Activity
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SteveT started the topic Concord Sprue in the forum Beyond the Gates of Antares 4 years, 4 months ago
Hello all,
On the Concord plastic sprue are some things I cannot identify:
On the lower right side are what look like heavy weapon pieces but they don’t seem to fit in hands.
And more mysterious on the left is a thing with a semicircular antler-like…[Read more]
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SteveT started the topic Tanks reaction fire in the forum Bolt Action 4 years, 5 months ago
If a tank is assaulted by infantry, let’s say from more than 6″ away, does the tank always get to fire, even if it has fired already this turn?
Unsure.
Thank you
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SteveT started the topic Assembling Concord Strike Troops in the forum Beyond the Gates of Antares 4 years, 5 months ago
Having trouble figuring out the 2 body pieces and how they attach to the waist. However I do it, I get a sort of gap near the waist. Perplexing.
Anyone else had problems or know of any detailed instructions?
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SteveT replied to the topic What’s your base of choice in the forum Bolt Action 4 years, 5 months ago
I use the Warlord round ones for all team weapons as so far they all fit.
For all artillery I use a consistent size as I like conformity in the game —6cm x 12cm MDF— either bought as such or cut myself from long pieces from the art shop, works out very inexpensive indeed. The material seems to adhere well to metal (and all artillery I have is m…[Read more]
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SteveT replied to the topic Casulty Indicators in the forum Bolt Action 4 years, 5 months ago
Yeah it was a confusion over team weapon crew losses vs artillery crew losses. Wonder why they decided to treat them differently…
Cheers
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SteveT replied to the topic Casulty Indicators in the forum Bolt Action 4 years, 5 months ago
I thought this would have a simple answer, until I checked the rulebook, shooting section, taking damage:
“If the target is a weapons team, for example a bazooka or medium machine gun team, then exceptional damage indicates that the weapon itself has been damaged or rendered inoperable in some fashion, so remove the weapon and its firer…[Read more]
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SteveT replied to the topic Finish STUG in the forum Bolt Action 4 years, 5 months ago
Remarkable answers on such a specific question, thank you!
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SteveT started the topic Finish STUG in the forum Bolt Action 4 years, 5 months ago
According to Armies of Italy and the Axis the Sturmi STUG variant has a hull-mounted MMG (top page 53). I cannot find any historical reference to this and also there doesn’t seem to be any place to glue on an MMG, even with some hacking about.
Can’t find any errata that mention it either.
Anyone?
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SteveT replied to the topic Hungarian German tanks in the forum Bolt Action 4 years, 6 months ago
Yeah thanks Stuart, I thought that must be the case, otherwise the national “ability” would be pretty much a dud.
Steve
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SteveT started the topic Hungarian German tanks in the forum Bolt Action 4 years, 6 months ago
Hello,
Hungarians can include a German tank.
That would mean 2 tanks were possible in a single platoon in this case: 1 from the given Hungarian list + the German option?
Cheers!
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SteveT started the topic Points system in the forum Black Powder 4 years, 6 months ago
Hello all,
Thinking of getting into this game, for Napoleonic initially.
(1) I’ve heard the rules are more toy soldier than historical? Is that overly critical? I don’t need too much detail but I like rules to be logical and reflect what went to reasonably.
(2) does it have a points system? If not, are you just fighting the same scena…[Read more]
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SteveT replied to the topic COVID-19 Shipping times. in the forum General Discussion 4 years, 6 months ago
Michael, I live outside the UK and have placed several orders from various shops. The problem is not the companies posting them out but the planes sitting on the runways, waiting until they fill up their cargo holds since so few planes are scheduled right now, so each flight has to count.
I waited 3-4 weeks for my last order, and tracking said…[Read more]
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SteveT replied to the topic Help needed with army selections in the forum Bolt Action 4 years, 6 months ago
Also, how about using 2 or even 3 platoons? Even with a 100o points you can make some interesting armies, with 2 smaller tanks or 3 snipers or whatever you like.
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SteveT replied to the topic Stop the Madness – Heroically over-sized Miniatures. in the forum Bolt Action 4 years, 6 months ago
I know what you mean, but there are several reasons why figures are sculpted this way:
(1) easier to sculpt (but advances in the digital process should really have kicked more though…)
(2) figures are more robust. They are game pieces.
(3) not all humans are lithe Olympic runners. You could just as well ask where are the o…[Read more]
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SteveT replied to the topic Angle of impact in the forum Bolt Action 4 years, 7 months ago
Hmm but what if the arc covers 2 sides?
Cheers
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SteveT started the topic Anti tank vs personal in the forum Bolt Action 4 years, 7 months ago
Can an AT weapon be fired at infantry? If so , assuming an AT projectile is being fired from that weapon, do you roll to hit just one man and applying the penetration roll to the unfortunate soul?
Thank you
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SteveT started the topic Angle of impact in the forum Bolt Action 4 years, 7 months ago
Help again, sorry to bother you all with my rules questions. Hopefully others will benefit from your responses too.
How do we know the angle of impact if a tank shoots another. A current, for example, should perhaps hit the front or the side. Do we choose the best, and if so fo we choose the best angle for the shooter or defender?
Thanks
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SteveT started the topic Turretless vehicles in the forum Bolt Action 4 years, 7 months ago
Hello all….
A self-propelled gun like a STUG. Is it really allowed a firing arc, since it has no pivoting ability at all? If it is allowed, if it fires as part of an ambush are we supposed to rotate the model so the line reaches from the barrel to the target?
Thanks
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SteveT replied to the topic Unknown Airborne piece of gear in the forum Bolt Action 4 years, 7 months ago
Knife or bayonet in scabbard, isn’t it ?
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SteveT started the topic Dug In confusion in the forum Bolt Action 4 years, 7 months ago
Thank you I advance for clearing this up…
As I understand it, Dug In gives an extra -2 cover?
If you go Down whilst dug in, that’s -4?
Thanks
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