Buildings

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  • #190582
    Ian David Wilson
    Participant

    Even the rules seem to discourage their use, i.e., impassable terrain. They seem very GW and V3 seems to have gone even further to encourage ruins in place of buildings given the HE rules. Given the buildings in the store, this seems hard to understand.

    Do people use them?

    My son and I have gone with HE pen for scoring an internal detonation in a building and then following rules as written, but treat them hard cover if the wall isn’t penetrated. But, we’re still coming to terms with HE with tank autocannons and guns vs howitzers.

    #190587
    Nat
    Participant

    So buildings… in real life are great hiding places… right up until spotted then they become death traps when targeted by artillery.  So that bits correct.  As is ruins making for far better cover and protection.  (The German army hated that the Luftwaffe had bombed stalingrad before they attacked for that reason).

    As to using them – yes because I like to make themeatic tables, and only after the troops have engaged or theres been a prep bombardment on a specific defended area would you not have buildings.

    • This reply was modified 4 days, 23 hours ago by Nat.
    #190590
    Ian David Wilson
    Participant

    Large calibre FTW. The small amend mentioned above works well for howitzers and artillery barrages in particular. That said, I am still not entirely sure what to do with a barrage hit on a building.

    One of the big reasons why rubble was an issue was that it often ended up in the streets, which kind of clogged things up for vehicles and movement in general.

    #190593
    Nat
    Participant

    Barrage or any indirect that hits a building /unit in a building then tests to see which floor it explodes on!  – You can either target empty building OR units within building, but you cant target buildings that have units inside. (gameplay reasons).  This means when calling in a barrage you roll for every building in range as if its a unit because you might just blow it up!

    From v2 (cant recall if majorly different in v3) any level where you could stand /place models is counted as a floor plus any shaped roof.  You roll starting from the roof to see if the shell explodes (4+).  If not roll on the next floor unit either you hit the lowest level OR the shell explodes.

    You then roll to see the number of hits the shell does, as 10+ will bring the building down, even if the floor is empty.  If not empty you then half the hits if down and roll the FULL number of hits against the unit occupying the floor – yes this means you can hit models multiple times.

    • This reply was modified 3 days, 19 hours ago by Nat.
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