A Wild Ride
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- This topic has 2 replies, 3 voices, and was last updated 4 years, 5 months ago by chris kuhn.
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October 26, 2019 at 6:11 am #170568Chris SalanderParticipant
I thought you might be interested in a wild event in a game of ours. A US Destroyer Escort close to Japanese MTBs got a rudder hit and was forced to turn left. When it did, it crashed into a Jap MTB that was launching a torpedo!
The GM ruled that both the DE and the MTB suffer a full torpedo hit.
– Chris Salander
October 26, 2019 at 5:33 pm #170577Bill McGillParticipantIf the torpedo was launched, it would not have armed by the time it contacted the DE. If the MTB was hit with the torpedo still on it, I would have treated it as a ‘hitting a torpedo on deck’ critical.
June 6, 2020 at 1:04 am #178851chris kuhnParticipantsorry its a little late
when the us de got a critical and it had to make a turn ( in this case it turned left) which then brought it into the path of a Japanese mtb the Japanese player would then roll to attempt to doge the collision , while the American player does not ( he does not have control of the vessel ) if the Japanese player succeeds the skill check no collision occurs but if failed a collision occurs roll for damage for both vessels no on the torpedo in water roll to hit with it if it hits if below 15 cm remove torpedo from table it is a dud since it was not armed , if range was over 15cm roll for damage , if it misses keep moving the torpedo until it either hits another target or reaches it range
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