Reply To: v3 Known Changes

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#190378
Nat
Participant

New updates
Superfical damage gets its own table – penetrating table not changed
Armoured transports only go bang due to proximity on a failed moral
new damage result ‘steering comprimised’ which lowers number of turns on the superficial table
new damage result ‘engine damage’ which slows a vehicle down on the superficial table
softskins do back to auto boom! on a damaging hit – no more rolling on a damage table
new vehicle rule – FAST

points changes on vehicles

  • This reply was modified 4 months, 2 weeks ago by Nat.