A few rules questions
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- This topic has 11 replies, 3 voices, and was last updated 3 years, 4 months ago by Nat.
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July 24, 2021 at 7:43 pm #185924Andy WatkinsParticipant
Hi Guys,
Just a few questions that have come up.
Aircraft apply all modifiers except range. Torpedo bombers hit on a 5+ does that mean you add a further +2 because they are firing torpedoes, needing 7+ to hit?
Do you apply the silhouette rule?
Am I right in assuming that ALL deep deployed carriers can deploy all their aircraft straight away or do you need 10 scouting points? I am specifically asking about deep deployed carriers.
From a post i just read I believe if enemy bombers are in contact with my ship they can still bomb the ship even if i have moved fighters to intercept them.
Just a little unsure about the tough and very tough rule for aircraft. One forum post suggests a ship is one weapon system, e.g. if a ship had 2 light gun batteries and AA you can fire all of them to get the 2 or 3 required hits?
Is it true that light guns destroy an aircraft with one hit regardless of whether it was tough or not?
SCOUTING
Both sides deploy their ships normally, THEN roll for scouting points and possibly redeploy. If both sides were able to redeploy their ships who redeploys 1st?
If you have 7 or more scout points all of your destroyers and cruisers you detached to scout can immediately be deployed on the board can’t they?
Thanks very much for any assistance, enjoying the game, a lot of fun.
Andy
July 25, 2021 at 2:31 pm #185926Greg SParticipantAircraft apply all modifiers except range. Torpedo bombers hit on a 5+ does that mean you add a further +2 because they are firing torpedoes, needing 7+ to hit?
That is not correct. Normal Aircraft apply no modifiers. Only Kamikaze attacks apply modifiers.
July 25, 2021 at 5:16 pm #185927Greg SParticipantAm I right in assuming that ALL deep deployed carriers can deploy all their aircraft straight away or do you need 10 scouting points? I am specifically asking about deep deployed carriers.
That is not clear. The rules for Deep Deployment say you can have ‘any number’ of their planes on the table, but the scouting table implies you need 10 scouting.
From a post i just read I believe if enemy bombers are in contact with my ship they can still bomb the ship even if i have moved fighters to intercept them
The rules do not prohibit the bomber’s attack. Just don’t lose the dogfight before you chose to attack with you planes.
Just a little unsure about the tough and very tough rule for aircraft. One forum post suggests a ship is one weapon system, e.g. if a ship had 2 light gun batteries and AA you can fire all of them to get the 2 or 3 required hits?
Is it true that light guns destroy an aircraft with one hit regardless of whether it was tough or not?
AA guns and light guns fire at different times, I believe. AA guns fire after the movement phase, while a ship opting to fire its DP guns at flights fires in its turn in the firing phase. So no you cannot combine them. DP light guns fire as AA weapons, so the Tough rule still applies,
July 25, 2021 at 5:19 pm #185928Greg SParticipantSCOUTING
Both sides deploy their ships normally, THEN roll for scouting points and possibly redeploy. If both sides were able to redeploy their ships who redeploys 1st?
If you have 7 or more scout points all of your destroyers and cruisers you detached to scout can immediately be deployed on the board can’t they?
I would roll off to see who deploys first, with the highest roll getting the option.
And yes, 7 or more scouting allows the scouts to be deployed.
July 26, 2021 at 8:55 am #185929NatParticipantAll of these questions are in the offical FAQ (i’ll post a link in a min)
*Kamikazes dont apply modifiers as per the FAQ… all flights hit on the flights chart only EXCEPT FOR WHEN ATTACKING SUBS (for some STUPID reason!)… which is why Dive Bombers are simply the best flight in the game…
*DP fires when the ship fires NOT when the AA batteries defensive fire at the start of the gunnery phase.
*Deep Deploying Carriers doesnt affect how many flights it launches, it ONLY affects where the ship is placed…. you do need the FAQ for half the deep deployment rules!
If you look in the ‘news from the wardroom’ thread I’ve posted up the flights 101 guide (and the 1 page turn guide) that will help…. (NOTE the how dogfights work is just 1 interpretation of how that section is written… I’m waiting for Warlord to update the FAQ with an actual example so I can update it)The correct (RAW) order of game goes – roll for mission
build list
roll for who deploys first
assign scouts
deploy ships
roll for scouts
apply scouting points
1st deploying player redeploys
2nd deployig player redeoploysThe GAP (game as played) goes
build list
assign scouts, roll for scouts
roll for deployment
deploy.- This reply was modified 3 years, 4 months ago by Nat.
July 26, 2021 at 8:56 am #185931NatParticipanthttps://warlord-community. warlordgames. com/resources-victory-at-sea/
remove the double spaces after the full stops!
July 26, 2021 at 9:01 am #185933Andy WatkinsParticipantGreat thanks for thar
July 26, 2021 at 9:03 am #185934Andy WatkinsParticipantThank you for that, very helpful
July 26, 2021 at 9:03 am #185935Andy WatkinsParticipantThanks I will do that
July 26, 2021 at 9:06 am #185936Andy WatkinsParticipantThanks for the responses, I like to know exactly how to play a game and the rules do gloss over one or two circumstances 😀😀
July 26, 2021 at 9:22 am #185937NatParticipantI will say there are some confussing answers in the FAQ… most of which are to do with points… (one of the reasons why there are a couple of alternative point systems over in the wardroom facebook group).
The FAQ also doesnt cover 100% of the stat related issues or rules interpretations (ie another being the returning ships diagram… is it the 6 pointing towards the rolling player or is the 6 player B’s table edge?) But it does cover most of the gameplay affecting ones.
July 26, 2021 at 9:35 am #185938NatParticipant@GregS – Dogfights happen at the end of the gunnery phase, so Bomber will always be able to attack a ship they are in B2B with before the fighters get a chance to shoot them down…. actually engaging bombers (of any type) that are touching a ship is the worst thing to do as it stops defensive AA from targeting them.
Gunnery phase is effectively broken down in to 3 steps:
Defensive AA (AA Batteries & local X) in the order of priority, alternating between players (not said in the FAQ but inferred)
Ships gunner (all of a players flights count as a single ship, all of a players MTBs count as a single ship) – DP fires in this step & does ignore tough.. it basically allows ships to target flights (or split fire between flights and MTBs) using the AA to hit rules (ie normally a 6 needed but 5s V large aircraft – not affected by range bands)
Dogfights – (this is a badley worded mess! theres at least 3 interpretations that I’m aware of….the one I put in the wardroom flights 101 I’m now sure ISNT correct…. :/ oh well) -
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