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August 19, 2019 at 10:40 am #167158Tom MecredyParticipant
They’re JU-87Ds – as per the squadron box sold on the Warlord Games website.
Target card is on the way.
August 14, 2019 at 4:10 pm #166874Tom MecredyParticipant“Grenades: same characteristics as pistols as listed on page 62 of the Bolt Action rulebook.”
It’s the exact same profile as a pistol – 6″ range, 1 shot, Assault special rule.
August 7, 2019 at 11:13 am #166429Tom MecredyParticipantGive the Mustangs strafing ordnance. Using strafing ordnance counts as a strafing attack.
August 5, 2019 at 9:42 am #166264Tom MecredyParticipantShips get an additional -1 firepower reduction.
In regard to sounding the alert, the check is made before any flak fire is resolved.
July 16, 2019 at 11:55 am #165214Tom MecredyParticipantYep, exactly!
July 16, 2019 at 10:53 am #165210Tom MecredyParticipantThe rule states that all activated figures must be given the same order as the officer in question and act simultaneously with the chosen action. In this case, resolve the assault as normal using the procedure in the main Bolt Action core rulebook, with the following exception – ignore the Loser is Destroyed portion of the combat flow.
Ex: Rich decides to assault a lone German sniper, pinned down in the open by machinegun fire. He activates his NCO and uses a Group Order to activate two nearby riflemen. He issues a Run order to all three models to get them into close assault with the sniper.
After moving into base contact with the sniper, Rich rolls three dice, one for each of the attacking models. By some miracle, he fails to score any hits. The German sniper retaliates and causes one casualty. Rich removes one of his riflemen and play continues.
2. See above. Bolt Action treats fighting in buildings like manning a defensive position – both sides roll dice simultaneously.
3. Hand grenades use a 1” template – as per the HE rules, they inflict a single hit against the target and an additional hit against all other models within 1” of the original target. Buildings can be targeted with hand grenades – it inflicts D3 hits against all models on the targeted floor, as per the normal HE rules. Shooting modifiers apply as per the normal shooting rules.
4. Firefight is intended to be a narrative-driven experience, players are encouraged to create forces that fit their campaign or scenario. These are a set of experimental rules that were released early to support our campaign and allow us to have a bit of fun on our lunch. Try not to think too hard about balance and just have a bit of fun.
July 15, 2019 at 9:12 am #165125Tom MecredyParticipantFantastic job, Marc! Great write-up with awesome pictures. I’d appreciate any feedback you’ve got on the scenarios!
July 12, 2019 at 9:46 am #165027Tom MecredyParticipantHi guys,
Sorry it’s taken so long to get these addressed, we’ve been a bit snowed under here at HQ!
I’ve attached an updated copy of the scenario for you!
- This reply was modified 5 years, 4 months ago by Tom Mecredy.
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July 12, 2019 at 9:35 am #165025Tom MecredyParticipant1: You are correct in assuming that it’s a 3×3 table – due to the small forces, Firefight works better on smaller tables.
2: See attached map.
3: Replace the movement rules for the tank with the following: If an order dice is issued to the driver, the tank must use an Advance order to move. The tank may not fire any weapons after making this move.
This should fix it rocketing across the table in 3x turns.
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July 12, 2019 at 9:24 am #165024Tom MecredyParticipantBf 109G Stats:
Speed: 8 (397 MpH)
Firepower: 2
Agility: 2
Traits: Great Dive & Great ClimbAll surviving RAF aircraft must escape the battlefield.
July 12, 2019 at 9:20 am #165023Tom MecredyParticipantKoin Koin is correct – all RAF planes must leave the battlefield via the opposite board edge!
June 27, 2019 at 11:18 am #163992Tom MecredyParticipantI think most of your problems stemmed from playing on a 4×4′ table – unless otherwise stated, all scenarios in the D-Day campaign are played on a 3×3′ due to the small numbers of troops involved!
June 19, 2019 at 11:07 am #163643Tom MecredyParticipantAbsolutely correct, Matthew. Hand grenades use a 1″ template.
June 19, 2019 at 10:57 am #163637Tom MecredyParticipantUse the P-51 Mustang card included with the P-51 Mustang box.
Pilot Skills are as follows:
Luftwaffe Elements:
– Element 1: Pilot Skill 4, Pilot Skill 3, Pilot Skill 3.
– Element 2: Pilot Skill 4, Pilot Skill 3, Pilot Skill 3.RAF/FAA Elements:
– Element 1: Pilot Skill 4, Pilot Skill 3, Pilot Skill 3.
– Element 2: Pilot Skill 4, Pilot Skill 3, Pilot Skill 3.The card selection is intentional.
- This reply was modified 5 years, 5 months ago by Tom Mecredy.
June 19, 2019 at 10:55 am #163636Tom MecredyParticipantFor all target markers, I’d recommend using a poker chip or similar – if you want to sculpt something in 1/200, I’d love to see it. 😉
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