Attacking Monstrosities
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June 1, 2019 at 11:17 am #162813johngb1840Participant
I am trying to get my head around fighting a Monstrosity such as the Dwarf Steam Juggernaut. With its Res value of 15 it cannot be killed in the normal way but is, apparently, damaged by a roll of 10 in which case it has to suffer according to the rules of the Damage Table (to a max of 5 rather than 10). If it is fired at by a unit of archers and two 10s are rolled does it suffer two lots of damage?
June 1, 2019 at 2:26 pm #162818Tim HaslamParticipantI would say yes!
I tried using a giant for my first big monster, a few days ago.
Hard hitting but surprisingly easy to deal with.
Once he starts rolling on the damage chart, pins start to build up and a score of 4-6 also means your res drops.June 1, 2019 at 3:01 pm #162819johngb1840ParticipantOk. Do you work out the mulitple damage according to the status of the Monstrosity at the beginning of the turn or, if it is weakened, assess against its reducing Res (if so affected)? Hope that makes sense.
June 1, 2019 at 6:59 pm #162823Tim HaslamParticipantI see what you mean,
I’m going to go with, resolve the first failed res test then record those results, after that resolve the next failed res test, and so on.
This is how my giant died,
Consecutive results of 4-6 on the monster chart, makes him lose his base resistance.June 2, 2019 at 8:52 am #162836johngb1840ParticipantThis would appear to make it more effective to attack with units of archer (many shots) first to bring down the Res value and then go with a bolt thrower (max 3 shots) to use its higher SV.
June 2, 2019 at 10:18 am #162837Tim HaslamParticipantThat’s exactly how my giant ended up dead!
2 units of archers and a bolt thrower, then on his last legs a final blow from a unit of foot knights. -
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