting Other Vehicles
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SteveT replied to the topic v3 Known Changes in the forum Bolt Action 4 months, 3 weeks ago
I agree L.T., Bolt Action is as good as any other ruleset out there for resembling the kind of things that happen in battle. I’ve tried most of them. ASL was the most realistic perhaps, but that is very bloated, and in the end it all comes down to much of the same thing. I have never thought of BA as Hollywood—I find it gruelling to think abou…[Read more]
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SteveT replied to the topic v3 Known Changes in the forum Bolt Action 4 months, 3 weeks ago
Yes, it does seem odd. I think skill is often overlooked those on who focus on hardware. It is why this (and many other WW2 games) will never recapture the results that we know happened such as 1 Tiger taking out X Russians.
They might argue, poorly, that their increased longevity means they are around to fire more and score more kills, but…[Read more]
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SteveT replied to the topic V3 NEW platoon composition! Edit: and discussion apparently in the forum Bolt Action 4 months, 4 weeks ago
Yes, I am with Wilber on this latest batch of ‘doublespeak’: MMGs being more survivable as no small man rule (??!) , and the ‘simplification’ of 1 roll into 2. Read like a bad attempts at persuasion.
Of course, their primary aim must be always to sell more figures and books, as without sales the Bolt Action we like withers and dies. But n…[Read more]
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SteveT replied to the topic v3 Known Changes in the forum Bolt Action 5 months ago
Wondering if there are multiple pin counters allowed now? I know it says -1 to hit if pinned (a digital on/off state). But they still could keep units with multiple pins, just means harder to clear the pins.
mm
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