Assaults

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  • #190550
    Ken Jacobsen
    Participant

    With Assaults being much less common in v3, what’s the argument against using a Snap To order to allows 2 squads to assault simultaneously?

    #190551
    Stuart Harrison
    Participant

    The fact you complete the orders in sequence (any sequence you like) not simultaneously.  You still have to see what one unit achieves before the other can start it’s assault.

    #190552
    Ken Jacobsen
    Participant

    I understand the rule for assaults, I’m asking a design philosophy question.  If someone were to say “2 squads, if given a Snap To, should be able to Assault the same target simultaneously” how would you refute that statement………other than saying “that’s the rule”?

    #190553
    Nat
    Participant

    problems – after 5 seconds of thinking….
    1) movement, you cant move within 1″ of  another unit including friendly… so you need a 3-4″ path.. oh and you have to go round terrain, but how can you do that AND stay 1″ away from your other unit?
    2) Ambush & reactions – the how and when – as if doing it sequenctially i’d get a clear shot off but now is it cover provided by the other unit or not?
    3) the actual fight – what are the rules for the defender?  how do they split their attacks?  do you get to ignore the 1″ gap so long as touching the enemy unit

    It looks ok at face value, but when you have to think about the HOW on any table it gets more complicated… and that leads to the question of why?  what does it actually get you all these extra rules for the corner case?

    Now to be honest I rarely used assault in v2 … I mean a ww2 game where its more efficent to shoot than to try and stab someone <shock!>

    • This reply was modified 1 month ago by Nat.
    #190555
    Ken Jacobsen
    Participant

    Good response Nat, thanks.

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