Reply To: Mines and Minelayer

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#190460
Nat
Participant

So….
A) – VaS is a simple game not a simulation .. therefore I’d go like Depth Charges, a single profile for all mines.

Now a startings of a nice easy approach..
laying mines in combat isnt something you’d do… its too risky! you cant anchor them well enough and they become a risk to you… so to that end.

Ships that carried mines get a new ship trait – Mine X where X is a number derived from the historical number carried.
Minesweepers get a new ship trait – minesweeper.

At the start of deployment you add all the X’s together (like with Aircraft X).  So many Xs = 1 mine token (maybe 1 for 1?).
You may not ever deploy them in the enemies standard deployment zone, and can always deploy them in your own.  Mines tokens are deployed before any ships or scouting rolls but after ships /aircraft have been assigned.
Enemies scouting roll can be used to remove 1 mine token per scouting point thats in their deployment half starting with those closest to their deployment zone (this is in addition to the normal use of scouting points)

Tokens go off if a ship passes within Y” of it.  You roll to see, 5+ with modifiers
-making it easier (so +1 for each) normal size ship (10 HP+), large ship size(11-60HP?), huge ship (HP 61+), speed (over 6″), have the Lumbering trait, being submerged & the first mine roll of the game. note ship sizes are cumlative so a huge ship is +3!
-making it harder (-1 for each) small size (3 HP or smaller), agile, moving 3″ or less, under and evade order, friendly minefield, have the minesweeper trait.

Minesweepers inside Y” can attempt to remove the minefield on a 6 as an order that means they cant fire weapons  (crew is too busy clearing mines to shoot) +1 (so need a 5+) if its a freindly token.  On the roll of a 1 it detonates

  • This reply was modified 3 months, 1 week ago by Nat.
  • This reply was modified 3 months, 1 week ago by Nat.