Indy

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  • #186290
    Indy
    Participant

    On a similar note, I can’t find anything that stating that you don’t just always start with all your land-based aircraft on the board… is there something I’ve missed, or are carriers just inefficient due to the turn limit?

    #186130
    Indy
    Participant

    Thanks for your replies. Not sure how I missed that. A glossary reference would be great, but I guess that got missed.

    Wouldn’t it make more sense to simply have ship types listed as either Military or Civilian then? Given that all the rules for Carriers are based off the trait, not the ship’s type, wouldn’t it make sense to do that for the other ship types as well for the sake of consistency? That way you can also give all the sundry little rules for certain ships even if they aren’t specifically of that class; frigates, minelayers and other small ships could have the Destroyer trait, so they can scout, are -1 to hit and so on, while unusual large cruisers like the Alaska or Graf Spee might have the Battleship trait, so can’t point-blank Destroyers, can’t be used for scouting, etc.

    Just a thought!

    • This reply was modified 3 years, 3 months ago by Indy.
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